|
|
Questions to the Community Guides and how-to play threads posted by other users |
|
Thread Tools | Display Modes |
|
09-06-2007, 09:01 PM | #1 |
Initiate
Join Date: Jun 2007
Location: Oregon
Posts: 219
|
Marksman tips
I'm a level 8 archer now and will be choosing between Hunter and Marksman on the weekend.
I am leaning toward Marksman. Any tips or suggestions would be helpful. |
09-06-2007, 09:14 PM | #2 |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
|
Choose a marksman if you want:
-More offensive spells -passive attack range -passive improved hit chance Choose a hunter if you want: -scouting ability -invisibility (also group invisibility) -pet -passive movement speed These are just the main stuff I can think of atm. If you need any other info, just ask |
09-06-2007, 09:24 PM | #3 | |
Master
Join Date: Jun 2007
Location: The Planet Earth
Posts: 427
|
Just to say
Quote:
Marskmans can stop the enemie and hunters cannot do it only with archer skills more - marskmans got some skills that can put her/his enemie more weak and hunter got one or two (i know one that puts the enemie more slow). |
|
09-06-2007, 09:32 PM | #4 |
Master
Join Date: Jun 2007
Location: The Planet Earth
Posts: 427
|
I forget
You said SKILLS about HUNTERS and "POWERS" about MARSKMANS. And if you want to say more i say - they can find people in meters (i think in lvl 5 they can find people in 350 meters)
|
09-06-2007, 10:55 PM | #5 |
Baron
Join Date: Jun 2007
Location: Not studying
Posts: 675
|
Choose a marksman if you want:
- Fort wars Choose a hunter if you want: - Hunting parties Now to the details on each way of playing: - Fort wars: Most of them are about two sides that stay at a distance from each other (sometimes with a third side, wich makes it a whole lot more fun) and they exchange arrows for a while until one side decides to advance. Marksmen own here. They have the best range in the game, so they are the ones that hold the enemy back and (properly used) can make a kill without getting hit. Hunters on the other hand, can do little at war, as they don´t have that many damage skills, but still can help (camuflage, intel, or maybe just shield piercing). A bunch of archers can own your ass if you get in their range - Hunting parties: If you love the thrill of being in enemy territory alone the hunter is the class for you, especially if you prefer to know where the enemy is. Hunters are the equivalent to having satelite intel, a jeep and invisivility (just joking, they aren´t gods or anithing ). They rule at escaping, ambushing and (especially) pissing off players of other relams . The thing here is just that, get to the other relam to piss on them, although tables get turned really fast and then the whole enemy relam is looking for you. Either way you´ll have fun Good luck! |
09-07-2007, 10:29 AM | #6 |
Baron
Join Date: Feb 2007
Location: Australia
Posts: 699
|
well i can tell u now i love pissing players off thats y i choose hunters
also hunters are the ONLY class who cna hunt alone the rest either have to have a hunter with them or have to have a bunch of other with them to captuer a fort
__________________
Brad - after a year of not playing I have no idea how to play my character, no clue what's going on and have to ask questions every few minutes.... I am the born again noob. |
Thread Tools | |
Display Modes | |
|
|