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Old 12-02-2007, 07:08 PM   #1
Miraculix
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Default Resources being re-updated over and over.

Okey this problem is REALLY getting on my nerves now.

I run the game in WinXP, SP2. Now this is the weird thing: I *don't* get this problem on my laptop, only on my desktop pc. On my laptop, I had checked "Update all resources at once". It took a lot of time the first time i logged in, as expected, and never updated anything since then. On my desktop (same settings for resources) though, EVERY time I log in, the resources are getting updated. I unchecked the "update at once" option, and it downloads the resources as needed in game, EVERY TIME i log in. I deleted the LiveServer folder, SAME THING. Maybe I should re-install, but I thought I'd post this first before re-installing and having to re-download 300MB or whatever it is that is needed.
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Old 12-02-2007, 08:54 PM   #2
l33t_linux_h4x0r
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Just so you know the entire game (download all resources at once) is almost 800MB. It would be better if you could copy the files from your other computer to reduce the load on the regnum server.
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Old 12-02-2007, 10:24 PM   #3
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This been happening to 2 clan member of mines also, they have no idea why its happening, it never happened to them before.
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Old 12-03-2007, 12:51 AM   #4
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Okey, uninstallation and re-installation seems to have fixed this, for now at least. Bare in mind, it takes a LOT of time to re-download all the resources from a clean install. It's still faster though than waiting to dload them in game EVERY time you log in.
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Old 12-03-2007, 04:43 PM   #5
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unless there was a content update today, the problem is back. It only worked for 1 login attempt as it seems.

okey im seriously desperate for a solution here, please.

EDIT: here's the log from this login attempt:

Code:
[03/12/2007 17:38:50] [CRenderizerD3D9][d3d_renderizer__initialize.cpp(876)] Primary device: NVIDIA GeForce 6600 GT 
[03/12/2007 17:38:50] [CRenderizerD3D9][d3d_renderizer__initialize.cpp(882)] Running on: Windows XP
[03/12/2007 17:38:50] [CRenderizerD3D9][d3d_renderizer__initialize.cpp(903)] Resolutions: 800x600x16 960x600x16 1024x768x16 1088x612x16 1152x864x16 1280x720x16 1280x768x16 1280x800x16 1280x960x16 1280x1024x16 800x600x32 960x600x32 1024x768x32 1088x612x32 1152x864x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 
[03/12/2007 17:38:50] [Direct3D9][d3d_renderizer__initialize.cpp(362)] Hardware Shader Model: 3.0 - DX9c Mode
[03/12/2007 17:38:50] [CRenderizerD3D9][d3d_renderizer__initialize.cpp(459)] Using HW Vertex Processing
[03/12/2007 17:39:51] [SDB_File][sdb_file.cpp(1188)] SDB: ..\data0.sdb(49.42 MB), fragmentation: 0.00%
[03/12/2007 17:39:51] [SDB_File][sdb_file.cpp(1188)] SDB: ..\data1.sdb(536.68 MB), fragmentation: 1.70%
[03/12/2007 17:39:51] [SDB_File][sdb_file.cpp(1188)] SDB: ..\data2.sdb(81.39 MB), fragmentation: 0.78%
[03/12/2007 17:39:54] [SDB_File][sdb_file.cpp(1188)] SDB: ..\data3.sdb(5.96 MB), fragmentation: 14.65%
[03/12/2007 17:39:54] [SDB_File][sdb_file.cpp(1188)] SDB: ..\data4.sdb(91.29 MB), fragmentation: 5.64%
[03/12/2007 17:39:55] [SDB_File][sdb_file.cpp(1188)] SDB: ..\data5.sdb(4.56 MB), fragmentation: 0.01%
[03/12/2007 17:39:55] [ResourceManager][resource_manager.cpp(278)] memory retriever is ready
[03/12/2007 17:39:55] [ResourceManager][resource_manager.cpp(278)] disk retriever is ready
[03/12/2007 17:39:55] [ResourceManager][resource_manager.cpp(278)] http retriever is ready
[03/12/2007 17:39:56] [ResourceListManager][resource_list_manager.cpp(310)] Got resource list: 11914 resources available
[03/12/2007 17:39:56] [SoundManager][sound_manager.cpp(248)] Opening OpenAL device: Generic Hardware
[03/12/2007 17:39:56] [AL][al_loader.cpp(299)] OpenAL Extensions: EAX 2.0
[03/12/2007 17:40:12] [HTTP Retriever][http_retriever.cpp(103)] Resuming download for resource 31215 from position 0
[03/12/2007 17:40:13] [SDB_File][sdb_file.cpp(1188)] SDB: characters.sdb(0.13 MB), fragmentation: 0.00%
[03/12/2007 17:40:13] [SDB File][sdb_file.cpp(948)] Optimizing space in characters.sdb
[03/12/2007 17:40:13] [SDB_File][sdb_file.cpp(1188)] SDB: characters.sdb(0.07 MB), fragmentation: 0.00%
[03/12/2007 17:40:14] [TextManager][text_manager.cpp(158)] Text Manager ready
Now it's loading 3776 resources. Takes about half an hour each time, or maybe more? Couldnt really keep track there, as i usually go and do other stuff while it loads.
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Old 01-07-2008, 07:02 PM   #6
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One of the recent 2 updates seems to have fixed this, I didn't play on my desktop pc due to that bug for quite some time. Thank you NGD
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