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Technical Support Questions about game technical support to the users of the community |
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03-16-2008, 12:16 PM | #1 |
Master
Join Date: Apr 2007
Location: France
Posts: 375
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Sound crashing during play
Suddenly my sound becomes like a scratched record and i start lagging. then sound disappears completely and game runs fine. just no sound at all.
i'm not the only one that has experienced this. |
03-16-2008, 01:08 PM | #2 | |
Baron
Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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Quote:
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Eagles may soar, but weasels don't get sucked into jet engines...
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03-16-2008, 01:21 PM | #3 | |
Count
Join Date: Jun 2007
Location: England
Posts: 1,300
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Quote:
I get the sound you describe then the animation runs slowly. The slowness doesn't go - i have to relog... |
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03-16-2008, 03:43 PM | #4 |
Master
Join Date: Apr 2007
Location: France
Posts: 375
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yeah i forgot to mention sometimes the game crashes just after the sound problem. and yes, i checked and the game runs a bit slower after the sound is gone.
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03-16-2008, 06:59 PM | #5 |
Baron
Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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I don't know what sort of soundcards you guys have, but damn, get an sblive, I've never experienced any issues.
__________________
Eagles may soar, but weasels don't get sucked into jet engines...
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03-16-2008, 07:06 PM | #6 |
Master
Join Date: Apr 2007
Location: France
Posts: 375
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i don't think it's related to the sound card. i've been playing for a year and never had such problems before...
but it seems to be related to windows as i've not found anyone who had experienced this on linux yet. |
03-16-2008, 07:10 PM | #7 |
Baron
Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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Ah I appologize, I thought this was a linux thread for some reason. Ok well nevermind then (:
__________________
Eagles may soar, but weasels don't get sucked into jet engines...
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03-18-2008, 10:36 PM | #8 | |
Pledge
Join Date: Sep 2007
Location: Arizona
Posts: 38
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Quote:
my game last night started with under 200 MB in the game and over the course of 3 hours play time (before it crashed hard in linux), it had grown to 912 MB (14% of my available ram). the game froze 3 times for 1 minute durations and then, right before it crashed, it would freeze, slow way down and then core dump completely. when it freezes, it shows these three states in ps: R = runnable or in ranabble queue L = has pages locked into memory (for real-time and custom IO) l = is multi-threaded (using CLONE_THREAD, like NPTL pthreads do) in any case, it appears that when in a threaded state such as above, its waiting on some I/O before continuing. |
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