Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 06-13-2008, 06:08 PM   #1
Phuein
Pledge
 
Join Date: Jul 2007
Posts: 6
Phuein is on a distinguished road
Question Regnum development tools?

May I ask what coding language, and programs are used to make Regnum? Did you guys make your own 3D engine, or are you using a different one? Commercial or free engine? Using Blender to make your models etc, or something else?

I'm just curious to learn what programs the dev' team is using for anything Regnum ^^ Contributing a Blender model or stuff like that could be fun imho.
Phuein no ha iniciado sesión   Reply With Quote
Old 06-13-2008, 06:12 PM   #2
Znurre
Marquis
 
Join Date: Jan 2007
Location: RA
Posts: 1,897
Znurre will become famous soon enoughZnurre will become famous soon enough
Default

This post gives answer to some of your questions:
http://www.gamedev.net/community/for...opic_id=419229
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg
Znurre no ha iniciado sesión   Reply With Quote
Old 06-13-2008, 07:11 PM   #3
Phuein
Pledge
 
Join Date: Jul 2007
Posts: 6
Phuein is on a distinguished road
Default

Holy moly! They made their own engine. Damn. But still many questions are left unanswered really (thanks for the link btw!):
-What coding language was used to build the engine? C++? VC++ from MS?
-What programs are used for the graphics? Models. Textures. etc.

"We decided to go for propietary technology, building the engine (called 'ng3d') and all the tools used to create the world and gameplay content (we then realized that this was a bad idea for a small company and a big project but somehow managed to reach a point where we are about to finish it)."

Why are you still following through with the engine for such a small group instead of switching to an existing one? (Now the pace of game updates makes much more sense) And what 'proprietary technology' did you buy? (and for how much? that could be expensive like hell for such a small company)
Phuein no ha iniciado sesión   Reply With Quote
Old 06-14-2008, 02:21 AM   #4
ArcticWolf
Duke
 
ArcticWolf's Avatar
 
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
ArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of light
Default

C++ and I think that some ASM code.

They use LUA scripts to customize the engine.

PS: They didn't buy a single thing: they built all the game from scratch.
__________________
I don't have a solution, but I admire the problem.
ArcticWolf no ha iniciado sesión   Reply With Quote
Old 06-14-2008, 02:42 AM   #5
niclam
Legend
 
niclam's Avatar
 
Join Date: Mar 2006
Posts: 1,636
niclam will become famous soon enough
Default

Hello,

Most of your questions have been answered already (C++, tiny bits of ASM and lua for gameplay mostly).

The art programs we used are the standard for nowadays game development. We didn't use blender if that's what you are asking.
Noteworthy and life saving are subversion, scons, python, several gnu tools (more than I can remember right now).

We did analyze several options for building a MMORPG game, but at the time they were either too expensive or tailored to other types of game.
In retrospective, was it a good idea to build the entire game and the engine, all by ourselves, at the same time? I don't know for sure, all i know is that we were nuts and we wouldn't do it again without proper funding .

We are currently analyzing options and doing research on new technology, while we may build more in the future (or present ), we will surely use several middleware options out there, such as physics or animation engines.

Regards
__________________
niclam
niclam no ha iniciado sesión   Reply With Quote
Old 06-14-2008, 12:37 PM   #6
Phuein
Pledge
 
Join Date: Jul 2007
Posts: 6
Phuein is on a distinguished road
Default

Great The more existing engines/functions you use, translates into more Regnum specific content you can invest time on creating!

Thanks for all the help guys. By the way, I really think you should put all this interesting info on the main site, maybe as part of the FAQ.
Phuein no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:25 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved