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Old 06-16-2008, 12:33 PM   #1
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Default Regarding Marksmen and SotW.

Ok, theres a lot of threads out there concerning SOTW.

Where it has become too overpowered is with marksmen.
They can cast SOTW and after this cast death sentence upon you, allowing them to hit you base shot only for 600-800+ damage while they are almost impossible to hit.

I hope ngd can see how ridiculous this is.
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Old 06-16-2008, 12:44 PM   #2
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hunter can do something similar:

sotw and bestial wrath.

Ink:

There are several things you can do to protect yourself:

a) energy barrier
b) wind wall
c) protection dome (when other enemies are around, since it only helps to resist spells)
d) drain health from a mob
e) try to be close at the marksman, range<4 to agressor and damage boost is not active
f) hide behind a tree until sotw is over (I know the last 2 are hard to do because of sotw speed bonus and marksman mobility and escapist.



I for mysself used sotw on lvl 5 a few days. And I had some 1v1 were sotw + DS gave me a very good chance to win the fight. However, it was not my playing style so I changed back to sotw lvl 1 as a better kind of low profile.

but yeah, sotw+DS is not very balanced I think because both spells have a too long duration.
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Old 06-16-2008, 12:46 PM   #3
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Quote:
Originally Posted by Inkster
Ok, theres a lot of threads out there concerning SOTW.

Where it has become too overpowered is with marksmen.
They can cast SOTW and after this cast death sentence upon you, allowing them to hit you base shot only for 600-800+ damage while they are almost impossible to hit.

I hope ngd can see how ridiculous this is.
Really Inkster, I don't know where can you find such ideas. It never happens that a marksman rush a group with SotW, cast confuse on a mage and finish him (Ahem E X Z U R Y).
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Old 06-16-2008, 03:08 PM   #4
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Agree'd NGD needs to look at how sotw is used and make a modification. There's absolutely no need to be able to attack while you are in sotw. If you want to use it for escape - then super...but attacking in it isn't necessary given the other evasion capabilities archers have.
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Old 06-16-2008, 03:16 PM   #5
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I think without the possibility to attack while in SotW, marksmen will have no chances in pvp against warriors. Still hunters can cast camo, and this is even worst than having a death sentence casted... Personally (knight speaking since everyone knows I don't use so much my marks) I think SotW must remain as it is, what we need is a contrary spell to it (like protector for knights indeed, even if it's not so powerful).
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Old 06-16-2008, 03:25 PM   #6
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Quote:
Originally Posted by fean0r
I think without the possibility to attack while in SotW, marksmen will have no chances in pvp against warriors. Still hunters can cast camo, and this is even worst than having a death sentence casted... Personally (knight speaking since everyone knows I don't use so much my marks) I think SotW must remain as it is, what we need is a contrary spell to it (like protector for knights indeed, even if it's not so powerful).
Who cares about PvP against Warriors in a RvR game? Of course they have "chances in PvP" since it completely breaks the balance and makes them nearly invulnerable for 20s while they force either their enemy to take range (to take cover) or to take hits while doing nothing for 20s... Non sense.
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Old 06-16-2008, 03:56 PM   #7
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It's true this is a RvR game, I expected such kind of answer. But one of the things I really love of regnum is that you are not forced to play in just a way. Indeed, arenas would have no sense at all if NGD didn't think about pvps.
Lately I had really a lot of fun in doing some "team versus team" fights, cause you really see how collaboration improves the fight and how a mistake can ruin all (in huge fort wars you can speak on many little errors or a main role of allies if you play bad, I don't know if I'm selfexplaining well sorry), and it's awesome to speak to other players from different realms and organize them (the game doesn't allow it IRC is a nice way). Losing interest in doing pvps (that should be almost the main role of an hunter as it is designed at the moment) would be even worst than not having a class a bit advantaged in fort wars. And so far few hunters still try to have a pvp, since almost everyone if the situation becomes hard, prefer to flee away...
But this is just my thought, afterall I know it's an RvR game
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Old 06-16-2008, 09:51 PM   #8
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Quote:
Originally Posted by magnet
Who cares about PvP against Warriors in a RvR game? Of course they have "chances in PvP" since it completely breaks the balance and makes them nearly invulnerable for 20s while they force either their enemy to take range (to take cover) or to take hits while doing nothing for 20s... Non sense.
It would be untrue to say that "you can do nothing for 20s."

While an enemy is under SoTW it is a great time to cast all your defensive spells/buffs. Sometimes i even sit the hell down and recharge mana for the 20 seconds. And of course if you do keep firing, some shots DO get through. I can beat hunters using SOTW at least half the time- even when they have a pet, but marksmen with SOTW and DS, forget it.

Quote:
Originally Posted by magnet
The arena is for testing skill and learning fight basics... It's actually bad for PvPs (too small, skills not working).
It would still be possible to have PvPs if SotW didn't allow to attack. Instead of just pushing the magic button it would actually require some skill for a change.
If there is any spell in the game that's a magic button spell, it's the warrior skill SOUTH CROSS.

Talk about an 'overpowered spell' that you can cast EVERY SIX SECONDS!

Quote:
Originally Posted by Valour
Yeah, I had two guys sotw/camo on me today on the hunter.

Also sotw/confuse is really cheap...
So is mana burn and steel skin really cheap.
And healing yourself when i have you almost dead really cheap.
SC is the "cheapest" spell of all.
Or MoD and anything is really cheap.

Etc, etc.

I can understand conj's hating confuse/SOTW, it's one of the few ways to handle a good conjuror roughly.

You know what's cheap? Having 5 more PP than every other class. That's cheap.

Hey, why not just remove all the lvl 19 spells? Lots of them are so "cheap and overpowered." (sarcasm)

Quote:
Originally Posted by BlooD
Nothing compared with camou+confuse.

You can even test who has DI and who not.

The cheap spell is confuse not the combos XD.
So confuse is cheap, but darkness isn't?

Or beetle swarm isn't? MoD isn't cheap?

Why not just remove all confuse/dizzy spells then?

And sure you can confuse a conj to attack someone else, but if the conj has offensive spells, you just handed yourself a defeat. The proper defense to confuse for a conj, besides good tactics and team play, is to build some offense into your character. Confuse doesn't have much effect on a good balanced build conjuror, let alone a full out warjuror.

BTW: Get a lock to cast MoD and then SK your pet (at the appropriate time), and you're not beating a lock with "regular attacks and just pet." IMO first spell MoD is the hardest(ie, cheapest) pvp opening move in Regnum because it trumps virtually everything. It will even stop rep shot(and other 3 sec cast spells) in mid-cast.

Confuse at least doesn't interrupt casting, and has 50% less duration than MoD. And it's not area. And you can still cast offensive spells...

SOTW is really the best defense vs MoD. And so is confuse. And you guys want to take these spells away?

Last edited by Valorius; 06-16-2008 at 10:10 PM.
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Old 06-16-2008, 07:15 PM   #9
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Quote:
Originally Posted by fean0r
marksmen will have no chances in pvp against warriors.
So let me get this right, a ranged class character, and a pretty poky one at that would have no change against a melee class?

hmm i think you have completely missed the point.

Let me put it another way, imagine im a marks jogging merrily along. I see a warrior 'ooo scary'

So i cast in this order

1. SOTW.
2. DS on the warrior

I am now untouchable but for a good few seconds i can base attack and kill pretty much everything.
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Old 06-16-2008, 08:40 PM   #10
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I think SofW should be 100% evasion but remove all buffs from the archer.
I.e. a fully buffed archer would have to use other options first and think twice about simply casting SofW because its the easiest way.
It would still be awesome spell, since it would keep you safe quickly and still allow support conjurers to give you the heals and mana you need to keep going.

It should definitely not be possible to use camo under SofW simple because it ruin risk v reward, it enables hunters to attack a weak player among alot of strong players, only to disappear into thin air after mission is accomplished.
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