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Old 06-26-2008, 01:04 PM   #1
save_the_trees
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Unhappy The new ultra gay wall.

Lately, I often see a very lame strategy: tons of ranged classes standing on the wall, and if you step 1mm from the wall you get instantly attacked. It seems that those who are exactly on top you still can't attack but those who stand on the other end of the wall can attack diagonally down. Additionally it is just ridiculous how warlocks can use mod/crystal blast on the wall, affecting those standing close but not directly under it.
The problem is: If your realm doesn't have enough ranged classes to bring the wall down you are more or less forced to walk under the wall. But then again you can't see anything because you have to stick so close. Additionally, with everybody sticking so close to the wall, ppl stand inside each other and behind each other all the time. For conjurers very hard to click.

The wall should be as a measure to attack on distance and keep the army away from the fort. but like this, it just often does the opposite, making ppl totally stick to it. This just totally destroys the fun, independent of whether your realm is winning or not.

Maybe a bigger zone around the wall where both parties cannot attack each other will help (But then again there is the problem with short ranged attacks like spiritual blow. I don't know if making the zone bigger will make spells like spiritual blow be out of range).

P.S: I put this in general discussions because I hope that more ppl will read it this way. And I'd like to hear your fair opinion, not the kind of "I'm marksman I have fun like it is" - opinion. and the next time I see it in a very ridiculous form I will include a sreenshot
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Old 06-26-2008, 02:06 PM   #2
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Yeah it gets old real damn quick.

Especially when Syrtis zerg us to death at Samal, more than 1/2 their army will be on the wall, making it damned hard to approach / do anything.
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Old 06-26-2008, 03:16 PM   #3
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Quote:
Originally Posted by Mattdoesrock
Yeah it gets old real damn quick.

Especially when Syrtis zerg us to death at Samal, more than 1/2 their army will be on the wall, making it damned hard to approach / do anything.
Am I missing something or is this the interest of having range class ? Am I missing something or a fort is supposed to be hard to take ?

I recently decided to go for a range setup with hight parabolic shot to start fights from hight range (39m), but you know I'm a lame hunter so don't expect me to fight interestingly.

To me it's far less ridiculous than archers rushing with SotW on like EXZURY does. Archer fireing from fort Wall that even sounds like real fort wars to me.

EDIT: When you guys yesterday were all close togother on the path from the save it was damn hard for me to target who I wanted. This is just due to the targeting system of regnum that is really hard even when fighting small groups it can be hard.
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Last edited by gph; 06-26-2008 at 03:36 PM.
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Old 06-26-2008, 03:31 PM   #4
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Fairly simple fix. Allow defenders to dump burning/boiling oil over the walls.
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Old 06-26-2008, 04:50 PM   #5
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Thats the purpose of forts, keeping the enemy away.
I vote on hot water and rocks, but the burning fluids is also good.
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Old 06-26-2008, 04:56 PM   #6
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gph I think you misunderstood me. I want archers to be on the wall but I want them firing at LONG range and not right under their feet. You can't do that in reality either.
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Old 06-26-2008, 09:45 PM   #7
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Quote:
Originally Posted by save_the_trees
Lately, I often see a very lame strategy: tons of ranged classes standing on the wall, and if you step 1mm from the wall you get instantly attacked. It seems that those who are exactly on top you still can't attack but those who stand on the other end of the wall can attack diagonally down. Additionally it is just ridiculous how warlocks can use mod/crystal blast on the wall, affecting those standing close but not directly under it.
The problem is: If your realm doesn't have enough ranged classes to bring the wall down you are more or less forced to walk under the wall. But then again you can't see anything because you have to stick so close. Additionally, with everybody sticking so close to the wall, ppl stand inside each other and behind each other all the time. For conjurers very hard to click.

The wall should be as a measure to attack on distance and keep the army away from the fort. but like this, it just often does the opposite, making ppl totally stick to it. This just totally destroys the fun, independent of whether your realm is winning or not.

Maybe a bigger zone around the wall where both parties cannot attack each other will help (But then again there is the problem with short ranged attacks like spiritual blow. I don't know if making the zone bigger will make spells like spiritual blow be out of range).

P.S: I put this in general discussions because I hope that more ppl will read it this way. And I'd like to hear your fair opinion, not the kind of "I'm marksman I have fun like it is" - opinion. and the next time I see it in a very ridiculous form I will include a sreenshot
The area below a wall where ranged attackers cannot see/shoot is called a defilade. Which makes that a defiled position. These are military terms for an existing real life condition.

Any military engineer will tell you that the way to remove a defilade is to build your fort with inwardly curving walls (like helms deep, from Lord of the Rings), thereby removing the defilade zone.

Short of that, the best defense is to drop large rocks or dump boiling water/oil directly off the wall to hit the defiled attackers.

The existence of defiled positions in regnum is highly realistic, i wouldn't mess with it at all.
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Old 06-27-2008, 12:44 AM   #8
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IF there are people at the balcony, then it's warlocks' job to make them move from there.

If warlocks used elements to 19, the combo terror, twister fireball is enough to kick everybody from the balcony :] But currently only a few warlocks have elements maxed, aka the elite
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Old 06-27-2008, 02:41 AM   #9
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not true sathilda: get a good support conju with dome/ mana pylon and one knight with a barrier and it isn't that easy. The chance to dizzy/knock the conju through mind blank + dome + barrier is not very high. Archers have natural high evasion and good damage resistance. If you target the archer, the conjurer will only yawn. You won't even get close to the healing cooldown limit. I know from my own experience.
But this is not the topic I wanted to talk about. I just wanted to point out how ridiculous the gameplay of those fights are, with those armies sticking to the defilade (thank you Valorius for teaching a non-native English speaker some vocabulary ) and I hoped to see that even the most narrow minded would agree that something has to be done about this.

@ Mr. Runaway: If you READ my post you would see that I didn't want to mess with the defilade in any particular way but just wanted to make it impossible to shoot diagonally down when the attacking realm player is standing only 1 cm from the wall. And actually it really doesn't count if it is realistic or not, isn't it most important to have fun? Apart from that, I never see you in any fort fight. Would it be reasonable to say that your opinion doesn't count in this case?
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Old 06-27-2008, 12:47 PM   #10
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Use knights, they exist for it
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