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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Have Warriors risen? | |||
Yes, Warriors are now the "Gods". | 18 | 28.57% | |
No, Warriors are not. | 37 | 58.73% | |
I can't decide/other (Please state reason). | 10 | 15.87% | |
Multiple Choice Poll. Voters: 63. You may not vote on this poll |
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12-20-2008, 07:45 PM | #1 |
Pledge
Join Date: Nov 2008
Posts: 10
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Warriors have risen?
After the update, I have seen posts, and many of them were about Archers going down, as they are no longer dominating everyone in the game. As one person stated, he said, "It's not even fun killing a Hunter any more".
As for Warlocks and Conjurers, it may be similar, due to Knights having over a massive 5000 HP, along with all of the defensive buffs, they may seem impossible to bring down, unless the Warlock or Conjurer somehow finds enough time and mana to bring him down. As same for Barbarians, considering they have the second highest HP of the game, maxing at over 3500, and all they need to do is turn on some buffs, do a big max hit, a few normal ones, and boomshakalaka, you have killed a Warlock or Conjurer. I may be overexaggerating, or these may be facts, but ask yourself this: Are the Warriors now the gods of this game, taking the place of Archers? And if there not, what is? *If you want to know who I am in-game, I'm "Asian" from the Realm Syrtis, and I'm a Knight =P. Last edited by FilipinoGuy; 12-21-2008 at 08:43 PM. |
12-20-2008, 10:24 PM | #2 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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I have never felt so week in all my time playing Regnum.
I now die even easier than before the update, and my areas are nerfed - not to mention Spirtual Blow that is now only 20% on lvl 1. I will ask defcul to post his view on the knight changes in this thread too, as he was very sceptical about the changes.
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Winning a fight is not what makes you a good player, it's how you do it.
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12-20-2008, 10:51 PM | #3 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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I find a lot of decrease of protection by skills, so in most cases I need to keep running in fights to prevent me from being targeted by too many warriors. I feel weaker than before the update without getting many back. I do have to say that I like the longer duration of Army of One.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
12-21-2008, 01:04 AM | #4 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Honestly....I think everyone got nerf'd pretty good (which is a good thing). I now see more and more coordination in fights and you don't see the archers "Jesus Walking" their way to confuse the lone-some conjurers.
Lets just all see what happens...we'll all have to make adjustments accordingly.
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
12-21-2008, 02:36 AM | #5 |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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I'll say knights are a bunch of tough fuckaz right now, barbs aren't really much of a problem.
In general I think this übernerf may be a bit too much, archer evasion needed it but well. I guess it's just time to try finding new setups and other ways to play, remember that new players who haven't gotten used to the old way yet won't miss anything or won't have anything to compare to so try thinking a bit like this when setting up. As many others and myself have said, let's wait and see |
12-21-2008, 01:35 PM | #6 |
Guest
Posts: n/a
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Warriors are nerfed like archers are, but archers' nerf made barbs even defenseless than before, all the people asking for archer evasion nerf have probably underestimated basic archery trees.
As marks, now you've to play full range. So many has removed points in DS (so arcana strike/serpent is often ommitted), no more points in evasive tactics, spell elude, sotw, confuse is uneeded when you play full range etc. Depending on your setup that let marks around 10-15 power points and tons of discipline points. Marks playing in fort wars now have generally more points in archery, playing always full range, with high conc and dext from long and short bow passives/buffs, even point shot is no more a sacrifice. Archers' hits have never been more accurate than now, same with the damage. Now the side effect on warriors in fort wars is the following : playing full range allows you to be out of warriors' areas if you play properly, so archers can retaliate to them, and due to their range, warriors (especially barbs) often never come back in their ranks - BIG difference compared to before. |
01-08-2009, 11:07 AM | #7 |
Apprentice
Join Date: Oct 2007
Posts: 82
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Well I haven't been bothered to read the entire thread but me as a barbarian have never done so well in my life. I live alot longer now. Even with the caution kill. I kill more efficiently and this is when I came back after a long break when I would of been rusty, instead I come back to a grand class. =]
This may lead to the nerfing but I don't care I'm gonna have fun while it lasts. =] |
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