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01-01-2009, 10:27 AM | #1 |
Apprentice
Join Date: Oct 2007
Location: Canada Ontario
Posts: 80
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Ideas to complement Invasions
This Thread Is For Idea's To Complement Invasion's To Make Things A Bit More Interesting And Add Some Adavantages To Make It More Tactical.
Weapons Just For Gates And Doors Gives Bonus Damage To Doors And Gates But Either Cant Be Used On Enemies Or Mobs Or Give Negative Bonuses For Enemies And Mobs. Flamming Arrows. For Archers To Use Gives A Damage Bonus To Doors And Gates. Barbarians. Giant Axe Gives A Damage Bonus To Doors And Gates. Knights. Spiked Shield To Use To Give A Damage Bonus To Doors And Gates The Bonus Works With Their Current Weapons. Warlocks. Battlestaff Gives Bonus Damage To Doors And Gates. Conjurers. Staff Of Nature Gives A Low Damage Bonus To The Conjurer And His Allies In A Small Area. .................................................. .......................................... Catapults. In Fixed Area's Around Ignis Alsius And Syrtis Gates Give The Ability To Build Catapults. The Catapult Can Be Used To Give Serious Damage To The Doors And Will Be Available To Use Intill It Is Destroyed By A Enemy Realm. It Will Take 1 Character To Ude This Catapult They Must Be In The Distance And Have Clicked On It To Use It While Using It They Will Not Be Able To Attack And If They Are Attacked The Catapult Will Be Rendered Useless. (The 1 Person To Stand Near The Catapult Does Not Do Anything Just To Make Things Realistic The Catapult Automaticly Hits The Door And No Other Target. And If It Is Destroyed By A Enemy Realm The People Who Attacked It Will Get The Cash Use To Build It. ( Example 300k. ) .................................................. ..................................... Towers. Outside Of Each Gate And In The Area Around The Gate Give Small Towers That Would Give A Advantage To Archers And Mages. This Can Be Both Tactical For The Defenders And The Invaders. .................................................. ...................................... Central Save Campers. To Help Out With This Long Problem Create 3 Guards Around Each Central Save ( 1 Knight 1 Archer 1 Mage ) To Help Keep People Away From The Actual Area Of The Altar. .................................................. ....................................... Please Post Any Thoughts Or Support Or Idea's |
01-01-2009, 01:59 PM | #2 |
Count
Join Date: Jul 2007
Location: Arse firmly glued to Ra
Posts: 1,042
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Some of what you have suggested is already covered in the game
Ie:Towers. Around the top of the gate, people just dont use it enough Central save campers, already covered many times over in forum. Ngd have added the option to Resurect in the inner realm. What I think would make the invasions a little more interesting would be to place guards around the realm gems, or place them just in range of town guards to make life a little more challengng for the gem thieves of each realm. This imo would be the most logical as as the gems are important to each realm, they would be guarded - so some npc guards would be an ineresting addition or even some aggro boss mob chained close to the gem, that doesnt attack natives of each realm nor can be attacked by the natives
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01-01-2009, 08:03 PM | #3 |
Pledge
Join Date: Dec 2008
Posts: 18
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Most of those ideas are either good, or already in the game.
Plus, I think the gem guards would be a good idea... It would also be interesting to have a fort for the gems. The upgrades would need to be extra expensive though. |
01-01-2009, 08:12 PM | #4 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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It would definatly be nice if the gems were in SOME way guarded by NPC's because if an army can break a defended gate, what chance do the defenders have to protect the gems? even less than stopping them at the gate
of Cource said guards would need to be killed for the gem to be taken, maybe a 2-4 superguards would be good, Personaly If I was running Syrtis then id have my best men guarding the Gems, leaveing them unprotected is like just leaveing a big red button that blows up the US lying around in whichever country they are at war with this week.
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01-01-2009, 09:04 PM | #5 |
Apprentice
Join Date: Oct 2007
Location: Canada Ontario
Posts: 80
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Sorry If I Didn't Make It Clear About Towers.
I Mean Small Wooden Towers Seperate From The One On The Great Walls. |
01-02-2009, 12:53 AM | #6 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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I think the two gems should be in the two large cities of each realm.
Alsius: Birka and Montsognir Syrtis: Fisgael and Raeraia Ignis: Medenet and Altaruk Also, the cities need to be more easily defended. Currently, anyone can easily walk into whatever city they want except Meleketi which is a much more strategically built. The cities should only have 4 entrances, not countless open points along the walls, and all of them should have a door which maybe closes when the great gate is destroyed. |
01-02-2009, 12:57 AM | #7 |
Initiate
Join Date: Aug 2008
Location: The Desert, The Mountains, The Sky
Posts: 152
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why not move one alsius gem to Gokstad so invaders can drown just like the Alsius players
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01-02-2009, 04:29 PM | #8 |
Initiate
Join Date: Apr 2008
Posts: 133
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Ideas, goes in the Ideas section of the forum,
why do so many people post in the wrong area, they are there for a reason. Dont just post here to get the thread noticed
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