Go Back   Champions of Regnum > English > The Inn

The Inn A place to gather around and chat about almost any subject

Reply
 
Thread Tools Display Modes
Old 03-06-2009, 03:21 PM   #1
Vulture@Victorious
Pledge
 
Vulture@Victorious's Avatar
 
Join Date: Jan 2009
Posts: 9
Vulture@Victorious is on a distinguished road
Exclamation Some new ideas that can be assimilated into the game to make it more fun

The ideas below are all connected (except for the first one): please read them in order, thank you very much for reading:
--------------------------------------------------------------------------
Clan types:
when registering a new clan, there could be an added panel that asks the player for their motif: why are they creating a clan: there could be 3 options: 1. to train/help lower levels
2. To defend forts
3. To engage in random battles and invade

With this new option, new recruits will have a clearer idea about what their clan is all about
(I have written a whole page about this, please take a look, its fun to read, i promise: http://unitedforalsius.blogspot.com/ )

Diplomacy:
certain people in each realm (leaders: see below) should be able to chat with certain people in other realms. (a new tab in the chat section) These people may also propose to make peace with one realm which has to be approved by Alsius through voting. when two realms are at peace, players from those two realms cannot attack eachother and instead can trade (see trade below)
*To ensure that there is always some action in the game, NGD can make it so that each realm can only make peace with ONE other realm.
*To prevent one realm from constantly being at the disadvantage of having the two remaining realms allied against it, peace treaties must have an expiry period, after which the peace treaty will automatically terminate.

Leaders:
there can be annual or monthly elections in each realm to choose leaders. These are not Clan leaders, they are REALM leaders. People will vote for the most experienced and most popular players in each realm. The chosen players will have certain abilities:
1. their text will apear in a new colour so that people will notice their messages more easily
2. They can talk to leaders of other realms (see diplomacy) 3. They can make propositions and put them to vote: every player in realm will see a window with a question like this: "Leader XXX proposes to make Peace with e.g. Syrtis. Vote YES/ Vote NO.

* there must be a limited number of leaders and each of them should be able to make limited propositions
* leaders may disagree with eachother, but since their decisions are approved only through voting this does not matter - once a proposition has been approved, it cannot be revoked by another leader e.g. if Alsius makes peace with Ignis, the peace will last for the duration of the treaty. no one can counter this peace before that.
* leaders are only an added feature to the game. It does not matter if during some hours of the day no leaders are online.

Elections:
we could have annual or biannual elections to choose leaders in different realms. This can be performed in the form of an event in the capital cities of the realms. Any number of players above a certain lvl (this for NGD to decide) with a certain amount of wealth etc may nominate themselves. Afterwards, players will vote for them. I believe each realm must have more than one leader since no one plays 24/7 and we'd better have a leader online at any time of the day however with wat i said above about leaders, this is not necessary. An election may well take a couple of days.

Trade
At present, there is a quest in all realms which wants players to collect magnanite. If there could be new quests which order players to find other substances - and if we could have it, that in some realms, there would be more of these substances than in other realms, then trade would make sense.

Example: LEts imagine Syrtis will have a new quest to collect 500 Tiger Rubies. Tiger rubies are mostly found in Alsius. Therefore to complete this quest, syrtis will need to make peace with Alsius and trade with them.
How much money should be paid for each unit of these substances is for leaders to decide. They can negociate over price and let players in their realms know about it.

Negative Regnum points:
Players should lose regnum points whenever they are killed by the enemy: this will put more emphasis on the importance of fighting with enemy realms. Also: there could be GOLD rewards for gaining certain amounts of regnum points. For example 500.000 Gold for 1000 regnum points, 5,000,000 gold for 10000 regnum points etc. Players will show much more interest in fighting in the WZ if this is so.

Thieves
This one is hard to programme for NGD but I will say it all the same:
This new feature means that some players can choose not to play for any realm and instead become thieves. Thieves are irregular units that attack Soldiers from all three realms and rob them of their gold. The more experienced the thief is, the more gold they will steal from the person they kill. I dont have any suggestions for a new place on the map for thieves or maybe even a city because im not sure if technically this can be done.
__________________
wE iz RaciSt: vultureman marksman 50 vulturemage conjurer 48 vulturex hunter 44 vulturewiz lock 48
Vulture@Victorious no ha iniciado sesión   Reply With Quote
Old 03-06-2009, 03:38 PM   #2
-Edge-
Banned
 
-Edge-'s Avatar
 
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
-Edge- will become famous soon enough
Default

Quote:
Originally Posted by Vulture@Victorious
The ideas below are all connected (except for the first one): please read them in order, thank you very much for reading:
--------------------------------------------------------------------------
Clan types:
when registering a new clan, there could be an added panel that asks the player for their motif: why are they creating a clan: there could be 3 options: 1. to train/help lower levels
2. To defend forts
3. To engage in random battles and invade

With this new option, new recruits will have a clearer idea about what their clan is all about
(I have written a whole page about this, please take a look, its fun to read, i promise: http://unitedforalsius.blogspot.com/ )
Clans shouldn't be limited to only 1 area imo, and if you are a new player you aren't going to be able to do 2 and 3 right away.
Quote:
Diplomacy:
certain people in each realm (leaders: see below) should be able to chat with certain people in other realms. (a new tab in the chat section) These people may also propose to make peace with one realm which has to be approved by Alsius through voting. when two realms are at peace, players from those two realms cannot attack eachother and instead can trade (see trade below)
*To ensure that there is always some action in the game, NGD can make it so that each realm can only make peace with ONE other realm.
*To prevent one realm from constantly being at the disadvantage of having the two remaining realms allied against it, peace treaties must have an expiry period, after which the peace treaty will automatically terminate.
This has been suggested before, but I think games shouldn't have democratic system, this is a medieval game :P Im not so much for peace either, these kind of things only make bigger distrust between realms and tensions grow worse.
Quote:
Leaders:
there can be annual or monthly elections in each realm to choose leaders. These are not Clan leaders, they are REALM leaders. People will vote for the most experienced and most popular players in each realm. The chosen players will have certain abilities:
1. their text will apear in a new colour so that people will notice their messages more easily
2. They can talk to leaders of other realms (see diplomacy) 3. They can make propositions and put them to vote: every player in realm will see a window with a question like this: "Leader XXX proposes to make Peace with e.g. Syrtis. Vote YES/ Vote NO.

* there must be a limited number of leaders and each of them should be able to make limited propositions
* leaders may disagree with eachother, but since their decisions are approved only through voting this does not matter - once a proposition has been approved, it cannot be revoked by another leader e.g. if Alsius makes peace with Ignis, the peace will last for the duration of the treaty. no one can counter this peace before that.
* leaders are only an added feature to the game. It does not matter if during some hours of the day no leaders are online.
Only in some cases do I think a leader is needed, but there shouldn't be any official thing, usually modern leaders we have now are just clan leaders and thats enough for me. I don't want someone acting like the god of my realm, we already have people that do that and it dosent help. (This would only make people jealous imo)
Quote:
Elections:
we could have annual or biannual elections to choose leaders in different realms. This can be performed in the form of an event in the capital cities of the realms. Any number of players above a certain lvl (this for NGD to decide) with a certain amount of wealth etc may nominate themselves. Afterwards, players will vote for them. I believe each realm must have more than one leader since no one plays 24/7 and we'd better have a leader online at any time of the day however with wat i said above about leaders, this is not necessary. An election may well take a couple of days.
Again, im not for the whole democratic thing, what if a clan has 200 members and they all just outvote someone with 40 people. It dosent seem like it but its usually very likey :P
Quote:
Trade
At present, there is a quest in all realms which wants players to collect magnanite. If there could be new quests which order players to find other substances - and if we could have it, that in some realms, there would be more of these substances than in other realms, then trade would make sense.

Example: LEts imagine Syrtis will have a new quest to collect 500 Tiger Rubies. Tiger rubies are mostly found in Alsius. Therefore to complete this quest, syrtis will need to make peace with Alsius and trade with them.
How much money should be paid for each unit of these substances is for leaders to decide. They can negociate over price and let players in their realms know about it.
Eurgh, I think realms should be self sufficient and not have to rely on other realms.
Quote:
Negative Regnum points:
Players should lose regnum points whenever they are killed by the enemy: this will put more emphasis on the importance of fighting with enemy realms. Also: there could be GOLD rewards for gaining certain amounts of regnum points. For example 500.000 Gold for 1000 regnum points, 5,000,000 gold for 10000 regnum points etc. Players will show much more interest in fighting in the WZ if this is so.
Then all current RP would come to a stop in how much a realm has total, unless you just kill people with zero RP. Im against RP rewards because some people are gamerz that can spend the whole day farming them.
Quote:
Thieves
This one is hard to programme for NGD but I will say it all the same:
This new feature means that some players can choose not to play for any realm and instead become thieves. Thieves are irregular units that attack Soldiers from all three realms and rob them of their gold. The more experienced the thief is, the more gold they will steal from the person they kill. I dont have any suggestions for a new place on the map for thieves or maybe even a city because im not sure if technically this can be done.
Well gold is getting pretty scarce as it is, I don't want someone purging my gold. I wouldn't find it fun anyway if I was stealing from someone for maybe a day, how could you do something like this for even a week? I would die from boredom.
-Edge- no ha iniciado sesión   Reply With Quote
Old 03-06-2009, 03:41 PM   #3
Miraculix
Count
 
Miraculix's Avatar
 
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
Miraculix will become famous soon enough
Default

You need some professional F1 dude.
__________________
Hit me, nail me, make me God.
Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer
Syrtis :: Horus :: Antartes
Miraculix no ha iniciado sesión   Reply With Quote
Old 03-06-2009, 05:13 PM   #4
Valothin
Pledge
 
Join Date: Aug 2008
Posts: 0
Valothin is on a distinguished road
Default Cool

I think these are good suggestions NGD should implement some of them.

Valothin
Valothin no ha iniciado sesión   Reply With Quote
Old 03-06-2009, 05:35 PM   #5
Eli2
Apprentice
 
Eli2's Avatar
 
Join Date: Jun 2007
Posts: 73
Eli2 is on a distinguished road
Default

I don't think we need any kind of leader or Diplomacy.
If every player just follows a simple rule,
listen to better players.
__________________
Regnum: It's Highly Addictive!
Eli2 no ha iniciado sesión   Reply With Quote
Old 03-06-2009, 07:21 PM   #6
Mellion
Banned
 
Join Date: Jun 2007
Location: Germany
Posts: 288
Mellion is on a distinguished road
Default

Quote:
Originally Posted by Eli2
I don't think we need any kind of leader or Diplomacy.
If every player just follows a simple rule,
listen to better players.
You are so right. Nobody needs "leaders" or worse GMs in this game.
Mellion no ha iniciado sesión   Reply With Quote
Old 03-07-2009, 11:25 PM   #7
Vulture@Victorious
Pledge
 
Vulture@Victorious's Avatar
 
Join Date: Jan 2009
Posts: 9
Vulture@Victorious is on a distinguished road
Default

Hmmm ... Pretty interesting. Pray tell me, are these your true ideas or did you just try to come up with anything that would disagree with my suggestions?

Everyone is entitled to their opinion as long as they are not biased and prejudged. I can't shake the feeling that yours, are.
__________________
wE iz RaciSt: vultureman marksman 50 vulturemage conjurer 48 vulturex hunter 44 vulturewiz lock 48
Vulture@Victorious no ha iniciado sesión   Reply With Quote
Old 03-08-2009, 10:59 AM   #8
relu-cri
Pledge
 
relu-cri's Avatar
 
Join Date: Sep 2008
Location: italy
Posts: 27
relu-cri is on a distinguished road
Default

now the peace is useless, it could be if there will be more than three realms, the other ideas isn't so bad
and one more suggestion why rp can be used to sell some spell stuff? it would be funnier

Last edited by relu-cri; 03-08-2009 at 11:14 AM.
relu-cri no ha iniciado sesión   Reply With Quote
Old 03-08-2009, 12:18 PM   #9
Znurre
Marquis
 
Join Date: Jan 2007
Location: RA
Posts: 1,897
Znurre will become famous soon enoughZnurre will become famous soon enough
Default

Quote:
Originally Posted by Vulture@Victorious
Hmmm ... Pretty interesting. Pray tell me, are these your true ideas or did you just try to come up with anything that would disagree with my suggestions?

Everyone is entitled to their opinion as long as they are not biased and prejudged. I can't shake the feeling that yours, are.
Well, the RP thing have been brought up so many times here already during the 2+ years I've been playing, and I made up my mind concerning those rather early.

The other points however, are ideas that are pretty new and original and I've been thinking about them.
I came to the conclusion that they would harm many of the things I value, like total open RvR, the freedom Regnum provides when it comes to choosing how to play or who to follow.

Your last idea, about the thieves, I have no real thoughts about and have also not commented.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg
Znurre no ha iniciado sesión   Reply With Quote
Old 03-08-2009, 02:08 PM   #10
Ulmanyar
Initiate
 
Join Date: Dec 2007
Location: Sweden
Posts: 231
Ulmanyar is on a distinguished road
Default

Negative realm points might, somehow in theory, not be such a bad idea. Or, at least, the idea that there should be some (minor) drawback from dying. However, in reality this is a hard one. First off: in this game the occation of dying is not equally distributed among classes. You pretty soon realize that - in an open fight - there are certain classes that always tend to be the last ones standing.

This is how I think it should be and is part or balance, somehow. If you play a tough fight well - there use to be a conju among the surviving (if the conju dies, the fight wasn't that well played after all, right?), and some might get ressed. Also, dying is sometimes neccessary to win a fight - if you only knew how many suicide MoD-rushes that has changed the ending of a fight (well, at least with the old MoD).

But that's another discussion. The conclusion, however, is that negative realm points might be very hard to implement (well, at least if inter-class RP-stats matters). But if they are implemented, they could actually make one good thing: the difference between good and bad players will be shown better. Right now, the ones who spend the most time in ZG gets the most RP - with another system we might get a situation where the ones who actaully play good get high up on the rankings.

But there is one huge problem with this: each and every system that I can think about will benefit a certain behaviour and/or playing style (i.e. drawbacks from dying might cause hunters to camo and run when the fight turns ugly). This is really bad! One of the great points of this game is the diversity. Also, and more important, the biggest point is that we badly need good teamwork. And any system where any individual, at some point, thinks of his own benefits instead of the groups progression is, by definition of a RvR-game, a really bad system.

[OT] Ok, I can imagine other situations that just in RvR games that this is bad, but that's an entirely different discussion [/OT]

Negative realm points have the potential to be the basis of such an individualistic system.

Quote:
Originally Posted by Vulture@Victorious
Hmmm ... Pretty interesting. Pray tell me, are these your true ideas or did you just try to come up with anything that would disagree with my suggestions?

Everyone is entitled to their opinion as long as they are not biased and prejudged. I can't shake the feeling that yours, are.
I actually think that those are Znurre's true ideas. He's the kind of person who have very clear opinions about this game - what it is and what it should be. I've been playing with him for quite some time now, and Znurre seems to value this game very high and is very dedicated to keep it a really good game (according to his point of view, of course). So prejudicism? No, rather a lot of experience combined with a stong personal will/mind. After all he's somewhat pretty old-school, so to speak
__________________
Ulmanyar
Flame of Valhalla
Alsius - a few, but we got goats! BAAAAH!
Ulmanyar no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:34 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved