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08-30-2009, 04:34 AM | #1 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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@suggestions to destroy strafing
Slowing down strafing would not stop kiting, all it does is taking away agility and movement dynamics.
Some posts make strafing look as if it was the main problem with current issues(?) ranged vs melee, but it is not. You destroy more (fun) then help (the balance). |
08-30-2009, 08:31 AM | #2 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
Ranged vs melee balance issues were here before its introduction. We need more fun in this game so don't kill it (this occured recently with onslaught "nerf" : less fun, more imbalance). There are so many boring things to fix ... PS: Enio's advice is oriented... he's a very intensive strafing user.
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08-30-2009, 08:32 AM | #3 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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I have yet to see an archer gaining advantage over warriors because of strafing.
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08-30-2009, 08:40 AM | #4 | |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Quote:
i watch them take out about 6 syrtis by strafing and shooting. Ofc i was dead! (warriors FTW) they gain a advantage with using there speed to dance around a warriors attack range and getting a few shots in while the warriors turning around if you master it u can not get touched quite awesome to seee
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Ramsli Klutu
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08-30-2009, 09:05 AM | #5 | |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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Quote:
They should also add some animation for crying out loud, it looks plain stupid when you have an archer shooting and hovering in the air as he hovers back. I was playing TLoZ:TP yesterday and I was laughing when I saw the kiting animation, its actually proper. I was wondering what it would look like in Regnum. Seriously, warriors have nothing to do when you have 2 archers strafing. I've been hunting with Taker recently and the Knights we come across are helpless, I can easily turn in any direction, run circles around my opponent, and switch positions with the other archer. If you know what you are doing the warrior will never reach you. Ara posted an epic example of range and how it works now with strafing: Attachment 19649 Last edited by -Edge-; 08-30-2009 at 09:18 AM. |
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08-30-2009, 11:44 AM | #6 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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my point is - you can do that with slow strafing and mouseturn too. It doesnt change the situation you are trying to fix (if its intended to got fixed which is yet to see).
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08-30-2009, 05:38 PM | #7 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Old Kiting -> Backpedal speed
"new" circle strafe kiting -> Full speed Just being able to move and shoot at full speed movement means you can cover more distance between shots, meaning the warrior takes longer to catch up, and even if he does we know Archers have LP, Sotw, Escapist, Stun fist... So the warrior has no way whatsoever of keeping the archer in place, one Ambush or Escapist later and hes out of range again. I dont beleive I could kill a level 48 knight with a level 42 marks (when grinding) 3 times without losing more than 1/4 HP once without full speed strafe, or at least I wouldent be able to so easily. (Note that this was with Etheral, Serpants, Arcania, Ds, and normal hits only, no self defence buffs, no CC) He even used Ao1 twice and I just ran around for 50 seconds as he could do nothing to catch me. Having used it on my archer in this way I do feal overpowered vs Melle, and did feal kind of cheap winning in such a way.
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08-30-2009, 07:14 PM | #8 | |
Marquis
Join Date: Aug 2007
Location: Germany
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Quote:
Its not harder, its just slightly different but you get used to it as easy as you got used to new strafing. Anyway, even removing strafe would end in same complaints. |
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