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Old 10-27-2009, 07:03 AM   #1
onemyndseye
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Default PulseAudio performance test (Karmic?)

I ran some tests tonight and stumbled on some interesting results...

First, I noticed my FPS has really suffered lately. So i started looking into it. And I found that turning RO's internal volume control all the way down make a HUGE difference. Not just 10-20fps. But LARGE jumps in FPS.

So I starting thinking ... hrmm.. I wonder if PulseAudio is bottle-necking RO..?

Testing was simple enough: Launch RO and turn in a circle until FPS stabilize and take a screen. Repeat bypassing PulseAudio (of sorts)

Test1 (Normal Launch):
Code:
onemyndseye@onemyndsmobile:~/regnum$ ./rolauncher
Result:

Test2 (Launch with OSS):
Code:
onemyndseye@onemyndsmobile:~/regnum$ aoss ./rolauncher
Result:


WOW! O.O


These results are in no way conclusive or even 100% consistent (so far I would say 80% consistent) and I will continue to test, but the results were so surprising I wanted to share and get a discussion started on this topic.
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Last edited by onemyndseye; 10-27-2009 at 03:50 PM.
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Old 10-27-2009, 03:58 PM   #2
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Interesting.
I'm not sure but isn't openal a very old implementation?
I'm using a fresh karmic install with pulseaudio of course.
When I want to start it with aoss it just segfaults when selecting "enter gameworld".

I'll try to make it work with aoss as well :/
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Old 10-27-2009, 05:25 PM   #3
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I use a fresh install of ubuntu 9.10 and when playing games the sound will crash after a while, which will also cause the game to freeze when trying to exit it. This only happens with games, all other sound on my system keeps working. It looks like this is PulseAudio-related.
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Old 10-27-2009, 05:30 PM   #4
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yes - tried this on a different machine and got the segfault you mentioned..

OpenAL has been replaced by OpenAL Soft which is a much better implentation and is very well maintained unlike the older "OpenAL"

aoss tells RO to use the alsa-oss layer instead of pulse in either case still routes through OpenAL-Soft best of my understanding.
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Old 10-27-2009, 06:14 PM   #5
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Quote:
Originally Posted by onemyndseye View Post
aoss tells RO to use the alsa-oss layer instead of pulse in either case still routes through OpenAL-Soft best of my understanding.
Yes, I know how aoss works. But I did not know about OpenAL soft. Thanks about that.
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Old 10-27-2009, 06:17 PM   #6
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I've been noticing some nasty problems in with openal+pulseaudio in Karmic. (game freezes, and i can hear the music badly distorted). Anyone else having similar issues?
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Old 11-05-2009, 12:58 PM   #7
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Default Heres my fix to audio problem

Ok people what I did was this:

In the terminal:

sudo gedit /etc/openal/alsoft.conf

change the divice line form Alasa backend stuff to this:

## ALSA backend stuff
##
[alsa]

## device:
# Sets the device name for the default playback device.
device = alsa


remember to un coment it.

Hope this helps.
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Old 11-05-2009, 01:18 PM   #8
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I think with this setup your sound card will be busy for other sound program using pulseaudio, except if your other program are configured to use alsa too.
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Old 11-05-2009, 02:07 PM   #9
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Quote:
Originally Posted by kamax View Post
I think with this setup your sound card will be busy for other sound program using pulseaudio, except if your other program are configured to use alsa too.
Nop I tested it with 3 sound app at the same time and it works fine.
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Old 02-20-2010, 08:31 PM   #10
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Quote:
I've been noticing some nasty problems in with openal+pulseaudio in Karmic. (game freezes, and i can hear the music badly distorted). Anyone else having similar issues?
+1
I've updated to 9.10 last week and I almost always loose sound in battles .
since last update I've also lost char dresses in char selection screen (except 1 of my chars)
it's hard for me to play without sound so please, do sthing
thanks
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