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Old 12-17-2009, 02:46 PM   #1
Pakos
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Default game doesnt start

Oh well i installed game, set force safe mode in launcher and then game starts (i see ngd logo and it's dl something) but after 15 sec window goes black and it's not dl anything anymore. No output in terminal. Any ideas?

error_log.txt:
Code:
[20/12/2009 11:42:17] [RenderizerGL][renderizer_gl_x11.cpp(334)] BadMatch (invalid parameter attributes)
log.txt:
Code:
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl_x11.cpp(224)] X Server vendor: The X.Org Foundation
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl_x11.cpp(228)] X Server release: 1.6.4
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(339)] XVidMode Extension version 2.2
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(349)] Xinerama Extension version 1.1
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(375)] Got a 24 bit visual (190) with a 24 bit depth buffer
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(444)] Resolutions: 1280x800x16 1024x768x16 800x600x16 
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(465)] OpenGL vendor: Tungsten Graphics, Inc
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(466)] OpenGL renderer: Mesa DRI Intel(R) 965GM GEM 20090712 2009Q2 RC3 
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(467)] OpenGL version: 2.1 Mesa 7.6
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl_extensions_loader.cpp(298)] Detected 13 OpenGL extensions: GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_vertex_buffer_object, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data0.sdb(265.43 MB), fragmentation: 0.01%
[20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data1.sdb(990.36 MB), fragmentation: 0.00%
[20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data2.sdb(86.68 MB), fragmentation: 0.00%
[20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data3.sdb(7.99 MB), fragmentation: 0.04%
[20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data4.sdb(80.63 MB), fragmentation: 0.01%
[20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data5.sdb(25.30 MB), fragmentation: 0.42%
[20/12/2009 11:42:15] [ResourceManager][resource_manager.cpp(293)] disk retriever is ready
[20/12/2009 11:42:15] [ResourceManager][resource_manager.cpp(293)] http retriever is ready
[20/12/2009 11:42:15] [ResourceListManager][resource_list_manager.cpp(315)] Got resource list: 18372 resources available
[20/12/2009 11:42:15] [logger.cpp(70)] libopenal.so: cannot open shared object file: No such file or directory
[20/12/2009 11:42:15] [logger.cpp(70)] libopenal.so.0: cannot open shared object file: No such file or directory
[20/12/2009 11:42:16] [TextManager][text_manager.cpp(163)] Text Manager ready
[20/12/2009 11:42:17] [ShaderGL][shader_gl.cpp(75)] Can't load shader file shaders/glsl/material_flat.gl
[20/12/2009 11:42:18] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.00 MB), fragmentation: 0.00%
[20/12/2009 11:42:18] [SDB File][sdb_file.cpp(987)] Optimizing space in characters.sdb
[20/12/2009 11:42:18] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.00 MB), fragmentation: 0.00%
[20/12/2009 11:42:28] [EntitySystem][entity_system.cpp(99)] Entity system ready to shutdown
system.nfo:
Code:
[CPU]
- Vendor Name: GenuineIntel
- Model Name: Unknown
- Family: 6
- Model: 15
- Stepping: 13
- Feature: 7
- Os Support: 0
- Checks: 15

[GPU]
 - OpenGL Support: 1
 - Shader Model: 2
 - Video memory: 0
 - GPU Info: Mesa DRI Intel(R) 965GM GEM 20090712 2009Q2 RC3 

[Distribution] 
Distributor ID:	Ubuntu
Description:	Ubuntu 9.10
Release:	9.10
Codename:	karmic
Settings are from autodetect + window mode (800x600-16), no sound, no music, force safe mode.

MORE INFO HERE: http://www.regnumonline.com.ar/forum...5&postcount=10 (post nr 10) -.-
Attached Images
File Type: jpg 2009-12-17-161804_1280x800_scrot.jpg (40.1 KB, 19 views)

Last edited by Pakos; 01-06-2010 at 08:15 AM.
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Old 12-17-2009, 07:30 PM   #2
Trister2
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I would say run a strace of the launcher...

strace rolauncher
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Old 12-18-2009, 02:09 PM   #3
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it's a bit long so should i paste all or just end?

libtxc - is it still needed to play a game on intel card?
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Old 12-18-2009, 02:22 PM   #4
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Quote:
Originally Posted by Pakos View Post
....

libtxc - is it still needed to play a game on intel card?

I would think yes though I have not tested.
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Old 12-18-2009, 02:36 PM   #5
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Quote:
Originally Posted by onemyndseye View Post
I would think yes though I have not tested.
so i'm using it btw
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Old 12-19-2009, 04:30 PM   #6
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other ideas? ;/
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