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12-17-2009, 02:46 PM | #1 |
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Join Date: May 2007
Location: Poland
Posts: 259
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game doesnt start
Oh well i installed game, set force safe mode in launcher and then game starts (i see ngd logo and it's dl something) but after 15 sec window goes black and it's not dl anything anymore. No output in terminal. Any ideas?
error_log.txt: Code:
[20/12/2009 11:42:17] [RenderizerGL][renderizer_gl_x11.cpp(334)] BadMatch (invalid parameter attributes) Code:
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl_x11.cpp(224)] X Server vendor: The X.Org Foundation [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl_x11.cpp(228)] X Server release: 1.6.4 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(339)] XVidMode Extension version 2.2 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(349)] Xinerama Extension version 1.1 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(375)] Got a 24 bit visual (190) with a 24 bit depth buffer [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(444)] Resolutions: 1280x800x16 1024x768x16 800x600x16 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(465)] OpenGL vendor: Tungsten Graphics, Inc [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(466)] OpenGL renderer: Mesa DRI Intel(R) 965GM GEM 20090712 2009Q2 RC3 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(467)] OpenGL version: 2.1 Mesa 7.6 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl_extensions_loader.cpp(298)] Detected 13 OpenGL extensions: GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_vertex_buffer_object, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data0.sdb(265.43 MB), fragmentation: 0.01% [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data1.sdb(990.36 MB), fragmentation: 0.00% [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data2.sdb(86.68 MB), fragmentation: 0.00% [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data3.sdb(7.99 MB), fragmentation: 0.04% [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data4.sdb(80.63 MB), fragmentation: 0.01% [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data5.sdb(25.30 MB), fragmentation: 0.42% [20/12/2009 11:42:15] [ResourceManager][resource_manager.cpp(293)] disk retriever is ready [20/12/2009 11:42:15] [ResourceManager][resource_manager.cpp(293)] http retriever is ready [20/12/2009 11:42:15] [ResourceListManager][resource_list_manager.cpp(315)] Got resource list: 18372 resources available [20/12/2009 11:42:15] [logger.cpp(70)] libopenal.so: cannot open shared object file: No such file or directory [20/12/2009 11:42:15] [logger.cpp(70)] libopenal.so.0: cannot open shared object file: No such file or directory [20/12/2009 11:42:16] [TextManager][text_manager.cpp(163)] Text Manager ready [20/12/2009 11:42:17] [ShaderGL][shader_gl.cpp(75)] Can't load shader file shaders/glsl/material_flat.gl [20/12/2009 11:42:18] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.00 MB), fragmentation: 0.00% [20/12/2009 11:42:18] [SDB File][sdb_file.cpp(987)] Optimizing space in characters.sdb [20/12/2009 11:42:18] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.00 MB), fragmentation: 0.00% [20/12/2009 11:42:28] [EntitySystem][entity_system.cpp(99)] Entity system ready to shutdown Code:
[CPU] - Vendor Name: GenuineIntel - Model Name: Unknown - Family: 6 - Model: 15 - Stepping: 13 - Feature: 7 - Os Support: 0 - Checks: 15 [GPU] - OpenGL Support: 1 - Shader Model: 2 - Video memory: 0 - GPU Info: Mesa DRI Intel(R) 965GM GEM 20090712 2009Q2 RC3 [Distribution] Distributor ID: Ubuntu Description: Ubuntu 9.10 Release: 9.10 Codename: karmic MORE INFO HERE: http://www.regnumonline.com.ar/forum...5&postcount=10 (post nr 10) -.-
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Last edited by Pakos; 01-06-2010 at 08:15 AM. |
12-17-2009, 07:30 PM | #2 |
Pledge
Join Date: Sep 2008
Posts: 6
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I would say run a strace of the launcher...
strace rolauncher |
12-18-2009, 02:09 PM | #3 |
Master
Join Date: May 2007
Location: Poland
Posts: 259
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it's a bit long so should i paste all or just end?
libtxc - is it still needed to play a game on intel card?
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12-18-2009, 02:22 PM | #4 |
Master
Join Date: Jul 2008
Location: South Central USA
Posts: 260
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I would think yes though I have not tested.
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12-18-2009, 02:36 PM | #5 |
Master
Join Date: May 2007
Location: Poland
Posts: 259
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so i'm using it btw
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12-19-2009, 04:30 PM | #6 |
Master
Join Date: May 2007
Location: Poland
Posts: 259
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other ideas? ;/
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