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General discussion Topics related to various aspects of Champions of Regnum |
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09-10-2010, 04:20 PM | #1 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Balance update: more BUG FIXING
UPDATE: Mana Regeneration change.
We've finally understood your concerns with being in and out of combat mode. To prevent ridiculous control pressing and thus possible reasons for carpal tunnel syndrome we are taking away control of your mana regeneration from now on being out of combat mode does not imply any change in mana regeneration. So, mana regeneration will depend of the following three states: Under attack: fast Normal: faster sitting down: fastest We will take a decision on auto combat mode switching in a following update Changes: Fulminating: reduced damage 10% to 50% from level 1 to 5. more bug fixing
please post more bug findings here Last edited by chilko; 09-10-2010 at 07:42 PM. |
09-10-2010, 04:26 PM | #2 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Nice to see so many bug fixes!
Theres a bug with Freezing Spells - Winter Stroke/Freeze/Time Master ect When freezes duration is finished it will mess your Movement up - you need to sit or Button mash to fix it. It's really annoying in combat
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Ramsli Klutu
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09-10-2010, 04:52 PM | #3 |
Pledge
Join Date: Dec 2009
Location: ALEXANDRIA IS KNOWN
Posts: 30
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09-10-2010, 05:06 PM | #4 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Awesome !! (esp for Arrow prices and Sanct, because these are very old issues)
Could you please fix the old and very annoying bug with Resurrection (5) too ? If someone that is Rezzed(5) casts a buff during the 8 first seconds after Rez, the spell is wasted (no effect) and goes in CD, so either make the cast of buffs impossible or make it break Resurrection dizziness during this period. Anyways thanks for all these bugfixes !
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09-10-2010, 05:18 PM | #5 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Wohooo nice!
Will we get a more reliable Unstoppable Madness on lower levels too? |
09-10-2010, 05:34 PM | #6 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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BUG FIX: now Sanctuary dispels buffs after being cast not during casting time
I love you! Modified: Arrow prices have been lowered My marx also |
09-10-2010, 05:54 PM | #7 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Good job! This is shaping up to becoming a very good update indeed!
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I N Q U I S I T I O N
On Regnum Sabbatical |
09-10-2010, 07:34 PM | #8 | |
Apprentice
Join Date: Apr 2010
Posts: 68
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Quote:
UM unreliable not bcoz of low percentage but bcoz it has percentage at all, with its "strike here" animation and 1/4 duration. Making it resisting X cc's with 100% like TfB and increase duration ratio is solution. This not making barbarians op in war, and allow barbarian be usable 100% of time, not 1/4 with current duration ratio. If NGD really afraid, it can be made like "add 1-2 100% resists at 1-2 levels for first CC's" at first time for live testing. The same with Ao1, it can works for first X hits, and with great duration ratio, allowing proper usage. Or even better, it can soak up to X damage (x4-x10 of HP idk). |
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09-10-2010, 07:53 PM | #9 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
Thats the design other (beside new PB) reactional spells with 1 or 0 effect work (SoW, Escapist). NGD expressed they agree on that, just asking so they dont miss that by accident since this is a cruical part for tactical use of UM / configuration decisions. |
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09-10-2010, 07:57 PM | #10 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Various bugs/remarks from Amun tests (hunter centric):
Stalker Surroundings: - it doesn't give RP to hunter if allies under it kill someone - nearest allies should be selected first (too random) - make camoed allies semi-visible (ala Camouflage) - please reduce speed malus at lower levels (-20%, -25%, -30%, -35%, -40%) so level 1 is one ally camoed but lower speed malus - new Enemy surveillance, Reveal and new OP barb areas are enough to balance it.... Enemy Surveillance: - unreadable sometimes too much info, bad style Camouflage: - stlll bugged when going out of a fort Camouflage corpse: - good support spell - no one will put 5 points in it ever (new power point system is very restricting to hunters imho). Dodge: - +30% evade has no impact with "normal" evade level, only useful in conjunction with new Escapist... (same applies to Cat reflexes) Spell Elude: - useless atm, spell resistance bonus is too low even at level 5 to make any difference Mobility: - +2% at level 1 -> useless but if one invest 4-5 points in it Wild Spirit: - +2% at level 1 -> useless, no significant speed increase but on VERY long way Finesse: - mana cost is too high Repetition Shot: - please reduce mana cost, since you reduced damages Dual Shot: - casting time too long, reduce it a bit About barbs damages: - far too high, you'll have to nerf them soon... - new hunters are born... Great you fixed many bugs (finally), good work guys !
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Annavilya / War-Luck (Haven)
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