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General discussion Topics related to various aspects of Champions of Regnum |
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10-05-2010, 11:34 PM | #1 |
Pledge
Join Date: Jun 2010
Posts: 21
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Re-think Fort Captures
So any one sick of a lone hunter capturing a fort alone just after they had camouflaged or stalked and there is Zero hunters to find them and every one leaves the fort thinking its safe??
Well I am Now NGD here is a good game tip for you, how about a fort flag has to be Tagged 5 times or more by different players to capture the fort except for just one? sound simple right The ORE |
10-05-2010, 11:55 PM | #2 |
Baron
Join Date: May 2009
Posts: 747
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I pretty much agree. Not sure how it should be implemented, 5 players clicking the flag may be too harsh... however hunters hiding in forts is becoming a bit ridiculous. Now that you can move while in stalker, it's not difficult to avoid being tracked and revealed even when another hunter knows you're there and is looking for you. I think another solution to be considered is that the fort can't be captured until all of the interior guards are dead.
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10-06-2010, 08:43 AM | #3 |
Initiate
Join Date: Jun 2009
Location: florence, italy
Posts: 150
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i disagree... (all imvho obviusly)
i dont play with hunter by about 1 year (i hate the hunter godlikemode in previus version and i didnt want to be considered part of the buggers - gankers that i really hate(*) ) BUT the sneaking abilities are part of the hunters life, if you havent a hunter in the party and you are unable to stop him from recapturing just put 100$ on the fort and upgrade it ... the hunter will have to log out and move away.. so the part of recapture by hunter is not the "bad" part of the forts battles, we (NGD not us really) need to reconsider the utility of tower and probably the best position for the flag-to-capture is in the top of tower so the battle will be not over when the door fall.. just put another (much more weak) door on tower entrance and let us "rooms fight " so the game can become really fun (IMVHO) (*) i remember clearly the names of those past buggers and they had to know that they are always my primary targets (NOW THEY DIE NO WAY TO RUN AWAY LIKE HELL) (after the other italians obviusly :-D) have fun!
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(Horus) Ignis - Ignobili Malignis Mala Tempora (hunter) (notsoactive) Massenzio Treesimo (knight) - Mazrim Taim (lock) |
10-06-2010, 12:17 PM | #4 |
Initiate
Join Date: Mar 2008
Posts: 195
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You do know NGD is working on forts and castles, right? ...
be patient Kind regards,
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10-06-2010, 01:04 PM | #5 |
Initiate
Join Date: Apr 2009
Location: Bruce Lee kicked Chuck Norris's ass!!!
Posts: 143
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5 persons is too much, last week 3 of us took IMP, so you suggest that we would not allowed to (1 support knight and 2 wild barbs)? C'mon!
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_______________________________________________ Bruce Lee kicked Chuck Norris's ass!!! |
10-06-2010, 01:23 PM | #6 | |
Count
Join Date: Jul 2007
Location: Arse firmly glued to Ra
Posts: 1,042
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Quote:
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10-06-2010, 01:48 PM | #7 |
Baron
Join Date: May 2009
Posts: 747
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Looking harder isn't always a solution. Hunters can stay invisible nonstop, except the 4/5 second cast times, and since the update they can move the entire time as well. Without another hunter it's simply impossible to get rid of them, and even with one it's difficult to track his location and cast reveal before he moves.
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10-06-2010, 02:31 PM | #8 |
Apprentice
Join Date: Mar 2010
Posts: 54
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When there is a hunter with stalker 5 you should take 5 allies and all go on a different position, that way the hunter thats inside dont know where you are and you can get him when he is casting camo/stalker.
Dont know if it works, its just the first thing i think of when i read this. |
10-06-2010, 07:07 PM | #9 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Guards should be fixed and always cancel capturing, this would probably be enough.
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10-07-2010, 01:25 PM | #10 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
Level 1-4 fort guards should always cancel the capture unless they're dead, cc'd or been aggroed elsewhere. |
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