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Linux Technical issues under Linux platform |
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03-27-2011, 07:53 AM | #1 |
Master
Join Date: Jun 2007
Posts: 451
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Invisible Armors - Angle Dependent
Similar to previously reported bugs concerning costumes - specifically the skeleton suit - i have trouble with *all* armor pieces (including tunics) above level 50.
As before this is strongly viewing angle dependent, i can see the armors if i move the camera in a certain position. Unfortunately this position is hardly usable for playing, also enemies refuse to come only from the corresponding direction towards me. This is not a problem on my side, i am apparently not missing any ressources. While this was a nuissance with invisible lowlever armors and save guards, it became a pain with introduction of the skeletton costume. Now it starts to become unbearable: Barbs popping up next to me because i can only see a floating sword and a helmet greatly reduces the fun for me. This seems to appear only on linux, i have never experienced this problem on windows - though i didnt try the opengl renderer there. Z. [now the tech line: core i5 2500, nvidia 430, arch linux x64, nvidia version 270.30]
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03-27-2011, 10:02 AM | #2 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Same problems here with ATi Radeon 4200, Debian sid (x86_64), AMD Catalyst driver 11.2
Although, I think it's more distance, ie. LoD, dependent. Lowest character details are visible, higher ones aren't.
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03-27-2011, 10:47 AM | #3 |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
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heard this before
it was something about the shader, but because i don't have this problem i forgat the solution |
03-27-2011, 12:18 PM | #4 |
Banned
Join Date: Nov 2008
Location: Holland
Posts: 226
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Same problem on my other pc here. Event tunic are not visible. Only the default gear. So for archers you only would see a helmet and a bow.
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03-27-2011, 12:18 PM | #5 | |
Master
Join Date: Jun 2007
Posts: 451
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Quote:
Anyone a clue what this option does? Z.
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03-27-2011, 02:16 PM | #6 |
Count
Join Date: Jun 2007
Posts: 1,186
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Also shader 4/Linux, Skeleton/Alienware armor is invisible on bigger distance
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03-27-2011, 03:35 PM | #7 |
Baron
Join Date: Dec 2008
Posts: 886
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Disable hardware skinning, it is bugged in the OpenGL renderer, just like weapon beams.
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