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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Do you like new saves?
Yes, I like new saves. 28 13.27%
No, i miss old central saves. 175 82.94%
Other - tell what. 8 3.79%
Voters: 211. You may not vote on this poll

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Old 05-26-2011, 06:15 PM   #1
ieti
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Default [POLL] Do you like new saves?

Do you like capturable saves and in common new saves position?

I really really miss our old beautiful Central Save...

Here it is from Piz's comic:

http://i56.tinypic.com/2en0so6.png

Here it is now...lonely...deserted...

http://i51.tinypic.com/6nrss5.jpg

Do not kill the history of RO...
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Last edited by ieti; 05-26-2011 at 06:50 PM.
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Old 05-26-2011, 06:20 PM   #2
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Didnt have chance earlier to test it on amun but after first fight in samal now i dislike them hard. Why they're so close to fort? And why do they even exist if after second death (right?) you're forced to res at gate? I kinda don't understand what's that for.
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Old 05-26-2011, 06:20 PM   #3
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This cannot be anything than a bad joke.

Never seen such a f*ing redundant feature in this game for my whole playing time.
Kills a lot of Regnum's gameplay, altough I have to admit that the new forts look fantastic.


The best graphics can't improve the game if the very developers are completely destroying their very own very nice gameplay.
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Old 05-26-2011, 06:22 PM   #4
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I do not like. Forts are good, but the saves should be reverted back.
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Old 05-26-2011, 06:24 PM   #5
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PLEASE!! give us back our old save :S:S
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Old 05-26-2011, 06:50 PM   #6
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I'm neither for nor against the new saves. Although I kinda like the new saves system better.

What I would like really like to see is forts becoming the central "hubs" or "hot spots" of the land, so that there are no empty shells ripe for capturing. Let the forts have more focus, and more player activity.

Sure we have WM teleports to any fort, but, meh. By the time you see the fort under attack, and gather up a group to teleport, it's usually taken. I just think forts should get more focus on having people around than pillars/altars. Having people in the fort when enemies come in is like having a garrison. Forts should be the hot spots, not some pillar in the boonies. At least then some of those afkers might wake up when the fort gets attacked instead of having to run from a central save spot or get a bunch of folks to teleport from a central save.

I think moving saves closer and tying them to the forts helps give forts more focus and is kinda moving in the direction of making forts the hubs they should be. Sure, It's not a perfect idea, but I think it's better than having some arbitrary central save.

Also, with the increased size of the forts, I could see there being a market or quartermaster hanging around for selling stuff/buying more arrows, etc. And when the fort gets captured that realm installs its own quartermaster, so the market works for whoever owns the fort. I think that might be the next step in giving forts more attractiveness for staying inside and hanging around.

One downside I do see though, is cremate will become pretty useless. The respawn is set to 20seconds, so if you cremate the guy, he'll be back in the fight sooner than if his timer ran down or waiting for a conju to rez him. Unless he was an idjit and saved at trelle before helping at aggers, and didn't resave at aggers hehe.
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Old 05-26-2011, 07:05 PM   #7
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But we get to go sightseeing once we die!

New saves:
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Old 06-15-2011, 08:11 AM   #8
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The new saves are going to do well.

People need to give them a chance.

The old central saves were only good because with the low count of players it did bring people together more.

On that note there should be a central more pronounced save point out of the three in each realm.

People are only voting for the old saves because they don't have the outlook from a developer's point of view.

Kids don't know much about design and they only agree with the crowd.
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Old 06-15-2011, 08:27 AM   #9
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Quote:
Originally Posted by Faith_Healer View Post
The new saves are going to do well..
Are going? Have you already played? It's been enough time for everyone to try them out and the results for everyone was just less action and more waiting.


Quote:
Originally Posted by Faith_Healer View Post
People need to give them a chance...
They had their chance. Result: Almost nobody likes them.

Quote:
Originally Posted by Faith_Healer View Post
People are only voting for the old saves because they don't have the outlook from a developer's point of view.
It's been seen enough how a developers point of view is not always the right one.

Quote:
Originally Posted by Faith_Healer View Post
Kids don't know much about design and they only agree with the crowd.
Kids can say very well if they like something or not. The poll here and the complaints I hear in-game are enough to say that the majority of players do not like this.
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Old 06-15-2011, 12:27 PM   #10
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I am going to have to side with Daar here.

Maybe on very high population servers the new saves might work. The question is this. Do they bring anything more or special to the game that the old saves did not? I am thinking a strong no. I played this game long enough to see the saves in 4 configurations. This one is the least fun by far.
I mean what is the point of having the save if you are much less than the opponent and have to constantly reset at the wall? Does this make flowing game play or start /stop/start type gameplay? It brings nothing new, fun and radical to the table.

I have given them a chance. Both on warmaster character and non- warmaster character. My conclusion: It does not enhance gameplay. Any changes to game mechanics must be enhancing to the game to give improved experience. I am yet to see how the new save do this.

I am not a developer. I play the game. Community opinion matters. If lots of players don't like it but the developers do , what then ?

Assumptions ,assumptions. A lot of us are not children. Quite a number are adults, and professionals in their field at that. Quite a number are mathematically gifted and quite a few are developers and IT professionals themselves. A lot of others are experienced gamers with a wide base of experience in what works and what does not. As for the children, they drive the economy of this market to some extent. If their opinion is ignored it could be at the detriment of the company.
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