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General discussion Topics related to various aspects of Champions of Regnum |
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07-07-2011, 06:27 AM | #1 |
Initiate
Join Date: Nov 2006
Posts: 205
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random resists are bs
So sick of your stupid system constantly giving these random resists out. Constantly find myself dying after some god dam stupid resist that, if the skill worked, would have won the fight.
How about this for an example... today I roared two people and one of them got a random resist to the stun. Generally stunning the two would give me a good chance to win the fight. I turn on 'unstoppable madness' and immediately get knocked through Madness from the one that resisted my roar randomly ending in my loss. This is some serious bullshit and I hope you fix this crap NGD. It's a game of skill and your game mechanics need to reflect this more. All this random luck garbage needs to be toned down. |
07-07-2011, 08:35 AM | #2 |
Master
Join Date: Jan 2009
Location: Kriegsplatz 6, Hopstad Alsius Ra
Posts: 291
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Another one who wants to be untouchable and to win against parties of enemies.
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Truewar The Knightmare |
07-07-2011, 09:01 AM | #3 |
Banned
Join Date: Nov 2010
Posts: 70
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yeah make all fight the same, totaly predicted, how borring ....
resist/evade/blocked make some fun here you need to know how to react when you skill fail, that make use of brain <(^_^)> |
07-07-2011, 09:48 AM | #4 |
Banned
Join Date: Dec 2009
Posts: 843
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Wee allrady discused this many times......
If there are not random resists ..then can be only absolut 100% resist or 0% resist. -random resist offer chance to weak person too. |
07-07-2011, 12:55 PM | #5 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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The funny part is that NGD did tone down resists/evades and blocks around the time they removed resist and block under knock.
I remembered people crying that players resisted too much and it broke gameplay etc etc. NGD in turn reduced and probably modified the resist/evasion/ block rate formulas. In turn this was the thing keeping CC in check. With that stopper reduced or removed it allowed CC to become a bit more powerful. I don't see too many barbs rushing to tell NGD to nerf CC as well. Well, unless they get pwned by a marks or lock. In such cases CC effects are all bad. Hidra is right .Without the random resist/evade/block/miss, it will have to be no resist at all or 100% resist on effects. |
07-07-2011, 03:02 PM | #6 |
Initiate
Join Date: Nov 2006
Posts: 205
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I'm not talking about block or evades. I'm talking about a fight where my roar gets randomly resisted and 3 seconds later my lvl 5 madness fails. I wouldn't mind if this happened once in a while but this is about how every fight goes. NGD's retarded random resist system decides the winner.
I am not asking for absolutes either. If you took the time to read my post you will see I don't mention blocks or evades and I am asking for random resists to be toned down. Read the post before replying and reacting like a turd throwing monkey, eh? |
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