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General discussion Topics related to various aspects of Champions of Regnum |
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10-22-2011, 01:43 PM | #1 |
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PLAYER Suggestions for Balance; Stage 3
Marksmen
-Remove Startegic Position and replace it with a damage spell. -Make Sotw a only Hunter spell Warlock Give wind wall a purpose Conjurer (warjurer) -Remove Silence Breaks their CC-chain which would make warjurer harder to play -Adjust DI (Shorter Duration longer Cooldown) -DI should have a visible animation Warmasters Bring back the real purpose of Hotw (RvR) don't reduce speed just make the people recuired to stand close to you in order for you to be able to cast Hotw instead of 1 make it 3 Someone disagrees with me or has something to add? Last edited by Torcida; 10-22-2011 at 03:57 PM. |
10-22-2011, 02:17 PM | #2 |
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Join Date: Jan 2011
Posts: 280
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Remove WM Spells or change them to class specific. WM Beacons and Hotw causes HUGE imbalance problems.
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10-22-2011, 02:31 PM | #3 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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And what's the suggestion? Saying remove or change really isn't a suggestion...
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10-22-2011, 02:37 PM | #4 |
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Location: Russia XD
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no more 0 damage from DoTs? T_T.
Anyways i feel like strat position should be adjusted to work only in 40+ range. so it won't really hurt hunters damage and lock's spells as it does atm. Maybe short duration and cd also. About WM spells. what Cnekmp said. About warjus? ehm? And finally make mage spells Int based not fixed ones |
10-22-2011, 03:42 PM | #5 | ||
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Join Date: Mar 2011
Posts: 342
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Where are you talking about lol?
Quote:
Also about DI I think everybody agrees that it should be adjusted Because everyone will agree with me that Hunters at this moment are UP especially versus marksmens if sotw is a only hunter spell this would improve the chances for a hunter to beat a marksmen big time Quote:
Because again everyone agrees that marksmens have Way too much defence |
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10-22-2011, 04:06 PM | #6 |
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Join Date: Aug 2008
Location: Scotland
Posts: 46
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again just remove every def and off spell and there ya go balance, it pisses me off everytime, nerf this nerf that, and hunters UP, lol, as i said confuse from camo= no def buffs, and theres enough hunters out there who kill with no problems, and yes your uber, i only see you camp with a hunter, bridges and cs, but again another whine theard trying to get more nerfs, did you mention uber cs speed of lock a mass array of dizzy freeze slow and dot spells a lock has, Well i say NERF locks they are OP
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10-22-2011, 02:47 PM | #7 |
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Location: Scotland
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I disagree.
Again we have another of those, nerf this and that threads, do you take into condideration that the guy who ganks you or the guys you cant kill has OP gear, or that he actually understands his class better than you know yours. Why remove strat pos?, lowers ranged recieved damage, a must against other marx and against out of camo gankers, that is if you dont get confused first. Why make SoW hunter only spell?, I dont play mage class, so i dont care, but, just remove any and all spells from conju that helps them play warju. We could add to the nerf list as follows, cs and as speed buffs, op dizzy and dot spells from lock, shit we may aswell just remove every spell, off and def, and just leave us all normalls, at least the lets nerf something threads will stop, but meh some one some where will whine about sommit else |
10-22-2011, 03:36 PM | #8 | |
Apprentice
Join Date: Jan 2009
Location: Hungary
Posts: 74
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1)
Quote:
3)Give more RvR support spells to hunters, and make pets usable in PvP(or even in war) There are a lot of suggestion in forum about hunters at the moment. 4)Give some good spell to knights which makes them stronger in open field. 5)DI should have a visible animation
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10-22-2011, 05:08 PM | #9 |
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10-23-2011, 03:55 PM | #10 | |
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Quote:
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