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11-10-2011, 06:49 PM | #1 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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New forts and gameplay
This is some time now that new forts and castles went in production.
After numerous battles, in various conditions, around and inside forts, i find they didn't improve the war experience:
BUT yes, they are beautiful.
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Annavilya / War-Luck (Haven)
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11-10-2011, 07:39 PM | #2 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Yeah NGD needs to think more about combat theory. It's not just the forts, it's balance, too, and it can just work when both are developed with the other in mind. I mainly mean more heals, less doors/door spam, less door fighting in general (focusing the whole battle in one point is pointless) and the role of ranged classes. Maybe I'll write another TL;DR post about this, if I find the time that is...
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11-10-2011, 07:41 PM | #3 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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I agree with you Anna.
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11-10-2011, 07:43 PM | #4 | ||
Initiate
Join Date: Mar 2008
Posts: 195
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Quote:
I liked the old door fights a lot more. When inside, as a warrior, you had a big advantage. We used to be able to keep a fort with a low amount of people against a high amount of people. Now, you can go out , spam some stuff (it will most likely get resisted) hit some people, and head back inside. Unless you have a high amount of warriors. Which makes it unchallenging. Quote:
I don't think there is any need for that. As a conjurer I focus on the wounded warriors that came from outside and on the archers on the walls. And when there is a need for a conj outside, then i go outside.
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11-11-2011, 01:34 AM | #5 | |||||
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Agreed. Like a prostitute with chlamydia.
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Psy Dizzy thumbs, itchy fingers
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11-11-2011, 10:36 AM | #6 |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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no... it's very interesting thing
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Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
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11-11-2011, 01:04 PM | #7 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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I think it would be much better if there were doors between main rooms in castles.
Those doors should work like main gate, subdividing the castle in 3-4 sections. They can be broken and reappear on captures.
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Annavilya / War-Luck (Haven)
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11-11-2011, 05:50 PM | #8 |
Initiate
Join Date: Jul 2008
Location: Porto, Portugal
Posts: 161
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Yes! I was thinking about this too. I think it would improve castle battles.
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11-12-2011, 05:00 AM | #9 |
Initiate
Join Date: Mar 2011
Posts: 111
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I rly like this idea as well( tho mabey just one extra door) but the main prob i see with this is when an enemy rlm is invading. Think of having 1-2 extra doors to break while desperately trying to get ur castle back b4 the timer ends. This could force the defending rlm to go only for the minor forts but if something is done to combat this i think its an awesome idea
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11-12-2011, 10:04 AM | #10 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
The sole potential issue i see is that castle's defender renforcements will have hard time to go in (even harder that at main fort doors), still it is worth a try. If NGD could place doors in Amun's castles so we could evaluate...
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Annavilya / War-Luck (Haven)
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