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Old 11-23-2011, 11:19 AM   #1
AxisVirtd
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Default Second X, 32/64 os.

Usually I start full-screen games at second X-session for having a possibility to switch to the first X-session for checking email-client/messengers or to kill game with the whole session without any problem.
Some time ago it was impossible switch back to regnum from the first X-session, the game could hang or crash.
It was fixed with some update.
But only for 32bit systems, not for 64bit ones.
Is it possible to fix this?
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Old 11-23-2011, 12:34 PM   #2
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Quick answer: idk, hopefully someone has had the same issue and found a solution.

Long answer thats not much help to you: Yes, its possible on your system because its open source and anything can be modified but it may mean a huge amount of work, possibly as much as writing effective open source graphics card drivers (sry).

Give some more details on your system, it sounds like you dont have enough graphics memory or the data stored in graphics memory isnt being saved and reloaded properly. Hopefully some changes to xorg.conf (or equivalent) can fix it.

Good luck with it.
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Old 11-23-2011, 12:57 PM   #3
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Ah? More details please.

Theoretically, the architecture should have no effect on the situation you're describing. The game code is (99.99%) the same in both.
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Old 11-23-2011, 06:32 PM   #4
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Quote:
Originally Posted by surak View Post
Ah? More details please.

Theoretically, the architecture should have no effect on the situation you're describing. The game code is (99.99%) the same in both.
Fedora 16 x86_64, NVIDIA (driver`s version: 290.06, card GF 9800GT), xorg.conf from prev. system, nothing special, OpenAl uses alsa.
Prev. system — Fedora 14 i686, all setups are the same (let alone difference between versions), all hardware is the same (except bigger hdd).
After switching X with game back I see black screen with game cursor and hear all sounds normally. Wm at second X is openbox without any compositing or something like that.
All like at i686 system before some summer or late spring update.
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Old 11-23-2011, 06:44 PM   #5
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Did it happen after an update of RO or after an update of your packages ? Because here there's not only an architecture difference, but you stepped 2 major distro versions (and all the package versions with it).

I don't really think RO has something to do with this issue; I see more something broken/changed in Xorg, or in a new version of the nvidia driver.

Did you try with another OpenGL game/app ?

EDIT: Trying to run RO in a separate X here, works fine. (ATI HD4670 w/ latest fglrx - Archlinux 64-bit)
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Old 11-23-2011, 07:32 PM   #6
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Quote:
Originally Posted by Shining-Scias View Post
Did it happen after an update of RO or after an update of your packages?
RO updates right after it starts.
And system was not updated, it was clean install. New HDD.
So, 32bit RO under 32bit os works fine, 64bit RO under 64bit system has this problem.

Quote:
I don't really think RO has something to do with this issue; I see more something broken/changed in Xorg, or in a new version of the nvidia driver.
xorg-x11-server-Xorg-1.11.1-1.fc16.x86_64 <-- looks like it was updated since f14
NVIDIA`s driver version is the same.

Quote:
Did you try with another OpenGL game/app ?
Yes, everything is fine.

Quote:
EDIT: Trying to run RO in a separate X here, works fine. (ATI HD4670 w/ latest fglrx - Archlinux 64-bit)
Is RO 64bit too?
Version of xorg-X11-server package?
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