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General discussion Topics related to various aspects of Champions of Regnum |
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01-11-2012, 04:21 PM | #1 |
Initiate
Join Date: Jan 2008
Location: Ra; PP/PB
Posts: 148
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Fall Damage on Amun.
The fall damage seems to be working as expected, I traveled on the routes that were causing problems and no fake fall dmg. Thank you for fixing this bug as fast as you did, when will it go live?
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01-11-2012, 04:57 PM | #2 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Nice thread.
It would be thankful to actually gather more opinions and tests from various different users to achieve a better result. Thanks! |
01-11-2012, 05:01 PM | #3 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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It's already on the live servers but turned off. We'll turn it on when we are sure it's working perfectly :P
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01-11-2012, 07:22 PM | #4 | |
Baron
Join Date: Dec 2008
Posts: 886
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Quote:
Before it was turned off many users complained about excessive damage from small falls, for example falling out of a fort won't kill you (half health remaining), but just one meter more sometimes will, despite being less than a third of the original falling height, which is a very strange and unpredictable behavior. Its like the damage goes up exponentially, which makes it very hard to know if you will ever survive a fall. Sometimes you die from a really funny height. Even one meter falls like jumping off of a sizeable rock can give you 1k damage and stun when they should only slow you... |
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01-11-2012, 08:00 PM | #5 |
Banned
Join Date: Nov 2008
Location: France
Posts: 496
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DaAr said something about the relation between fall damages and character constitution ^^
I think this isn't fair, same fall damages for everyone in any level would be more fair. |
01-11-2012, 08:18 PM | #6 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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It depends on HP not on consti. So it's fair already. However i agree with Kit that multiplier should be adjusted.
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