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General discussion Topics related to various aspects of Champions of Regnum |
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01-29-2012, 12:24 PM | #1 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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What is balance?
First of all. Sorry i made topic in wrong section. Move if neccessary.
Now we have main question:What we should understand under balanced RvR in this game? So basically all the balance discussion on the forum is useless without the actual vision of balance by NGD. So... may we have it?
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
01-29-2012, 12:27 PM | #2 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Short and sweet? No.
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Psy Dizzy thumbs, itchy fingers
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01-29-2012, 01:02 PM | #3 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Balance is the best possible fun (gameplay) for everyone. How strong and efficient classes are compared to each other is an important factor there, but comes in second, the most important thing is fun. Since this game is RvR centric, slight imbalances for PvP might be necessary to achieve a better RvR gameplay.
My opinion. Either way, you need a vision of classes, too. Most are quite clear and don't need further specifying by NGD, just hunters are the big question mark. What are they supposed to be? Not just any vision will do, it needs to be a good one that makes sense. Yes, NGD should provide it (so that I can take it apart :P), pretty much everyone on these forums has already posted their vision of hunters, it's time to decide.
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01-29-2012, 02:46 PM | #4 |
Master
Join Date: Nov 2010
Posts: 322
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Balance is,
when every class can win against each other one in a PvP .....(without running behind trees, rocks etc), when every class has a spezific and useful part in RvR, when every class has the same possibilities for getting rlms / drops of bosses, when it is fun playing every damn class. Referred to Regnum Online, this is almost impossible :d:d. (If you ask me, this most important changes would be: Normal heal + regenerating, Lightning + Ice Wind + Fire ball being dependent on Intelligence; Sotw a hunter-only-spell; hunters able to camouflage with their pets; resistence spells of barbarians should be knight-only somehow.) Greez |
01-29-2012, 03:31 PM | #5 | |
Pledge
Join Date: May 2011
Posts: 35
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is it not profitable to do so? is it not possible to achieve due to class restrictions? is it not a priority to NGD after 4 years? how can any balance be achieved anyways,now we have beacons,it diminishes the role of players who use cc spells. |
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01-29-2012, 04:59 PM | #6 | |
Banned
Join Date: Mar 2011
Location: Morocco
Posts: 286
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Quote:
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01-29-2012, 06:55 PM | #7 | |
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Join Date: Aug 2010
Location: Berlin
Posts: 38
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Quote:
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I hope first they work to fix the actual gameplay. They rush too much to expand the game, without taking time to fix their own errors, balance and bugs. |
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01-29-2012, 07:34 PM | #8 | |
Count
Join Date: Feb 2009
Posts: 1,445
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Quote:
"Rock, paper and scissors balance" would work well if the game was based on instances with defined number of players. But on this game you can have all kind of encounters, so that kind of balance would be like an invitation to try other games. |
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01-31-2012, 12:34 AM | #9 | |
Baron
Join Date: Nov 2009
Location: Argentina
Posts: 646
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Quote:
I agree with the |
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