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02-21-2012, 04:29 PM | #1 |
Initiate
Join Date: Oct 2007
Location: Where the internet is bad
Posts: 119
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Battle Tactics
I'm finding that in Regnum fights consist mostly of balls of players huddling together and clashing see what I did there? Anyway, it's true, players huddle up together and are protected in numbers but area buffs. It's always been this way, even in hunting parties Pre WM. But I'm wondering when splitting up would be a good idea. You leave the protection of your allies, but you get a chance to flank and ambush the enemy, giving your forces better ground. This seems like a good tactic, it's just that I rarely see it happen. Right now most of Regnum's tactics are which fort to go to, or which bridge to camp, instead of positioning and timing charges. Does anyone else see any good in flanking, or is the traditional ball of death much more effective?
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"My friends call me Big Phil, but you can call me sir" |
02-21-2012, 06:23 PM | #2 |
Banned
Join Date: Jan 2011
Posts: 280
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I've been using such tactic before. But nowadays, leaving ally = no horn vs horned barbs (+spring+UM) , marksmans (freeze spammers), mages (meteor+ivy/slow). So it's useless tactics nowadays... Once again, let's thank NGD for OP spell HOTW
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02-21-2012, 10:48 PM | #3 |
Master
Join Date: Mar 2009
Posts: 450
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I think it still works to go around the enemy with a smaller force while the fight happens beside the fort even. You can totally destroy the enemies conjus like this, only if people want to listen though This is rare haha. I've always thought stalker would be the biggest advantage in battle in my mind but no one uses it almost. Imagine stalking 6 barbs all to unleash a simultaneous typhoon or expansive wave in the middle of the enemy.
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02-21-2012, 11:03 PM | #4 |
Initiate
Join Date: Oct 2007
Location: Where the internet is bad
Posts: 119
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Exactly. I always thought that a small force of area knockdown players could come from behind and disable the enemy force. But it's hard to kill conjus fast because they have confuse and shield barrier.
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"My friends call me Big Phil, but you can call me sir" |
02-21-2012, 11:06 PM | #5 |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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Used to be fairly simple before beacons, you stay close you get the buffs but you're also a great target for areas. Now you just stay close, the worst the areas are going to do is slow you down. There is massive scope for tactics in RO but its being dumbed down constantly, once you had to plan but now folks can get away with beaconing up and turning the brain off.
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02-22-2012, 09:28 AM | #6 |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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imagine you can get 5 barbs willing to listen to you, let them buff up stalk them and unleash them in the mid of the other group..
yes that can all happen... if you can get 5 barbs to listen if you can get a hunter with lvl 5 stalk and if by taking away those barbs, the rest of the group will not instantly die.. sorry, but I gave up on that strategie after fights with my hunter..
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
02-25-2012, 10:07 AM | #7 | |
Master
Join Date: Jul 2008
Location: Paradise
Posts: 306
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Quote:
Good thing people in Ignis are willing to listen to you, I can remember pulling this "tactic" off a couple of times. |
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