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06-30-2007, 03:58 PM | #1 |
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Join Date: Dec 2006
Location: Poland
Posts: 12
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Weird screen blinking.
Some time ago, before the final release of Regnum, once there was an update, that made my game blinking. After logging through rolauncher, main screen appeared but the refresh rate of that screen was so low that I could see stripes and white bars floating on the whole screen, and the game was unplayable.
Now I was trying to run Regnum again (on new system btw), but this problem still exists. My O.S.: Kubuntu Feisty 7.04, Graphic Card: Nvidia Geforce 2 Mx/400 CPU: 32bit, it doesn't matter which one, isn't it? Xserver: Xorg, runs at 16bit (and I don't want to change it to 24bit) I do have installed graphic card drivers, opengl runs smoothly, all the tests are ok. The error log shows me just that I don't have an openal library but it is connected with sound, not with the graphics. What should I do to make the game playable? Greetings! Rind |
06-30-2007, 04:21 PM | #2 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Can you take a screenshot? It would be very useful to see the problem.
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
06-30-2007, 04:59 PM | #3 |
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surak, on every screenshot I took there was no blinking problem, but it is explainable :P it is just refresh rate is very very low, and the 'refreshing' of screen is visible, I mean that I can see that the frame/screen/menu things is currently drawing. Of course it is very very fast, but it is visible. I tried different types of options, different resolution, but the problem is still...
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06-30-2007, 05:18 PM | #4 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Can you check in your log.txt file (located in live/ subdirectory) for an entry like this, and post it?
Code:
[13:16] X Server vendor: The X.Org Foundation [13:16] X Server release: 1.3.0 [13:16] Got a 24 bit visual (53) with a 24 bit depth buffer
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
06-30-2007, 06:19 PM | #5 |
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And here it is:
Code:
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation [RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.2.0 [RenderizerGL][renderizer_gl.cpp(336)] Got a 16 bit visual (35) with a 16 bit depth buffer [RenderizerGL][renderizer_gl.cpp(364)] Resolutions: 1024x768x16 800x600x16 832x624x16 [RenderizerGL][renderizer_gl.cpp(386)] OpenGL vendor: NVIDIA Corporation [RenderizerGL][renderizer_gl.cpp(387)] OpenGL renderer: GeForce2 MX/AGP/3DNOW! [RenderizerGL][renderizer_gl.cpp(388)] OpenGL version: 1.5.8 NVIDIA 96.31 [RenderizerGL][renderizer_gl_extensions_loader.cpp(251)] Detected OpenGL extensions: GL_ARB_multitexture, GL_ARB_texture_compression, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_lod, GL_SGIS_generate_mipmap |
06-30-2007, 06:50 PM | #6 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Have you tried safe-mode?
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
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