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General discussion Topics related to various aspects of Champions of Regnum |
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03-13-2012, 06:24 AM | #1 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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General Discussion About Skill's [NGD we are thinking]
PLEASE LIMIT YOUR CHOICES TO SKILLS YOU USE AS A MAIN CLASS.
PLEASE LIMIT YOUR SELECTION TO ONE CLASS. 1)What class did you choose? 2)Which of your skills do you feel have too much CD time? 3)Which skills do you not use? 4)What change would you make for your skills if you could? -------------------------------------------------------------- Example: 1) Hunter 2) Repetition Shot, Dual Shot 3) Camo Corpse, Spell Elude, Catlike Reflexes 4) Lower the casting time of Repetition shot to 2 seconds. Lower Dual Shot casting time to .5 seconds. (so they can be used well in combat situations.) Lower the cooldown of repetition shot to 120 seconds. Increase passive speed movement by 2 at max skill level. Remove passive pet hp buff and put in Transformation skill for hunters. Transformation will allow the hunter to change to monsters (life werewolf mode we all had before) You will pick your target monster to become the same way tame monster spell works. While you are transformed into the monster your mana will constantly drain, when your mana reaches 0 you change back into hunter. While in monster mode your mobility increases 3% and you gain + 20 damage to all attacks (attack/skill range is limited to spear range) Last edited by DemonMonger; 03-13-2012 at 06:43 AM. Reason: added cooldown |
03-14-2012, 12:37 AM | #2 |
Initiate
Join Date: Mar 2007
Location: Sweden
Posts: 163
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1) Knight
2) Protect ally 3) Brain pierce, impale, riposte, Rigorous preparation 4) Protect ally: Decreas the CD to 10 sec Brain Pierce: Make it true instant like kick/feint, put canceld skill on CD Riposte: Decrease cast time to 0.5 sec Impale: Make the DoT last the entire duration. Rigorous preparation: Replace it with Arc area slow Example off area slow for knight: Spears and rapiers has long been my favorite wepons, but they need some tweeking on their skills to be a valid main choice over hammer/slash. With all the CC resist making slow the only reliable way off hindering the enemie these days i feel knights could really use some form off area slow to be able to protect their comrades.
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03-14-2012, 12:49 AM | #3 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Me likes.
Although I think the suggested slow spell's duration is a bit too long.
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Psy Dizzy thumbs, itchy fingers
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03-14-2012, 01:13 AM | #4 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Also like gluffs presentation. +1
The area slow is simple. As Latan suggested multiple times, give us Static Field from Mage discipline. They don't even need to change anything, just transplant it as is. Perfect replacement for Rigorous Preparation. |
03-20-2012, 03:49 PM | #5 |
Pledge
Join Date: Mar 2011
Posts: 32
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1)What class did you choose?
Warlock 2)Which of your skills do you feel have too much CD time? Sultar's Devouring Mass, Ambitious Sacrifice. 3)Which skills do you not use? Everything in Staff Mastery and Enchantments except Arcane Projection and Dispell. Most from Arcana, except Meteor, Sultar's Terror. Blaze, Splinter Wall, Sultar's Devouring Mass, Vampirism, Cremate, Elemental Conjunction [...] 4)What change would you make for your skills if you could? Splinter Wall: Duration 10 seconds, return dmg 60-70-80-90-100% melee dmg reflection (d.h. like Retaliation but stronger, limited to melee dmg (except Spiritual Blow) and not deactivated after first strike). Vampirism: Range 10, Cast Time 4 s, Percentage-based: 10-12-14-16-20%. Slow: Dispell horn Lightning: Change into different, fire-based skill... or increase Magma Blast's dot by 10x. Sultar's Terror: More dmg and no splash dmg reduction. Fixed knock durations. Wind Wall: Duration 15 sec, reduce ranged damage by 50-55-60-65-75% Cremate: 50% chance on lvl 1. Petrify Hands: Duration 17-19-21-23-25s, affect attack speed only: 40-45-50-55-60% Mind Push: Range 12, instant cast, ignore offensive Banner. Elemental Exposure: Area effect. Ice Blast: 50% higher mana cost and dmg. Crystal Blast: Range 25. Fireball: 25% dmg increase, no splash dmg reduction. |
03-20-2012, 03:55 PM | #6 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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1. Warlock
2. Ehm, almost all last spells in trees. 3. Ehm, Uhm, Ehm, most of debuffs, cremate, posses summoning, static field, most of enchantments except dispel, splindter wall, sultar's devouring mass. 4. Ehm, Uhm, Ehm, Uhm 4.a. Cremate, Posses Summoning, dispel, mass dispel: remove chance make coo down scale down with level. 4.b. Remove splash dmg reduction for lock spells (:trollface 4.c. Slightly lower cd on last spells in spell trees for mages. /me iz done with dreaming.
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