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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Delete boats on Haven? (one week pool) | |||
Yes | 38 | 66.67% | |
No | 19 | 33.33% | |
Voters: 57. You may not vote on this poll |
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05-11-2012, 11:48 AM | #1 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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Boats should exist?
Since NGD 'fixed' jumping between gates I think we should do the same as our Game Samba friends did.
It doesn't matter which realm attack, it's nearly always the same : army -> boats -> jump between gates -> run for gems -> get them and *wait for reinforcements from boats side* -> run as zerg by gate and horn till bridge. *ble ble* - option Vote brothers and sisters or ban me
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05-11-2012, 11:57 AM | #2 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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The boats are just too easy, I like that there is more than one rout into the enemy realm, but it shouldn't be a case of "click" oh here I am with 50 guys zergin' your beach lololol.
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05-11-2012, 01:03 PM | #3 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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To me, this is not so simple as delete or not.
I do think the boats should exist , with adjustments. If a realm suffers from a significant population disadvantage to the others, the boat option to enter its territory should not be available. If all realms are relatively balanced in population then boats should be available to any at that point. I do also think that the boats should not be a click and enter situation. I prefer that there be a stop of some kind. In other words you have to take over the boat by killing NPCs or some other mechanism( similar to fort capture). This method would be easier than breaking the gates but still presents a weak stop and alerts the invaded realm of the situation. The battle would take place on the beach thus eliminating complicated mechanics for building a boat to war upon. By capturing the boat, this means the boat becomes one of the invading realm's property (like a fort capture) and only they can use it to enter. During invasion this can change hands by recapture (including defending realm), thus presenting very interesting mechanics at the boats. This potentially allows the third realm to really be a spoiler. Can the boat be upgraded , hmmm I am not sure about that yet. I rather keep it simple. The fight for the boat takes place in the warzone, the defenders can potentially defend the boat from the outside, thus allowing the natural advantage defenders should have. Likewise the realm streaming through the boats are known to the defenders and it really presents tactical options. Because this operates when the realm populations are roughly equally strong, there should be no big issues. If you are disorganised, then you should not be able to invade, period. Other interesting mechanics can then be built in like gaining some bonus for keeping the boat for your realm, offer Quest kills there, etc. Like I always say, NGD has good ideas. The problem is that they never come back and polish them for the big pay-off. It too bad really as they have good foundations of gameplay but never go that extra mile. If they did , the game could start to really maximise it potential. |
05-11-2012, 01:07 PM | #4 |
Baron
Join Date: Dec 2008
Posts: 886
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Boats are great! And next we can get ropes to climb over the wall, catapults to destroy it, and flying mounts to fly right over!
Who cares at that massive structure called the Great Wall that the whole original Regnum Online game concept was designed around? Boats were the worst idea ever implemented in this game, and removes all hopes of "winning". Moreover, these last few weeks the game seems to devolved into nothing but one invasion after another all day long with violent shifts of power between the realms. I'd say its actually nigh unplayable anymore. How to defend against invasions when enemies only need to hold max-level forts for 15 mins, then just pour into your inner realm without any effort at all? At least my scheduled invasions idea was balanced for all realms, not depending on the "wind currents" as to which realm is the strongest at the time of day. Derp. P.S. Remove boats, move gems to inner-realm forts, add guard patrols, protect the poor noobs who can't understand WTF is going on and ragequit.. |
05-11-2012, 01:09 PM | #5 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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This is what NGD has been promoting all along. For them , this is a win Kit. Invasions all day long. NGD happy.
The only issue is that players need a rest phase. Because we don't have enough net population to have the pressure spread in player shifts, it could become tiring and harassing to play under such conditions. |
05-11-2012, 01:40 PM | #6 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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I voted no as a mistake.
On topic: Like Bois said they will not simply just remove it. Invasions are happening, NGD is happy. About the population idea Bois, that's debatable.... It can be abused people would just log off during the time of invasion just to disable boats. then relog back in when it's disabled. How about making boats harder to get to. I sometimes feel like NGD doesn't play their game anymore like they used to. They just add stuff in that gives them a good vision. Why would it be so easy to enter a realm? In that case Castles/forts should have a back door that breaks in one hit from a barb. Just make it more easy, why not. |
05-11-2012, 04:36 PM | #7 | |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
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Quote:
On population matter it's even, on chance of winning totally not. And i like your defence idea. i think it should be on the enemy home beach, so it's a bit more logical. Could be a small fort.
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05-11-2012, 04:48 PM | #8 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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You post good ideas, but don't forget NGD screwed gem lock system last time...
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05-11-2012, 09:15 PM | #9 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Quote:
The code is there. Refine them to decide when to trigger the boats. Bottom line for me is that the boats are too easy. It must have some conflict based challenge associated with it either prior to the embark stage or at the landing stage. If the amount that can come through at a time is limited as well, I would be for that. If you are going to let players through easily , at least make it a choke point by limiting the group amounts at any one time period. The defenders should always have the tactical advantage of barricades and stops. The invaders have the advantage of numbers and attack patterns. Boats defeat this premise because the defenders have no tactical defensive advantage with the current system. In fact, the boats defeat most if not all of the stops NGD themselves put in place to make things balanced. |
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05-11-2012, 09:53 PM | #10 |
Master
Join Date: Dec 2011
Posts: 479
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I dont really care about invasions, but i like the boats. They are just about the only rvr feature that guarantee some fun fights.
Fights that usually dont involve DIed hotw spamming barbs and beacons in close quarters. |
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