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Old 06-23-2012, 01:49 AM   #1
ImKitKit
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I suggest that u make mage skills' range bye ur weapon range. like archers.
its too lame if its only 25.. so i suggest..
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Old 06-23-2012, 02:45 AM   #2
Mehran
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Originally Posted by ImKitKit View Post
I suggest that u make mage skills' range bye ur weapon range. like archers.
its too lame if its only 25.. so i suggest..
this seems good, but mages have superiority in many fields. Besides do you want the fastest casting classes to be able to cast such spells at a hunter's range? As said, mages have a barrier, easy sustained mana+hp, and many helpful ally spells and cc's. That being said, most mages would skill the staff tree and go sm with their most powerful spell. So maybe a few spells... Oh wait terror is staff ranged, you're good. :P
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Old 06-23-2012, 04:06 AM   #3
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Haha thx i suggest that cause what arcane projection use for. mage dun use normal attack right ? so let skills be ranged by weapon range )
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Old 06-23-2012, 04:08 AM   #4
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maybe ivy or else ?
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Old 06-23-2012, 04:22 AM   #5
Mehran
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Well will domain and ambush use to have a much higher range, so the decrease in these knock spells has increased more tree hugging. Primarily because warriors can run trees now without being knocked at 20m haha. But maybe a few spells for warlock. I mean a conjurer is hard to kill 20m away from her allies with her 15-25m heal spells, can't make it more. And if a warlock gets one spell down, its an easy chain death.

there are a lot of changes needed to the game, and they will happen (some good, some bad), but the mage class is decent for now. Everything is decent for now. Please. Stop changing my game!! XD
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Old 06-23-2012, 08:54 AM   #6
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but the mage class is decent for now
Lol, guess you don't play mage much. CS nerfs and damage boosts have ruined conj, by the time 'life saviour' is finished casting the target is dead but it doesn't matter as 2 hits from a barb will do more damage than it heals anyway. Then you have to wait 60 seconds for it to cd because its such a 'powerful' spell but you still have your normal heals which are about equal to the normal damage of a marks hit and have a 5 second cd.

Locks are great, even knights with defensive stance can kill a lock in a few hits so they make a nice easy target for anyone who wants a few quick rp's, don't worry about those 'awesome' cc's because banners make them completely useless. A locks best spell is slow which they get to use every 60 seconds and is usually dispelled within 3, they have some great DoT's too with are usually dispelled almost immediately because they have really obvious animations. A lock either spends all their time at the very back of the group (marks love locks too) waiting for their areas to cd (then waiting for fools without banners) or on the ground waiting for a rez (sorry conj's). Try it sometime, its great.

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fastest casting classes
Lol'd at that, slowest casting classes by far with a buff that has to be re-cast every 60 seconds to get normal cast speeds. Should I waste my breath saying it should be a passive? Nah, that's been said enough times to wear out any keyboard. The OP's suggestions have been mentioned many times before as has the suggestion that intelligence should do something useful and staves should do something more than let someone know they are targeted. Don't worry though, once mages are turned into a gear dependant class they'll get some lovin, its good for sales

Last edited by standistortion; 06-23-2012 at 11:06 AM. Reason: typo's
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Old 06-23-2012, 10:23 AM   #7
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Originally Posted by Arrived View Post
this seems good, but mages have superiority in many fields. Besides do you want the fastest casting classes to be able to cast such spells at a hunter's range? As said, mages have a barrier, easy sustained mana+hp, and many helpful ally spells and cc's. That being said, most mages would skill the staff tree and go sm with their most powerful spell. So maybe a few spells... Oh wait terror is staff ranged, you're good. :P
This lvl5 barrier is pierced by marks in 2-3 hits in long range. Another couple of hits and lock is down, even he haven't came to the casting range.

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Old 06-23-2012, 11:52 AM   #8
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Quote:
Originally Posted by ImKitKit View Post
I suggest that u make mage skills' range bye ur weapon range. like archers.
its too lame if its only 25.. so i suggest..
Maybe not all spells, but at least Twister to make it on par with the other 3 second cast time areas.
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Old 07-16-2012, 02:08 PM   #9
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Could we, please, get back to initial proposal instead of feeding suckers.
Yes, I agree with Swish that long time casting stoppers, should have range dependant on staff range+arcane projection. Sultar is a good example of how should it look like.
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Old 07-16-2012, 08:02 PM   #10
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Originally Posted by Zemepanda View Post
@numbers
Eat mah BoW 5 then.
eat my tree hugging
Any class can tree hug against any other ranged class. You tree hug their BoW, they treehug your meteor/silence/beetles etc. Argument invalid.

Quote:
Originally Posted by Zemepanda View Post
teh spell dependency!@#!@#
ok, go to a warrior or archer and never use a spell, just type /reset_powers, don't go to a trainer, and see how much you "don't rely on spells"
Completely missed the point. Most of the important spells for other classes are buffs, that you can use before combat if you like. A dizzy does not completely cripple you. A dizzied warrior or archer can still deal and reduce significant damage, even if he didn't get all his buffs cast. Anyway, I guarantee you that you'd do better on a warrior or archer without ever using a spell, so you've only damaged your own position here.

Quote:
Originally Posted by Zemepanda View Post
weapons, stick
if bonuses aren't useful on weapons then why do people buy so many plat boxes? if the stick has amazing bonuses, then sure, use it! that's not a bad thing, infact that makes them overpowered because level of the weapon they use doesn't matter
I think you misunderstand the problem here. The problem being that the damage mages deal was balanced to the damage other classes deal a very long time ago (before you played), and the damage other classes do has greatly increased due to level cap increase and new gear. The damage mages do has remained the same.

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Originally Posted by Zemepanda View Post
still complaining about cast speed
everybody got slower cast speed, you derp -.-l
Instant spells did not get slower cast speed. Relatively speaking, since mages have none, their cast speed was nerfed in comparison to warrior classes. Beyond that, cast speed has been nerfed in comparison to movement speed, as movement speed has been repeatedly increased while casting speed changes and global cooldown have made casting much slower overall.

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Originally Posted by Zemepanda View Post
@zeme is dumb haven't played teh mage, oh wait that's not specific enough... @ieti
http://www.youtube.com/watch?v=F5J7xbXLDoc
i've also played my friend's level 60 warlocks... successfully
Last I saw, you were terrible at warju (how is that even possible?), and I rather doubt you're any better at warlock. The only thing I've seen you do well is gank lowbies, grinders, and groups half your number. Oh, and drowning people retarded enough to try and jump out on the ledge at pb =D

Quote:
Originally Posted by Zemepanda View Post
mana regen complaining still
other classes don't have ambitious sacrifice, sadistic servents, energy borrow. oh? they're still regening mana faster than you? then why are you just standing there and not energy borrowing, mana burning, sadistic servanting...
The complaint wasn't so much that mana regens too slowly, it was that the primary attribute (intelligence) is nearly useless. Other classes benefit more from it than mages, because their base regen rate is higher, and mages have better ways of recovering mana than regen.

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Originally Posted by Zemepanda View Post
still typoing uneffective
i've heard this multiple times, and it's stupid every time i hear it... have you ever ice blasted or lightninged a mob in 1 hit? i've grinded mages and it's simple
You don't ice blast or lightning mobs in 1 hit after like level 20. Grinding after 50 always takes two spells and some normals (or more). Not to mention in the time it takes to kill something with ice blast or other non-lightning DoTs you'd already be into the next mob on most other classes.

Quote:
Originally Posted by Zemepanda View Post
mage used to be fun teh good old days
you're right, it also used to be overpowered
You weren't even playing this game back then. You have no idea what you're talking about.

Quote:
Originally Posted by Zemepanda View Post
@heph
winter stroke and burst of wind both faster than will domain
first of all, if you get burst of wind... continue hugging the tree. Winter stroke casting faster... hmm... well i'd say it depends on the gear of both players, arcane devotion makes will domain a 0.5 cast time as well, so... if you have 14% on your staff, 6% on your gloves... and the marksman has 5% on his paulds... 12% on his bow... (most marksman don't go out of their way to put cast speed on their bows) then... maybe you just suck?
Hugging a tree is no argument at all, as I said before.

On spells that cast in .5 seconds or less, the differences in cast speed gear and buffs have to be quite large to make any consistent and noticeable difference. Lag and server positioning issues are far more important in determining who casts first. Due to rounding and such, the gear may quite literally be meaningless in some cases.

Even if it did, due to the way casting times are calculated a 1 second cast time spell with lvl 5 devotion and a .5 cast time spell without devotion are only the same with no cast speed gear. Cast speeds are on a curve now, and will domain with cast speed gear and devotion 5 is supposed to cast slower than a .5 second spell with the same cast speed gear. To make it simple, without getting all math-ish on you, each incremental increase in higher cast speed buffs and gear is worth less than the incremental increase before it. Double casting times with +100% cast speed buff may seem to cancel out, but it reduces the effectiveness of the additional CS gear.

^tl;dr - you have no idea what you're talking about, lrn2maths

Quote:
Originally Posted by Zemepanda View Post
beatle swarm being 2 sec and meteor can't do shit in treehug
you're right, so use will domain, thank you for the fluff
Too bad will domain is slower than virtually every single target warrior spell, the 2 favorites of every marks (BoW/WS), and stunning fist.

Quote:
Originally Posted by Zemepanda View Post
small trees dist shot
this is definitely you sucking, go play a marksman and find someone who knows how to properly hug a tree... i've seen your videos, hey i even had a tree hugging fight with you that one day, and i can tell you that using Q and E and clicking spells will not give you the upper hand, what actually will happen if you didn't suck would be you go back behind the tree and the marksman wastes his mana
You do realize a marksman hugging a tree against a warlock is just as effective, right? Marksmen have CCs that are just as fast and faster than warlock CCs, along with a couple "get out of jail free" cards that can help them get back behind the tree and try again if they do mess up.

Quote:
Originally Posted by Zemepanda View Post
look at 3:04 here http://www.youtube.com/watch?v=q-IdRm-7RCQ
I got lucky because he kept running past the tree, otherwise it would have been a waste of mana
Failed treehugging is just as often a result of position lag as slow reflexes. You rarely see your enemy and yourself in the same position as he does.

Quote:
Originally Posted by Zemepanda View Post
there is no reason for marks to lose a treehug vs warlock
actually there is, the reason warlocks can't kill a marksman is that they out range them, so if the marksman is stupid enough to get in range, you have the advantage to win the fight (unless you suck)
Relative advantage perhaps, meaning you are in a better position than you were before he came into range. Relative advantage however is not the same as advantage. You're on more or less equal footing at this point, and if you get to that point it's only because the marks chose to let you have an even chance at fighting. It's not an advantage at all, it only seems like it because you're normally at a disadvantage.

Quote:
Originally Posted by Zemepanda View Post
warlock vs hunter
if the hunter gets you in the middle of an open field, you're screwed, i can't give you the magical solution to this
PvPs are useless. That said, on my hunter with a pet from camo and cold blooded, I can easily kill a warlock before he has a chance to do anything. It doesn't have to be an open field, just so long as he's not right next to a tree or rock. You can get off a couple shots from camo before he can click on you, and 3 from cold blood in ambush. With decent gear, not even boss stuff, that could come close to 2400 if you never crit, and that's not even counting the pet. You've still got SotW up your sleeve and the guy hasn't even cast a spell yet.

Quote:
Originally Posted by Zemepanda View Post
warlock vs warju
yea, the warju wins
Nah, this almost entirely depends on the setups, and the luck of mind blank.

Quote:
Originally Posted by Zemepanda View Post
knight vs warlock
you use mana burn and soulkeeper and vampirism... and slow... oh wait you use slow 1, well it's not my fault you gimp yourself
Unless you want to let the knight catch you, soulkeeper and vampirism aren't going to do much, and if you let the knight catch you there's a good chance you're screwed. Personal MoD! >.>

Quote:
Originally Posted by Zemepanda View Post
warlock vs barb DEY GOT DOZ ZERGS AND ALWAYS HORN OF WIND
usomad, in your hypothetical rage situation, lets make it fair AND GIVE YOU DOZ ZERG AND ALWAYS HORN OF WIND then come back to me
Excellent point, just run away! In fact balance is perfect, everyone should just stay in the initiation zone, and there would be no problems!

Quote:
Originally Posted by Zemepanda View Post
roar longer reach than mind push
then stop using slow 1 and gimping yourself
Yeah, you're right, 15 second area stun with .5 second casting time from a class that can kill nearly anyone in under 5 seconds is completely justified, because this one warlock I know uses level 1 slow.

Quote:
Originally Posted by Zemepanda View Post
@littlehomer
advantage because of low profile
you're kidding me right? stripping all your buffs away gives you an advantage?
Yes... if you use it correctly, it's a huge advantage. If you and a warlock are having a treehug fight, and the warlock gets the upper hand, low profile is like the "oops, do-over" button. Just hit it and run back to the tree if you get immobilized or frozen. The warlock has to land 2-3 spells to both catch you and prevent this.

Quote:
Originally Posted by Zemepanda View Post
advantage because of sotw
hug the tree better
It's still an advantage, whether you are hugging the tree or not... just because you can always go back to hiding, it still has the ability to break the CC chain you started, or any upper hand you just gained.

Quote:
Originally Posted by Zemepanda View Post
warlocks cast will domain quick or else they get burst of wind
o noes teh burst of wind, continue hugging the tree, the thing you should be worried about is freeze, and yes, you should be able to cast will domain quicker
Wrong. You should not be able to cast will domain quicker. Already explained, you fail at math.

Quote:
Originally Posted by Zemepanda View Post
slight delays
use a higher level slow, don't gimp yourself
This whole thing about the level of his slow spell is strictly 1v1, and completely unrelated to overall balance.

I realize that even if you bother reading this, which I doubt you will, you'll still disagree simply because you want to, but the fact is you have no idea what you're talking about. I think you just like the sound of your own keyboard. Feel free to respond with a bunch more herp-a-derp, because I'm not going to bother correcting it again. Maybe if you try some colorful text and caps lock next time people will overlook the fact that you're talking out your ass, and you can walk away ego-intact, still convinced you know everything.

On-topic, just for Dupa: I'm not sure about weapon ranged spells, I can see where it could help, but it would only be a duct-tape fix for a flawed class design.
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