Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 09-10-2010, 04:20 PM   #1
chilko
NGD·Studios
 
Join Date: Mar 2006
Posts: 892
chilko is on a distinguished road
Default Balance update: more BUG FIXING

UPDATE: Mana Regeneration change.

We've finally understood your concerns with being in and out of combat mode.
To prevent ridiculous control pressing and thus possible reasons for carpal tunnel syndrome we are taking away control of your mana regeneration
from now on being out of combat mode does not imply any change in mana regeneration.

So, mana regeneration will depend of the following three states:

Under attack: fast
Normal: faster
sitting down: fastest


We will take a decision on auto combat mode switching in a following update

Changes:
Fulminating: reduced damage 10% to 50% from level 1 to 5.


more bug fixing
  • Modified: Arrow prices have been lowered
  • New: Ofensive Instance and Defensive Instance now cancel each other
  • BUG FIX: an error was fixed that made some DOTs to generate less damage
  • BUG FIX: an error was fixed that made “Ofensive Stance” have a finite duration
  • BUG FIX: error with arrow level
  • BUG FIX: reveal does not remove stun
  • BUG FIX: mass resurrection no longer shows a constant casting
  • BUG FIX: now Sanctuary dispels buffs after being cast not during casting time
  • BUG FIX: protect ally now dispels cannot move instead of freeze
  • BUG FIX: A problems with permanent skiing animations on mobs have been fixed
  • BUG FIX: zombies that wait below the ground are not longer invisible when entering into visual range
  • BUG FIX: Imps and zombies cannot be cast at a distance longer than intended. This corrects a bug that made them disappear before their duration ran out
  • BUG FIX: double arrow sound bug

please post more bug findings here

Last edited by chilko; 09-10-2010 at 07:42 PM.
chilko no ha iniciado sesión  
Old 09-10-2010, 04:26 PM   #2
Klutu
Baron
 
Klutu's Avatar
 
Join Date: Jan 2009
Location: Canada
Posts: 714
Klutu is on a distinguished road
Default

Nice to see so many bug fixes!

Theres a bug with Freezing Spells - Winter Stroke/Freeze/Time Master ect

When freezes duration is finished it will mess your Movement up - you need to sit or Button mash to fix it.

It's really annoying in combat
__________________
Ramsli
Klutu
Klutu no ha iniciado sesión  
Old 09-10-2010, 04:52 PM   #3
mariqri
Pledge
 
Join Date: Dec 2009
Location: ALEXANDRIA IS KNOWN
Posts: 30
mariqri is an unknown quantity at this point
Default

Quote:
Originally Posted by chilko View Post

[*]Modified: Arrow prices have been lowered


finally we were you from 3 years
mariqri no ha iniciado sesión  
Old 09-10-2010, 05:06 PM   #4
NotScias
Baron
 
NotScias's Avatar
 
Join Date: Aug 2009
Location: /dev/null
Posts: 766
NotScias will become famous soon enough
Default

Awesome !! (esp for Arrow prices and Sanct, because these are very old issues)

Could you please fix the old and very annoying bug with Resurrection (5) too ?
If someone that is Rezzed(5) casts a buff during the 8 first seconds after Rez, the spell is wasted (no effect) and goes in CD, so either make the cast of buffs impossible or make it break Resurrection dizziness during this period.

Anyways thanks for all these bugfixes !
__________________

The other realm awaits...
Now playing much better games
NotScias no ha iniciado sesión  
Old 09-10-2010, 05:18 PM   #5
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Wohooo nice!

Will we get a more reliable Unstoppable Madness on lower levels too?
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 09-10-2010, 05:34 PM   #6
Lekarz
Master
 
Lekarz's Avatar
 
Join Date: Jul 2010
Location: Poland
Posts: 285
Lekarz is an unknown quantity at this point
Default

BUG FIX: now Sanctuary dispels buffs after being cast not during casting time

I love you!

Modified: Arrow prices have been lowered

My marx also
Lekarz no ha iniciado sesión  
Old 09-10-2010, 05:54 PM   #7
e30G
Count
 
e30G's Avatar
 
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
e30G will become famous soon enough
Default

Good job! This is shaping up to becoming a very good update indeed!
__________________
I N Q U I S I T I O N
On Regnum Sabbatical
e30G no ha iniciado sesión  
Old 09-10-2010, 07:34 PM   #8
Barya
Apprentice
 
Join Date: Apr 2010
Posts: 68
Barya is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
Will we get a more reliable Unstoppable Madness on lower levels too?
For example, Ao1 is spell working 100% - it always decrease damage, not randomly.

UM unreliable not bcoz of low percentage but bcoz it has percentage at all, with its "strike here" animation and 1/4 duration.
Making it resisting X cc's with 100% like TfB and increase duration ratio is solution. This not making barbarians op in war, and allow barbarian be usable 100% of time, not 1/4 with current duration ratio.

If NGD really afraid, it can be made like "add 1-2 100% resists at 1-2 levels for first CC's" at first time for live testing.

The same with Ao1, it can works for first X hits, and with great duration ratio, allowing proper usage. Or even better, it can soak up to X damage (x4-x10 of HP idk).
Barya no ha iniciado sesión  
Old 09-10-2010, 07:53 PM   #9
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Barya View Post
UM unreliable not bcoz of low percentage but bcoz it has percentage at all, with its "strike here" animation and 1/4 duration.
Making it resisting X cc's with 100% like TfB and increase duration ratio is solution. This not making barbarians op in war, and allow barbarian be usable 100% of time, not 1/4 with current duration ratio.
Im not asking for 100% reliability but for the low levels to have 90ish% chance too but different durations on levels.

Thats the design other (beside new PB) reactional spells with 1 or 0 effect work (SoW, Escapist). NGD expressed they agree on that, just asking so they dont miss that by accident since this is a cruical part for tactical use of UM / configuration decisions.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 09-10-2010, 07:57 PM   #10
Zas_
Count
 
Zas_'s Avatar
 
Join Date: Jun 2009
Location: France
Posts: 1,024
Zas_ is on a distinguished road
Default

Various bugs/remarks from Amun tests (hunter centric):

Stalker Surroundings:
- it doesn't give RP to hunter if allies under it kill someone
- nearest allies should be selected first (too random)
- make camoed allies semi-visible (ala Camouflage)
- please reduce speed malus at lower levels (-20%, -25%, -30%, -35%, -40%) so level 1 is one ally camoed but lower speed malus
- new Enemy surveillance, Reveal and new OP barb areas are enough to balance it....


Enemy Surveillance:

- unreadable sometimes too much info, bad style


Camouflage:
- stlll bugged when going out of a fort

Camouflage corpse:
- good support spell
- no one will put 5 points in it ever (new power point system is very restricting to hunters imho).

Dodge:
- +30% evade has no impact with "normal" evade level, only useful in conjunction with new Escapist... (same applies to Cat reflexes)

Spell Elude:
- useless atm, spell resistance bonus is too low even at level 5 to make any difference

Mobility:
- +2% at level 1 -> useless but if one invest 4-5 points in it

Wild Spirit:
- +2% at level 1 -> useless, no significant speed increase but on VERY long way

Finesse:
- mana cost is too high

Repetition Shot:
- please reduce mana cost, since you reduced damages

Dual Shot:
- casting time too long, reduce it a bit





About barbs damages:
- far too high, you'll have to nerf them soon...
- new hunters are born...






Great you fixed many bugs (finally), good work guys !
__________________
Annavilya / War-Luck (Haven)
Zas_ no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:52 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved