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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you feel that the classes should be changed or that beacons be the focus? | |||
I would like to see the warmaster beacons changed. | 43 | 67.19% | |
I would like to see the classes changed. | 21 | 32.81% | |
Voters: 64. You may not vote on this poll |
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Thread Tools | Display Modes |
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09-24-2011, 06:03 PM | #1 |
Initiate
Join Date: Nov 2006
Posts: 205
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Balance Update Stage 3: beacons
There is much talk of balance these days and I feel that NGD needs to decide if they will stick to balancing all the classes around these beacons or if the beacons will themselves be the target of balancing. Your thoughts?
Poll options are simple so as to see where the players feel the focus of balancing should be. |
09-26-2011, 08:39 PM | #2 |
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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Beacons should be balanced by removal. If NGD gets rid of them, they will be pretty balanced.
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09-27-2011, 09:19 AM | #3 | |
Baron
Join Date: Dec 2008
Posts: 886
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Quote:
I wish NGD would learn that they can rethink and reuse content instead of trying to shoehorn bad ideas into general use. |
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09-27-2011, 09:25 AM | #4 |
Count
Join Date: Sep 2008
Posts: 1,690
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The offensive beacon should be removed and replaced by something else, maybe a small woodden wall placed in the ground where a player can hide himself to get out of archer range?
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09-27-2011, 11:26 AM | #5 |
Count
Join Date: Feb 2009
Posts: 1,445
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I would prefer to see changes to classes, the warmaster tree should be the last change in my opinion.
I want a change to mind squasher and darkness sooner than later. I don't like the warmaster tree, i would change it for a selection of an special skill for each class. For example something like this: Conjurers choose one: Heal ally 700 instead of 500. Defensive beacon. Invocation Fenix, resurrect 4 allies with sanctuary and 2000hp. Warlocks choose one: Offensive teleport 15min. Defensive teleport 10min. Passive arcane devotion Hunters: 7% more speed pet more life and protection special pets ... |
09-27-2011, 12:21 PM | #6 | |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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09-27-2011, 03:37 PM | #7 | |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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Quote:
i would split offensive beacons in more beacons with 30 seconds duration and 100% resist to a single CC (maybe rising the casting time of the beacons to 3-5 seconds). we would have the anti-dizzy beacon, anti-stun, anti-knock, anti-freeze, anti-slow, anti-cannot move, anti-cannot attack and each one with high casting time and small duration, so the caster should choose between beacons to cast if he doesn't want to waste half or 3/4 of the duration casting more beacons (maybe class related beacons...) |
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09-27-2011, 05:03 PM | #8 | |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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Quote:
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09-24-2011, 06:23 PM | #9 |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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I agree.
I don't want the beacons to be changed, they should be removed and replaced. IMO WM as a whole should be revamped and the spells should be unique for each class. But, before anything, I'd really like to see all the classes balanced. PS: Don't know if the WM revamping topic is outdated, haven't been in the forums for quite a while. :P
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09-24-2011, 06:29 PM | #10 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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The title is misleading.
What I'd do: Remove offensive beacon. Rename Defensive beacon to Warmaster beacon. Create an innovative spell to fill the missing spot. Do something like that for the teleport spells too. Add some goddamn variety, less copy pasta.
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