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Current version Changes being tested on the experimental server (Amun). This forum is multi-language (english, spanish). |
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02-17-2011, 12:34 PM | #1 |
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Join Date: Jun 2009
Location: France
Posts: 1,024
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Warmasters update Algaros surroundings: comments after Amun testing
NGD did a great job around Algaros, here two suggestions;
Make walkable paths more obvious or less deadly, here for an example, one may think he can pass, but he'll end in water due to slope and no way to escape: Change Algaros market orientation, those merchants will see those grey rocks all their life, while they can admire sunset/sunrise over the sea instead:
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Annavilya / War-Luck (Haven)
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02-17-2011, 01:19 PM | #2 |
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Join Date: Aug 2007
Posts: 244
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I stucked there too gonna try again when amun is up... :P
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02-17-2011, 07:00 PM | #3 |
Banned
Join Date: Sep 2010
Location: Łódż, Poland
Posts: 70
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There are lots of misleading spots like that there, but overall the area only has a few exits. If you fall down into the area like near PP2 you are going to have alot of ground to cover just to get back there. They should change the slope a bit near PP2 imo to let you walk in and out from there.
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02-18-2011, 01:53 AM | #4 | |
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Location: France
Posts: 1,024
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Quote:
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Annavilya / War-Luck (Haven)
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02-25-2011, 03:37 PM | #5 |
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Join Date: Jul 2010
Location: Sevilla, España
Posts: 145
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Yes it's a good idea. I think ngd will be able to change this parts of the new zone of Algaros
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tempert - tirador WM
xX Los Épicos Xx SYRTIS |
03-15-2011, 10:00 AM | #6 |
Apprentice
Join Date: Aug 2008
Location: france
Posts: 77
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I prefer to keep only one exit at the opposite of pp2 like it is today. high level grinding areas for alsius and ignis are also protected (1 entry/exit for imp zone, and 1 entry for swamps)
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Haven syrtis/ Lune d'or lvl 60 marks - Requiem lvl 60 hunter - tinuviel lvl 60 conju |
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