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05-31-2010, 01:32 PM | #1 |
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Problema al iniciar
Hola, soy nuevo usando regnum en linux tengo ubuntu 10.04 (lucid) al iniciar luego de seleccionar el reino me deja un cuadradito en blanco y no inicia (ya lleva como 2 horas asi). Estuve buscando en el foro pero no encontre algo parecido.
Por favor si alguien tiene idea de que puede ser agradeceria la ayuda. |
06-02-2010, 04:17 AM | #2 | |
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Quote:
1.- Ejecuta regnum por consola "rolauncher" y ve si te tira algun error 2.- Salida del archivo regnum/live/log.txt o error_log.txt 3.- Si tienes la aceleracion grafica activada $ glxinfo | grep -i direct 4.- Que tarjeta tienes y en que modo estas jugando (fixed,shared ... ) Saludos |
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06-02-2010, 06:10 PM | #3 |
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hola darksource, desde ya gracias por responder
Aca te dejo el log de regnum/live/log.txt [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl_x11.cpp(224)] X Server vendor: The X.Org Foundation [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl_x11.cpp(228)] X Server release: 1.7.6 [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl.cpp(332)] XVidMode Extension version 2.2 [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl.cpp(342)] Xinerama Extension version 1.1 [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl.cpp(368)] Got a 24 bit visual (39) with a 24 bit depth buffer [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl.cpp(437)] Resolutions: 1600x900x16 1440x900x16 1360x768x16 1152x864x16 1024x768x16 960x600x16 832x624x16 800x600x16 [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl.cpp(502)] OpenGL vendor: NVIDIA Corporation [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl.cpp(503)] OpenGL renderer: GeForce 9500 GT/PCI/SSE2/3DNOW! [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl.cpp(504)] OpenGL version: 3.2.0 NVIDIA 195.36.15 [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl_extensions_loader.cpp(300)] Detected 64 OpenGL extensions: GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_instanced, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_bindable_uniform, GL_EXT_blend_func_separate, GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_gpu_shader4, GL_EXT_packed_depth_stencil, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_NV_fragment_program2, GL_NV_gpu_program4, GL_NV_multisample_filter_hint, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_vertex_program3, GL_SGIS_generate_mipmap [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl_extensions_loader.cpp(317)] OpenGL Shading Language version: 1.50 NVIDIA via Cg compiler [31/05/2010 10:44:59] [RenderizerGL][renderizer_gl_extensions_loader.cpp(323)] Shader model 4 capable card detected [31/05/2010 10:44:59] [SDB_File][sdb_file.cpp(1230)] SDB: ../data0.sdb(343.57 MB), fragmentation: 0.03% [31/05/2010 10:44:59] [SDB_File][sdb_file.cpp(1230)] SDB: ../data1.sdb(1336.46 MB), fragmentation: 0.00% [31/05/2010 10:44:59] [SDB_File][sdb_file.cpp(1230)] SDB: ../data2.sdb(86.68 MB), fragmentation: 0.00% [31/05/2010 10:44:59] [SDB_File][sdb_file.cpp(1230)] SDB: ../data3.sdb(6.41 MB), fragmentation: 0.14% [31/05/2010 10:44:59] [SDB_File][sdb_file.cpp(1230)] SDB: ../data4.sdb(80.63 MB), fragmentation: 0.02% [31/05/2010 10:44:59] [SDB_File][sdb_file.cpp(1230)] SDB: ../data5.sdb(26.25 MB), fragmentation: 0.01% [31/05/2010 10:44:59] [ResourceManager][resource_manager.cpp(293)] disk retriever is ready [31/05/2010 10:44:59] [ResourceManager][resource_manager.cpp(293)] http retriever is ready [31/05/2010 10:44:59] [ResourceListManager][resource_list_manager.cpp(315)] Got resource list: 18795 resources available [31/05/2010 10:44:59] [logger.cpp(70)] libopenal.so: cannot open shared object file: No such file or directory [31/05/2010 10:44:59] [logger.cpp(70)] libopenal.so.0: cannot open shared object file: No such file or directory Aceleracion grafica: glxinfo | grep -i direct direct rendering: Yes GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, Mi placa de video es una GeForce 9500 GT, te cuento que hace un mes nada mas q uso ubuntu y cuando trato de ejecutar rolauncher por consola me dice rolauncher: command not found (tambien trate de ejecutarlo por terminal desde la ubicacion del archivo) desde ya muchas gracias |
06-02-2010, 07:22 PM | #4 |
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Code:
[31/05/2010 10:44:59] [logger.cpp(70)] libopenal.so: cannot open shared object file: No such file or directory [31/05/2010 10:44:59] [logger.cpp(70)] libopenal.so.0: cannot open shared object file: No such file or directory prueba instalando desde synaptic el paquete libopenal1 o con sudo apt-get install libopenal1 Hasta aquí debería funcionar. Saludos |
06-02-2010, 07:44 PM | #5 |
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Solucionado
Vive!!!!!!!!!!!!!!!!!!!!!!! vive!!!!!!!!!!!!!!!!!!
mil gracias quedo funcionando |
06-02-2010, 08:37 PM | #6 |
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Join Date: Dec 2009
Posts: 18
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jaja que bueno ... saludos
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