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General discussion Topics related to various aspects of Champions of Regnum |
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06-04-2011, 09:07 AM | #1 |
Pledge
Join Date: May 2010
Posts: 23
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Anti-beacon campaign
Title is quite self-explaining... I think that players have already made up their minds about WM beacon use, either they like it or not. Imho those powers are nothing more than an official cheat. I don't have to go all way explaining how and why this happens, we see this everyday in the WZ. As i'm only playing a warlock (i think same applies to conjurers with them restricted to just being healers) i can tell you that mage classes have completely lost their purpose in RvR fights. Especially for warlocks: we're just not needed anymore and we don't pose a serious threat. Other class players can speak their mind too but i'm pretty sure that using WM beacons just ruins every strategic element this game used to have in RvR.
So i do not intend to sit down and watch my gaming experience being ruined by this. I do not intend to wait for ANY fix on this, cause i don't want to rely on NGD's reflexes. I urge every player to stop using the beacons and i urge every warmaster to stop casting them. I myself am not going to use those things ever again, so feel free to cc me in whatever way you like. I prefer to watch myself die over and over again against a beaconed army than participate in this comedy of mindless hack and slash. |
06-04-2011, 09:35 AM | #2 |
Banned
Join Date: Dec 2009
Posts: 843
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)))))))
What's next anti-wolfs campaign? )) There allrady are a few threads about bad implementation of WM skill but i can't see what for a *anti* campaign ))))) |
06-04-2011, 10:10 AM | #3 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Personally I am not even going to aim for WM, even if I become level 60.
That's how lame I think most of the current skills are.
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06-04-2011, 11:01 AM | #4 |
Banned
Join Date: Mar 2011
Posts: 342
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06-04-2011, 11:10 AM | #5 |
Banned
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
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Yesterday I was at innerbeach with my warlock... there were 5 ignians, against me. I used my usual ''outnumbered'' tactic, freeze the last flank with Frozen Storm get the lowest level first use Soulkeeper and continue with your CC chain. Let me tell you, the fucking first step failed I freezed the bitches it said succes but they just continued attacking me, then I started some dot's on a VERY EASY MAGE.. his HP was freaking op usually on very easy mage Lightning and ice blast should at least take 3quarter of his HP.. wel at this point he lost a quarter... Cmon?
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06-04-2011, 11:51 AM | #7 | |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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Quote:
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06-04-2011, 12:21 PM | #8 | |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Quote:
The beacons giving immunity to all the CCs besides immobilize ruined all form of skill and tactics. No need to keep range or play smart to avoid enemies CCs since you have nothing to fear, useless to chain CCs on your enemy since he's most likely immune to them, that's how the current offensive beacons turned strategy, CC timing, tactics into a pure damage contest thus greatly aggravating class imbalance, because at this damage contest game only 2 classes can win actually : Barbs and Marks. As a Warlock I feel really useless now against WMs. As Warlocks main force was nice CCs, and since Warlocks damage output has become completely ridiculous due to spell damage never increasing by leveling, due to slow DoTs, due to the painful GCD while archers and warriors got increased AS and damage by leveling to 60, now they have almost no purpose against WMs besides twister, ivy, slow and darkness, these anyways can easily be dispelled or countered with DI...
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06-04-2011, 01:37 PM | #9 |
Count
Join Date: Jun 2007
Location: England
Posts: 1,300
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Over the years NGD have evened out the balance between lower and higher level characters, to give lower level chars a role in the WZ, to enable them to take part in war effectively.
It seems that the WM beacons partly undo this work. Now if you are lvl 60 and a WM you are unstoppable against anyone below lvl 60 (if you choose to use your WM skills, which some seem to be doing, even in 1v1). Maybe the WM skills should be available to all levels, so that the playing field is more even. I realise that it would suck for, say a lvl 58 without WM skills to be beaten by a lvl 35 with WM skills. However, at least the availabilty of the skills would be open for all, so that if you don't aqcuire them it's your own fault. |
06-04-2011, 02:21 PM | #10 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I cannot agree with a boycott simply because it will not work.
Players do not like nerfs. They cry every time there is one. The reality is that this game desperately needs some. Many will not accept this because they have been spoiled rotten by NGD. It was hunters, now barbs and marks. Who knows which class will be the next flavour of the month. Warmasters was a cheap way to plug the holes of over the top CC effects and ridiculous DoT and raw damage. Of course the problem with this game is that every extra person on one side of a war essentially multiplies the amount of CC, damage , etc exponentially. In low population servers the disparity will be glaringly obvious. The same applies to stacked defence. So, A bigger army will have more stacked defence and offence which grows exponentially the more you have. Pre warmasters this is the counter: Make the CC effects and damage even more over the top to already counteract the already over the top stacked defences. In other words , break small skirmish wars with OP spells designed for big war with ridiculous over protected and over buffed armies. The spells never scaled. They were never designed to. They are designed for RA type battles. Warmasters simply added to what was already there. The feedback loops are now aggravated by a set of even more over the top spells designed to counter the ridiculous attack strength and CC madness. All this in an attempt to extend war and make skirmishes last longer. Somehow this is supposed to equal more fun. Not in my books. I can barely stand to play any more. And I am on the dominant side in my time slot. I can only imagine the nightmares on the other side. The root problem is that Damage is too much compared to health. Mana pool is too much compared to spell costs, Mana regeneration is too much. (only mages are borderline okay here). Damage mitigation is too much, spell buff stacking is too much. The defences themselves are too much. The variety and impact of armour is too little in some areas and too much in others. The effect of your base attribute points are too little, and lack variety and vision in terms of their impact on your setup. Piling spells on top of spells is just going to bloat a diseased system and make it even more difficult to balance later on. NGD is setting themselves up here. I can see it. Regards |
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