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Linux Technical issues under Linux platform |
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11-25-2015, 02:14 PM | #1 |
Pledge
Join Date: Jan 2015
Posts: 3
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Is there any way to have the water rendered with AMD gpu and Mesa?
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Left Regnum. If you delete a fair analysis of game situation there is no point to have my posts in this forum so I deleted them all because you don't appreciate them. Last edited by JustTheLonelyOne; 03-09-2016 at 01:09 AM. Reason: If you delete a fair analysis of game situation there is no point to have my posts in this forum because you don't appreciate |
11-25-2015, 11:05 PM | #2 |
Initiate
Join Date: Jan 2014
Posts: 202
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You can see water only in fixed function pipeline mode with mesa, but you will lose eye candy when you enable this. Water is there with nvidia and amd proprietary drivers, so I believe it is bug in Mesa's OpenGL* implementation.
What also doesn't work with mesa is multi texturing. I wanted to report these long time ago, but I don't want to register in their bugzilla, Why don't they allow unregistered users to post issues? * I currently use mesa from this ppa. It is only for Ubuntu 15.10. It has OpenGL 4.1 support (as it is built against LLVM 3.8). Mint is based on 15.04? My point is the bug is present there too. But. It is also built with gallium-nine (native Direct 3D 9 support for linux) state tracker. I use gallium-nine enabled Wine and run regnum there (32bit). It has better performance (as it doesn't translate direct3d to opengl anymore) than native linux x86-64 regnum client, more eye candy (direct3d engine for regnum is superior to opengl one). It is actually stable (no crash since using it for few months) and everything is rendered correctly. As there is no translation of direct3d->opengl i believe it is mesa's faulty opengl support, direct3d is just fine. Last edited by godismyjudge; 11-25-2015 at 11:05 PM. Reason: removed quote content |
11-26-2015, 09:59 AM | #3 |
Initiate
Join Date: Jan 2014
Posts: 202
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I have created the bug report. You can leave a comment there, that you too have the issue. The more affected people, the faster it may get attention from developers.
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11-26-2015, 10:08 AM | #4 |
Apprentice
Join Date: Jun 2013
Posts: 69
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Ahahahaha.
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11-26-2015, 10:38 AM | #5 |
Initiate
Join Date: Jan 2014
Posts: 202
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11-27-2015, 03:51 PM | #6 |
Apprentice
Join Date: Jun 2013
Posts: 69
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Do you expect the devs of a ${libname} to fix something because
NG3D can't render water?
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