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General discussion Topics related to various aspects of Champions of Regnum |
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Thread Tools | Display Modes |
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11-17-2009, 08:52 PM | #1 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Experimental version of the new technology
Please, read this thread COMPLETELY before replying.
Hi Community, A new experimental version of the new technology is available in our download section. This means that you will be able to play in the official servers (Ra, Horus) with this test client. We are doing this for a more exhaustive test of the new version of the game. We ask all of the users that can test this version to do so. Remember that it's an experimental version. It could be less stable, less compatible and have better or worse performance depending on the settings. To test this version you must download the experimental installer and proceed to install it in a different folder from the one with the official version. Those users that have previously installed the experimental version will have to uninstall it and download the installer again. If you wish to download the experimental version you can go to our download section: Download section of the Regnum Online official site # Considerations: - Do not install in the same folder as the official version. - There may be problems of incompatibility with certain video cards. # Post formatting: - Indicate in a line the hardware settings of the used PC (processor, RAM memory, video card, operating system.) This step is required. Example: Intel Core2Duo 2.4 Ghz. / 2Gb. RAM / nVidia GeForce 9800 GTX+ / Windows 7 - Give a brief description of what happened during the test. This step is required. - Attach screenshots. Optional. We need you to follow the considerations, test and post all the errors you find in order to launch this version officially as soon as possible. For any kind of question, please go to the Current Version subforum. Users of NON nVidia or ATI video cards: You may have high incompatibility issues but please post all found errors. Regards,
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11-17-2009, 10:00 PM | #2 |
Initiate
Join Date: Mar 2007
Location: Vault 15
Posts: 147
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My PC:
Intel Core2Duo 2.66 Ghz. / 2Gb. RAM / Ati 3850 / Windows XP 32 Ingame settings: LINK I was killing some monsters around, watching water, shadows etc... First problem i was facing was on the character selection screen: LINK Utghars are just too tall :P Another problem is, when you are ranged class an run in the attack mode towards some monster to be in range. There is no flashing on the monster so you dont know if you are already in the range or not. And one minor problem in the end. When you die the screen wont turn into the "black&white" colours LINK
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retired |
11-18-2009, 12:47 AM | #3 | ||
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Quote:
Quote:
Both problems get far uglier when I change the resolution in-game. And fps drop, too. Example: I start the game in 1280x1024, (20-30 fps) and change it in-game to 1024x768. (10-20 fps, although it's ~40 when I start the game in 1024x768) Some other errors: Character selection glitches: Weapon displayed wrong, character animation stops after some seconds, illumination effect doesn't look very well on dwarfs ;P Weapon displayed wrong, character animation doesn't stop after some seconds. (weird) (No such problem with my warlock) The new engine somehow dyes my dwarf's beard (1. and 2. screen) and there's still a texture error. (3. screen) |
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11-18-2009, 12:51 AM | #4 |
Banned
Join Date: Mar 2009
Location: Cheshire, England
Posts: 219
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My main problem is that i cant choose anything other than fixed shader, so i loose water quality, paint and partical effects it's still playable but i would rather that i could get a graphis boost instead of a downgrade
Also FPS are slightly better. <missing info> Last edited by surak; 11-18-2009 at 12:54 AM. Reason: state your hardware configuration please |
11-18-2009, 12:59 AM | #5 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Forgot to mention, I used direct3d.
It runs ... a bit ... worse with open gl intel core 2 6420 2.13ghz, geforce 8600 gts, 2gb ram, windows xp. |
11-18-2009, 01:03 AM | #6 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Do you have your video drivers updated? That thing you see... shouldn't happen :P
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
11-18-2009, 01:00 AM | #7 |
Initiate
Join Date: Dec 2008
Location: Peterborough, Ontario
Posts: 189
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Running this myself right now, and everything seems to be much smoother. I have noticed that the shadow underneath mobs sort of blinks. Not sure if it happens with other players or not...
EDIT; Sorry, I forgot the specs; AMD Athlon 64 x2 dual core 4000+, 2.2ghz 3.0 G RAM, ATI Radeon x800 series Video card
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11-18-2009, 03:03 PM | #8 |
Initiate
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
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Intel Core2 Quad Q9000 2.00Ghz / 4Gb 1066Mhz DDR3 / nVidia GeForce 9600 GT 1Gb / Kubuntu 9.04
Only noticeable thing was the shadows which killed my fps no matter the settings. Otherwise the game run pretty much the same fps as before and looked pretty much the same without the shadows as earlier.
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drunken old dwarf |
11-19-2009, 04:49 PM | #9 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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This may be insignificant compared to other issues
pc: intel based imac, 2.66GHz, 1 Gig ram, ATI radeon mobility 2400HD, ubuntu 9.04 for my noob knight, on the character screen, the sheild is about 1 meter (ingame) away from the arm, and for my barb, my hammer is to high up on the character's back so the head is on the character's shoulders. also, ingame while running, everything runs fine except for that it seems to skip a frame every couple of seconds. is playable but just a bit annoying. |
11-19-2009, 06:30 PM | #10 |
Baron
Join Date: Jun 2007
Location: Polish Side of RA
Posts: 779
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Oh yeah I noticed that too but took it as a lag issue..
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Regnum Comic <- my Regnum Comic , RSS version -> RSS (if you wish to contact me on my other realm character: Ignis - Josephine) |
Tags |
amun, experimental, technology, test |
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