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General discussion Topics related to various aspects of Champions of Regnum |
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10-25-2013, 02:53 PM | #1 |
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Changelog - Version 1.10.4
Hi everyone,
This is the changelog for the upcoming version of the game. This version will be released on Monday, October 28th. Content:
Gameplay/General:
Gameplay/Invasions:
Last edited by Frosk; 10-28-2013 at 08:19 PM. |
10-25-2013, 03:00 PM | #2 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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At least swamp tele has been modified.
Inb4 complaints
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10-25-2013, 03:06 PM | #3 |
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Location: New York City
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Good job.
Also, since you're focusing on relics why not deny carriers the ability to mount? Food for thought. |
10-25-2013, 03:24 PM | #4 |
Master
Join Date: May 2010
Location: England
Posts: 455
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Glad to see the back of negative wishes, well done with that decision! Also glad to see a proper timer for the relic.
I don't however agree with the decision to link realm gems to the gate capturing, it's more fun and chaotic when multiple realms get involved in an invasion and attempt to escape with gems. I don't quite understand the "In combat" status, but I suppose I'll have to wait and see! Also agree with Aries, disable mount for relic carriers. |
10-25-2013, 03:30 PM | #5 |
Initiate
Join Date: Nov 2009
Location: Leicester, UK
Posts: 174
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I have a feeling a lot of the Relic modifications have actually been made on the back of problems encountered on haven rather than Ra.
Irsh wont be happy about relic carrier being killed 15 mins after trying to run off with the relic. His hobby is to find a team to take syrtis forts, then run around with said relic.
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Haven - Ariana Hailsinger
Ra - Mitra Godsmacker Regnum Wiki Admin |
10-25-2013, 03:37 PM | #6 |
Master
Join Date: Jun 2011
Posts: 347
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Looking good NGD.
+1 for removing negative wishes. The realm gem capture thing is probably put in place so as to avoid the gate doors being left broken during invasion. It would need a lot of co-ordination now I guess. Let's see how it pans out. Also, is the low pop relic thing manually configured? Need a bit more info on that I guess, as to how is the pop calculated especially on a slim server like Haven. (@the above poster: And why are you calling me out singularly? What do you know about what I play when I play, stop looking at things from your POV or when you are online. Personal agendas are not needed here) |
10-25-2013, 03:17 PM | #7 | |
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Quote:
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10-26-2013, 12:25 PM | #8 |
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10-26-2013, 08:00 PM | #9 |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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ohmygosh NGD has read suggestions AND implements them!
+1(and a lot of 00's) ofcourse dragon lairs, we'll see how they work out but nice to see them here as many people really missed them but wow.. gameplay bugs or flaws.. invasion tweeks (/me predicts lots of forum 'activity' :s).. action for newbs i didnt think that was going to come, im pleasantly suprised I cant help but say that there is still a lot to do, but this update.. its something to look forward to tyvm ^.^
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. Last edited by Rising_Cold; 10-26-2013 at 08:11 PM. |
10-26-2013, 09:01 PM | #10 | |
Pledge
Join Date: Nov 2011
Location: Mexico
Posts: 20
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Reliquia Shana
Quote:
¿ Para bugear la Reliquia en el costado Izquierdo del castillo de Shana no es necesario saltar, solo necesita caminar, acaso ya no lo recuerdas Fross? |
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