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Old 12-15-2013, 02:15 PM   #1
Fiver
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Default Trees and the battle of the best ping

Does tree hugging give an advantage to the person with the better ping?

I am constantly unable to fire or cast during these encounters.
My ping is at best 200ish and goes up quick from there, often times bouncing about and having downloads appear mid fight, like my game is saying ....hmmm he's fighting again ......lets dump some info and re-download now!!!

I am positive this is happening to others because I see some acas completely froze up like me at time in a fight and I just leave after a SF or DS.

but this is particularly bad when you bring an obstacle in to the equation.

It's like every failed attack due to using the obstacle causes a ghost global cooldown that compounds with each failed attack. Could this be the case, does anyone else think this happens to them?

I've seen these youtube videos with guys and their 20-90 ping and I'd like to say the advantage to them around obstacles seems massive.

My suggestion is to decrease the actual obstacle width by 1/2 of all trees because it takes away all skill and becomes a battle of the best ping.

I would like to offer another option drop a Server in the US for Haven.

Let the JAJAs and those in Europe enjoy the lag a bit and see what fighting is like with 200+ ping and resources constantly downloading is like.
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Old 12-15-2013, 02:58 PM   #2
Rising_Cold
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i run around with 70 ping usually, i notice a big difference when i get 200 ping (issue from our side)
reaction is slower, when i cast a spell it takes about half a second/second before my char starts casting time
and I notice this because usually its almost instant, click 1 cast time of 1 begins

so when ur hugging a tree and its all done on reaction speed, that slight delay will make sure
your opponent is safe behind the tree again.

Still I find RO still playable at 200 ping, i start getting trouble and being frustrated when i get 500-1k
although at that time im prolly losing connection

(this game actually isnt all that ping sensitive.. just look at LoL..
whenever Im upset about ping I play or remember what LoL does with the same shift in ping )

And when the server is located in US other people will have bad ping so there is no perfect solution
Im sure you know it could be far worse, be happy with what you got
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Old 12-15-2013, 03:24 PM   #3
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I haven't tested this enough to know whether ping is an issue in such matters. On the other hand, weapon speed seems to be. Paddy/Penguin on his red archer could stand behind cover (a tree), move out, shoot me once, then move back, rinse & repeat .... the entire time I had him targetted, was directly facing him, didn't move at all, yet never fire off even one shot in return. I think the reason was that I was using a med. LB & he was using fast SB, but idk 4 sure. You'll have to ask him if so, but also, he being in Ireland, & me in rural'murika, his 'peng' has to be lower than mine. Does ping really make a difference in archer targetting & pre-fire delay like it does in position error for melee that warriors exploit by using spears? http://www.championsofregnum.com/for...rs#post1724295
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Old 12-16-2013, 08:40 AM   #4
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It's whoever has the fastest cs. While tree hugging, you generally try and slow or knock down your foe, but this requires firing off a spell. My lock stood no chance against another lock, but one with WM (15% cs passive?), and good cs gear. Funnily enough we were casting the SAME spells at the exact same time but his would always hit first. Usually beginning with meteor, of course. He managed to get soulkeeper and meteor in before I could slip around the other side of the tree.
I have watched some lock videos on these forums where they had over 300 ping and still managed to kill rock huggers, so I don't think the ping is that much of an issue. Unless it's really bad, then I must ask: Why do you play MMORPGs? :-D
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Old 12-16-2013, 08:42 AM   #5
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Well, lower ping is better in all forms of gameplay, so yeah it comes into play when a tree is involved. Most oftenly than not, when I am tree-hugging, the player sees me first before I see him (350ms normal ping for me), so even though I am moving behind cover of the tree, I'm still open for the one attacking me and so I still get hit with things even though I am behind the tree in my viewpoint. It sucks yeah, well but you still like to play the game, so no pain no gain. Don't think NGD have the resources to put a server everywhere.
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Old 12-16-2013, 09:59 AM   #6
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You get downloads despite having "update all resources at once" checked?

My take on it that technique and mind set of player matters at least as much, for example Zeph seeming laggy at times, seem to resist more than average, but he is quite defensive and have always excelled around trees, where Hepa not noticeably laggy but a little more offensive never was very successful tree hugging.

Personally i always go for broke, it seem to be possible to exploit with very high success rate despite my low ping and good fps.
It seem to me a mage that stand still and cast will have an advantage over a mage that is more offensive around a tree.

As for Archer shooting, there is smaller delay for moving and obvious delays for bow release, small movements and faster weapon, preferably with AS buffs would seem like the logical way to exploit it around a tree.
Also there are often faster cast if you shot first and "piggyback" the cast.
Seem like some old function have not been properly removed, despite that GCD system should have made them obsolete.

Small trees is imo better for game play, on the other hand it would gain huge advantage to archers over mages making stunning fist much more viable not to mention deadly. A mix of tree sizes would seem to be the best solution, alsius is cluttered with mainly huge trees now, which is damn shame.
Also less perfectly round trees would be a good way to add more randomness to tree hugging, make some roots stick out so just cant run round and round without getting caught.


US server would be cool, so we can enjoy your ridicules high ping resist rates.


This is just how i feel, may or may not be anything to it.

Last edited by pieceofmeat; 12-16-2013 at 10:28 AM.
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Old 12-16-2013, 10:51 AM   #7
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I dont play archers anymore but i also like to remember the angles matter a lot for shooting quickly around trees, you can actually find an angle where you bow is basically "cocked" and do small movement to release and shot quicker than your opponent if he is static and dont have the same kind of sweet spot.

Maybe some Archer could confirm, explain it better or take the piss out of me if im completely wrong.
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