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General discussion Topics related to various aspects of Champions of Regnum |
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11-10-2014, 09:26 PM | #1 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Massive TEST - Invasion System - Version 1.11
Final Changelog
Version 1.11 Gameplay - Invasions
Realm Balance Tweaks and Changes.
Dragon Wishes.
Miscellaneous - Bugfixing & Tweaking.
--- It's important to let you guys know that the vulneration times, as well as the relic ones are NOT final. These may vary in the final version if needed. AMUN Version 1.11 11/12/2014 AMUN updated! - Modified: Noble WM Quest now checks if the user has been logged in in another realm during the invasion attempt. If yes, doesn't grant the objective. Can be taken only once every two weeks. - Added: Premium item Melt Weapon. Allows to melt Magnanite weapons into ingots. Lvl 55 weapons result in 14 ingots, lvl 45 ones into 9 ingots. - Added: Notice for everyone around the building when a Relic Cage is opened. Notes: Fixed, owner realm of door not being able to cancel capture while vulnerable. Last edited by Frosk; 11-12-2014 at 03:56 PM. |
11-11-2014, 05:49 AM | #2 |
Initiate
Join Date: May 2013
Posts: 171
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For "Let there be drop" is it a continuous time span of 6 hours or does it work like the xp and drop boosts do? What percentage boost will it be to the drop chance?
How are you going to handle a player in the least populated realm hunting around enemy forts (gaining the war confidence boost?) Is the slowing of the relic carrier a fixed value (can't move faster than x) or can things like hotw/onslaught still be cast? Reducing the wmc for noble to 5k is going to mean less people buy the wmc boost - could this be applied to wish wmc aswell? Also if you apply this before my current boost is over on my marks I'll rage!!!
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11-11-2014, 07:14 AM | #3 |
Apprentice
Join Date: Jan 2011
Posts: 78
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I wanna try the new dragon wish
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Tanke Syrtis Knight |
11-11-2014, 08:12 AM | #4 |
Initiate
Join Date: Jan 2009
Location: New York
Posts: 227
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If you mean the scavenger gem... It's beautiful.
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Alsius or nothing |
11-11-2014, 08:51 AM | #5 |
Apprentice
Join Date: May 2011
Posts: 53
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this looks so good. can't wait for it to go live
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11-11-2014, 11:10 AM | #6 |
Master
Join Date: Jun 2011
Posts: 347
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One thing I didn't see in the changelog is of players(enemies) being ported enmasse out of inner realm post invasion end. I don't know if this is implemented but I have seen people talking about this thing, so not sure.
Everything else looks good. We are go for liftoff. |
11-11-2014, 04:48 PM | #7 | ||
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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Quote:
So, dear players, if you get spawn camped during invasion, remember, it is intentional. Quote:
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11-11-2014, 01:40 PM | #8 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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I'll reply in a simple way:
We thought of all that you mentioned. This system will evolve and has plenty of points in which it will do. You are predicting too much (not saying some points aren't possible). And this: This is completely wrong. The current relic system is one of the reasons the game is where it is now. How come you make a lot of effort to get a relic, store it somewhere and then, you login the next day to find out someone invaded with your effort but without you. The base of the new system is focused on solving that critical issue and built in a way that is becoming more and more configurable and modifiable. First versions surely wont be perfect, but we will be there to take notes and make it evolve.
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11-11-2014, 02:36 PM | #9 |
Initiate
Join Date: Mar 2013
Posts: 138
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I like everything except for the gate can't be capped by defenders. Most of the time capping the gate was an invaluable defense strategy when outnumbered - it breaks up the enemy zerg a bit and allows you some time to recap gems.
Having said that, I imagine now when invaded everyone will simply go to gems or to the road or to the noble. Might make defense easier, but also allows for loads of confusions 'arvanna guys?' 'no noob, go kors' 'killing noble now' 'tracks n of fis'. Before you could just ignore all of this and go to the gate. Then again, maybe not so bad. Makes having a really good party all the more important. Might promote teamwork - potentially exciting. |
11-11-2014, 03:35 PM | #10 |
Apprentice
Join Date: Feb 2009
Location: The Netherlands
Posts: 58
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I am a bit dissapointed that you didnt think of nerfing the GC (lvl 4 forts) or atleast place him inside the fort. It seems pretty easy to camp a fort as long as there is a gc. The least populated realm has trouble taking or retaking forts mainly because of the gc. I find that its important that taking a fort should be made easier, which results in more action and more balance between realms.
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Falco:Warlock
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