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Discusión general Utiliza este foro para conversar sobre varios aspectos de Champions of Regnum |
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08-16-2007, 06:59 PM | #1 |
Legend
Join Date: Mar 2006
Posts: 1,636
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Inestabilidad actual del cliente
Hola a todos,
Queremos comunicarles que estamos conscientes de los problemas que han surgido a raíz de la última versión. Desgraciadamente a veces se nos escapan ciertos problemas que en nuestro proceso interno de prueba no se hace evidente pero sí al ser probado por varios usuarios con diferente configuración de hardware. Estamos analizando esta situación y esperamos tener una solución pronto. Disculpen las molestias ocasionadas. Para aquel que desee ayudarnos: - Envien los archivos de error (dumps) al iniciar el cliente. - Traten de no abrir otras discusiones sobre cuelgues y utilicen esta misma para enviar toda información que pueda servir para poder reproducir el error (como y donde sucede, frecuencia, etc). Saludos
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niclam Last edited by niclam; 08-16-2007 at 07:18 PM. |
08-16-2007, 08:19 PM | #2 |
Initiate
Join Date: Oct 2006
Location: Paraná, Entre Rios, Argentina
Posts: 239
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Quiero dejar un par de comentarios:
Luego de la última actualización, (en mi caso particular):
La verdad que no entiendo, antes de la actualización el juego me andaba para atrás, se me hacía imposible, esto hizo que descanse un tiempito del Regnum. Pero ahora, mientras todo el mundo tiene problemas, yo no los tengo. ES REALMENTE EXTRAÑO. No se si este comentario está en el sitio indicado, si no lo está que sea automaticamente eliminado. Saludos
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Por la gloria de Alsius, por su expansión por la razón o por la fuerza Soy tu dolor, tu final, soy tu fantasma, nada queda, soy la pérdida de la esperanza y de tu fe. BAKUS, brujo malabarista de La Legión.............LORENTZ, cazador eternamente cazado
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08-16-2007, 08:21 PM | #3 |
Initiate
Join Date: May 2007
Posts: 194
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no tengo el conocimiento tecnico necesario para espresar el estado del juego en el momento del herror.
si no escrivo nada en el informe, este contiene otra informacion aparte?. les sirve? gracias. |
08-16-2007, 09:30 PM | #5 |
Banned
Join Date: Feb 2007
Location: Pues en mi casa ¬¬
Posts: 1,710
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por la parte mia los crases son seguidos continuamente cada 3 min un crash, cuando antes no me pasaba, el ping esta por las nubes, las lucecitas de los saves azules ahora no las veo, antes si.
la armadura se me bugea constantemente y se me ponen otras armaduras, por mi parte la skill de tirar en los guerreros no tira ni una vez al suelo.... por favor se me esta hacieno injugable en este ultimo dia |
08-16-2007, 09:59 PM | #6 |
Initiate
Join Date: Jun 2007
Posts: 121
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Archivo con:
-Dump del crash del Regnum-Online -Log del regnum online -Diag.txt con toda la info del Diag Este es el link para descargarlo. http://usuarios.arnet.com.ar/andresmc/dump.zip Cabe destacar que antes del parche era muy pero muy raro que crasheara 3 crashes como mucho en los meses que llevo jugando. Informacion del sistema: Code:
Processor Model : Intel(R) Pentium(R) M processor 1.60GHz Speed : 1.60GHz Performance Rating : PR1915 (estimated) Type : Mobile L2 On-board Cache : 2MB ECC Synchronous Write-Back (8-way, 64 byte line size) Mainboard Bus(es) : ISA PCI CardBus USB FireWire/1394 MP Support : No MP APIC : No System BIOS : AT/AT COMPATIBLE Total Memory : 502MB Chipset 1 Model : Hewlett-Packard Company ??? (2590) Front Side Bus Speed : 4x 100MHz (400MHz data rate) Video System Monitor/Panel : Monitor Plug and Play Adapter : Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family Physical Storage Devices Hard Disk : FUJITSU MHV2080AT PL CD-ROM/DVD : HL-DT-ST DVDRAM GSA-4082N CD-ROM/DVD : Generic DVD-ROM SCSI CdRom Device MultiMedia Device(s) Device : Conexant AC-Link Audio Communication Device(s) Device : AC97 Soft Data Fax Modem with SmartCP Operating System(s) Windows System : Microsoft Windows XP/2002 Professional (Win32 x86) 5.01.2600 (Service Pack 2) Code:
Renderer Information Manufacturer : Intel Video Adapter : Intel 915GM Version : 1.4.0 - Build 7.14.10.4764 Video Acceleration : Yes, Hardware ICD Multi-Texturing : 8 Unit(s) GL Extensions GL_ARB_depth_texture : Yes GL_ARB_fragment_program : Yes GL_ARB_multitexture : Yes GL_ARB_point_parameters : Yes GL_ARB_shadow : Yes GL_ARB_texture_border_clamp : Yes GL_ARB_texture_compression : Yes GL_ARB_texture_cube_map : Yes GL_ARB_texture_env_add : Yes GL_ARB_texture_env_combine : Yes GL_ARB_texture_env_dot3 : Yes GL_ARB_texture_env_crossbar : Yes GL_ARB_transpose_matrix : Yes GL_ARB_vertex_buffer_object : Yes GL_ARB_vertex_program : Yes GL_ARB_window_pos : Yes GL_EXT_abgr : Yes GL_EXT_bgra : Yes GL_EXT_blend_color : Yes GL_EXT_blend_func_separate : Yes GL_EXT_blend_minmax : Yes GL_EXT_blend_subtract : Yes GL_EXT_clip_volume_hint : Yes GL_EXT_compiled_vertex_array : Yes GL_EXT_cull_vertex : Yes GL_EXT_draw_range_elements : Yes GL_EXT_fog_coord : Yes GL_EXT_multi_draw_arrays : Yes GL_EXT_packed_pixels : Yes GL_EXT_rescale_normal : Yes GL_EXT_secondary_color : Yes GL_EXT_separate_specular_color : Yes GL_EXT_shadow_funcs : Yes GL_EXT_stencil_two_side : Yes GL_EXT_stencil_wrap : Yes GL_EXT_texture_compression_s3tc : Yes GL_EXT_texture_env_add : Yes GL_EXT_texture_env_combine : Yes GL_EXT_texture_filter_anisotropic : Yes GL_EXT_texture3D : Yes GL_3DFX_texture_compression_FXT1 : Yes GL_IBM_texture_mirrored_repeat : Yes GL_NV_blend_square : Yes GL_NV_texgen_reflection : Yes GL_SGIS_generate_mipmap : Yes GL_WIN_swap_hint : Yes Texture Support Maximum Texture Size : 2048x2048 Anti-Aliasing Support Point Min/Max Anti-Alias Range : 0.50 / 10.00 Point Anti-Alias Granularity : 0.13 Line Width Min/Max Anti-Alias Range : 0.50 / 7.50 Line Width Anti-Alias Granularity : 0.50 Last edited by LoBoNeGrO; 08-16-2007 at 10:25 PM. |
08-16-2007, 10:01 PM | #7 |
Initiate
Join Date: Jun 2007
Posts: 121
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Informacion Direct3D:
Code:
Interface Supports Direct3D v7 (DX7) : Yes Rendering Depth : 32-bit Maximum Z-Buffer Depth : 24-bit Minimum Texture Size : 1x1 Maximum Texture Size : 2048x2048 Maximum Texture Aspect Ratio : 2048 Maximum Texture Blend Stages : 4 Device Colour Model Model : Full RGB Driver Clipping Capabilities Supports 3D Clipping : Yes Maximum Clipping Planes : 6 Device Capabilities Hardware Scene Rasterisation : Yes Hardware Transform & Light : No Supports Draw Primitives : Yes Supports Extended Draw Primitives : Yes Can Render After Flip : Yes Can Texture from System to AGP Memory : No Floating Point Vertex Data : Yes Needs Data Sorted in Descreasing Depth : No Needs Data Sorted in Increasing Depth : No Needs Data Sorted Exactly : No System Memory Execute Buffers : Yes Video Memory Execute Buffers : No Textures in System Memory : No Textures in AGP Memory : No Textures in Video Memory : Yes Separate Texture Memories : No System Memory Vertex Buffers : Yes Video Memory Vertex Buffers : No Light Capabilities Model : Full RGB Maximum Lights Supported : 4294967295 Line General Capabilities OpenGL Compliant Device : No Counter-Clockwise Culling : No Clockwise Triangle Culling : No No Triangle Culling Support : No Complex Line Pattern Structure : No Bitmask of Colour Planes : No Enable/Disable Z-Buffer Modifications : Yes Line Raster Capabilities Anisotropic Filtering : Yes Edge Anti-Aliasing : No Sort Independent Anti-Aliasing : No Dithering : Yes Fog by Range : No Fog by Table : Yes Fog by Light-Alpha-Interpolate : Yes Mip-map LOD Bias Adjustments : Yes Patterned Drawing : No New Raster Operations : No Transparency by Stippling : No Sort Independent Translucency : No Full Sub-Pixel Accuracy : Yes X-axis Sub-Pixel Accuracy : No XOR Operations : No W-buffer Depth : No W-based Fog : Yes Z-bias Values : Yes Sort Independent Z-buffer : No Z-based Fog : Yes Z-test Operations : No Line Z-Buffer Comparison Functions Supports Always (True) : Yes Supports Never (False) : Yes Supports Equal : Yes Supports Not Equal : Yes Supports Greater : Yes Supports Greater or Equal : Yes Supports Less : Yes Supports Less or Equal : Yes Line Source-Blending Capabilities Overwrite Destination if Alpha Normal : Yes Overwrite Destination if Alpha Inverted : Yes Destination Alpha Factor : Yes Destination Colour Factor : Yes Invert Destination Alpha Factor : Yes Invert Destination Colour Factor : Yes Source Alpha Factor : Yes Source Alpha Saturation : Yes Source Colour Factor : Yes Invert Source Alpha Factor : Yes Invert Source Colour Factor : Yes One-All Factor : Yes Zero-All Factor : Yes Line Destination-Blending Capabilities Overwrite Destination if Alpha Normal : No Overwrite Destination if Alpha Inverted : No Destination Alpha Factor : Yes Destination Colour Factor : Yes Invert Destination Alpha Factor : Yes Invert Destination Colour Factor : Yes Source Alpha Factor : Yes Source Alpha Saturation : Yes Source Colour Factor : Yes Invert Source Alpha Factor : Yes Invert Source Colour Factor : Yes One-All Factor : Yes Zero-All Factor : Yes Line Alpha-test Comparison Functions Supports Always (True) : Yes Supports Never (False) : Yes Supports Equal : Yes Supports Not Equal : Yes Supports Greater : Yes Supports Greater or Equal : Yes Supports Less : Yes Supports Less or Equal : Yes Line Shading Capabilities Alpha Flat Blending : Yes Alpha Flat Stippled Transparency : No Alpha Gouraud Blending : Yes Alpha Gouraud Stippled Transparency : No Alpha Phong Blending : No Alpha Phong Stippled Transparency : No Monochrome Flat Shading : No RGB Flat Shading : Yes Monochrome Gouraud Shading : No RGB Gouraud Shading : Yes Monochrome Phong Shading : No RGB Phong Shading : No Flat Fog : Yes Gouraud Fog : Yes Phong Fog : No Monochrome Specular Flat Highlights : No RGB Specular Flat Highlights : Yes Monochrome Specular Gouraud Highlights : No RGB Specular Gouraud Highlights : Yes Monochrome Specular Phong Highlights : No RGB Specular Phong Highlights : No Line Texture-Mapping Capabilities Supports Alpha Channel : Yes Supports Alpha Palettised : No Supports Alpha-blended Colour Key : Yes Supports Cube Mapping : Yes Border Texture Mapping : Yes Supports Perspective Correction : Yes Power of 2 Dimensions Only : Yes Conditional non Power of 2 Dimensions : Yes Square Textures Only : No Supports Projections : No Supports Transparency : Yes Texture Index not Scaled by Size : Yes Line Texture-Filtering Capabilities Linear : Yes Linear+Interpolation : Yes Linear+Appropriate : Yes Nearest : Yes Nearest+Interpolation : Yes Nearest+Appropriate : Yes Flat Cubic Magnification : No Gaussian Cubic Magnification : No Anisotropic Magnification : Yes Bilinear Interpolation Magnification : Yes Point-sampling Magnification : Yes Anisotropic Minification : Yes Bilinear Interpolation Minification : Yes Point-sampling Minification : Yes Trilinear Interpolation for Mip-maps : Yes Point-sampling for Mip-maps : Yes Line Texture-Blending Capabilities Copy Mode : Yes Decal Mode : Yes Decal-Alpha Mode : Yes Decal-Mask Mode : No Modulate Mode : Yes Modulate-Alpha Mode : Yes Modulate-Mask Mode : No Line Texture-Addressing Capabilities Clamp Texture to Address : Yes Mirror Texture to Address : Yes Wrap Texture to Address : Yes Coordinates to Border Colour : Yes Independent U & V Texture Coordinates : Yes Triangle General Capabilities OpenGL Compliant Device : No Counter-Clockwise Culling : Yes Clockwise Triangle Culling : Yes No Triangle Culling Support : Yes Complex Line Pattern Structure : No Bitmask of Colour Planes : No Enable/Disable Z-Buffer Modifications : Yes Triangle Raster Capabilities Anisotropic Filtering : Yes Edge Anti-Aliasing : No Sort Independent Anti-Aliasing : No Dithering : Yes Fog by Range : No Fog by Table : Yes Fog by Light-Alpha-Interpolate : Yes Mip-map LOD Bias Adjustments : Yes Patterned Drawing : No New Raster Operations : No Transparency by Stippling : No Sort Independent Translucency : No Full Sub-Pixel Accuracy : Yes X-axis Sub-Pixel Accuracy : No XOR Operations : No W-buffer Depth : No W-based Fog : Yes Z-bias Values : Yes Sort Independent Z-buffer : No Z-based Fog : Yes Z-test Operations : No Triangle Z-Buffer Comparison Functions Supports Always (True) : Yes Supports Never (False) : Yes Supports Equal : Yes Supports Not Equal : Yes Supports Greater : Yes Supports Greater or Equal : Yes Supports Less : Yes Supports Less or Equal : Yes Triangle Source-Blending Capabilities Overwrite Destination if Alpha Normal : Yes Overwrite Destination if Alpha Inverted : Yes Destination Alpha Factor : Yes Destination Colour Factor : Yes Invert Destination Alpha Factor : Yes Invert Destination Colour Factor : Yes Source Alpha Factor : Yes Source Alpha Saturation : Yes Source Colour Factor : Yes Invert Source Alpha Factor : Yes Invert Source Colour Factor : Yes One-All Factor : Yes Zero-All Factor : Yes Triangle Destination-Blending Capabilities Overwrite Destination if Alpha Normal : No Overwrite Destination if Alpha Inverted : No Destination Alpha Factor : Yes Destination Colour Factor : Yes Invert Destination Alpha Factor : Yes Invert Destination Colour Factor : Yes Source Alpha Factor : Yes Source Alpha Saturation : Yes Source Colour Factor : Yes Invert Source Alpha Factor : Yes Invert Source Colour Factor : Yes One-All Factor : Yes Zero-All Factor : Yes Triangle Alpha-test Comparison Functions Supports Always (True) : Yes Supports Never (False) : Yes Supports Equal : Yes Supports Not Equal : Yes Supports Greater : Yes Supports Greater or Equal : Yes Supports Less : Yes Supports Less or Equal : Yes Triangle Shading Capabilities Alpha Flat Blending : Yes Alpha Flat Stippled Transparency : No Alpha Gouraud Blending : Yes Alpha Gouraud Stippled Transparency : No Alpha Phong Blending : No Alpha Phong Stippled Transparency : No Monochrome Flat Shading : No RGB Flat Shading : Yes Monochrome Gouraud Shading : No RGB Gouraud Shading : Yes Monochrome Phong Shading : No RGB Phong Shading : No Flat Fog : Yes Gouraud Fog : Yes Phong Fog : No Monochrome Specular Flat Highlights : No RGB Specular Flat Highlights : Yes Monochrome Specular Gouraud Highlights : No RGB Specular Gouraud Highlights : Yes Monochrome Specular Phong Highlights : No RGB Specular Phong Highlights : No Triangle Texture-Mapping Capabilities Supports Alpha Channel : Yes Supports Alpha Palettised : No Supports Alpha-blended Colour Key : Yes Supports Cube Mapping : Yes Border Texture Mapping : Yes Supports Perspective Correction : Yes Power of 2 Dimensions Only : Yes Conditional non Power of 2 Dimensions : Yes Square Textures Only : No Supports Projections : No Supports Transparency : Yes Texture Index not Scaled by Size : Yes Triangle Texture-Filtering Capabilities Linear : Yes Linear+Interpolation : Yes Linear+Appropriate : Yes Nearest : Yes Nearest+Interpolation : Yes Nearest+Appropriate : Yes Flat Cubic Magnification : No Gaussian Cubic Magnification : No Anisotropic Magnification : Yes Bilinear Interpolation Magnification : Yes Point-sampling Magnification : Yes Anisotropic Minification : Yes Bilinear Interpolation Minification : Yes Point-sampling Minification : Yes Trilinear Interpolation for Mip-maps : Yes Point-sampling for Mip-maps : Yes Triangle Texture-Blending Capabilities Copy Mode : Yes Decal Mode : Yes Decal-Alpha Mode : Yes Decal-Mask Mode : No Modulate Mode : Yes Modulate-Alpha Mode : Yes Modulate-Mask Mode : No Triangle Texture-Addressing Capabilities Clamp Texture to Address : Yes Mirror Texture to Address : Yes Wrap Texture to Address : Yes Coordinates to Border Colour : Yes Independent U & V Texture Coordinates : Yes Stencil-Buffer Operations Supports Decrement : Yes Supports Decrement Saturate : Yes Supports Increment : Yes Supports Increment Saturate : Yes Supports Invert : Yes Supports Keep : Yes Supports Replace : Yes Supports Zero : Yes Texture Blending Operations Add Components : Yes Add Components Signed : Yes Add Components Signed 2x : Yes Add Components and Smooth : Yes Subtract Components : Yes Blend Current Alpha : Yes Blend Diffuse Alpha : Yes Blend Factor Alpha : Yes Blend Texture Alpha : Yes Blend Texture Pre-Multiplied Alpha : Yes Per-Pixel Bump Environment Mapping : Yes Per-Pixel Bump Env Mapping/w Luminance : Yes Dot Product of Components : Yes Modulate (Multiply) Components : Yes Modulate Components 2x : Yes Modulate Components 4x : Yes Pre-Modulate Components : Yes Modulate Colour with Alpha : Yes Modulate Colour with Inverse Alpha : Yes Modulate then Add Alpha : Yes Modulate then Add Inverse Alpha : Yes Supports Disable : Yes Supports Select Argument 1 : Yes Supports Select Argument 2 : Yes Vertex Processing Capabilities Can Generate Texture Coordinates : Yes Selectable Vertex Colour Sources : Yes Supports Vertex Fog : Yes Supports Directional Lights : Yes Supports Positional Lights : Yes Prefer Not Stripped Elements : Yes Maximum Vertex Blend Matrices : 4 Texture Formats 16-bit 565 : RGB 16-bit 5551 : APix RGB 16-bit 4444 : APix RGB 32-bit 888 : RGB 32-bit 8888 : APix RGB 16-bit 8008 : APix Lum 8-bit 800 : Lum 8-bit : A 8-bit 4004 : APix Lum 16-bit 880 : BumpMap 16-bit 556 : BumpLum BumpMap 32-bit 888 : BumpLum BumpMap |
08-16-2007, 09:48 PM | #8 |
Initiate
Join Date: Apr 2007
Location: Buenos Aires - Argentina
Posts: 150
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Perdon, lo habia posteado en otra seccion y luego vi esta, les dejo el post aca tmb. Espero ke les sirva.............
Bueno es sabido ke desde ke se actualizo el juego todos crasheamos cada 5/10 minutos, pero ahora es decir desde hoy, y esto me paso con tres computadoras diferentes, me tira el siguiente error: ************************************************** ******** La instruccion en "0x7c920f2b" hace referencia a la memoria en "0x74656578". La memoria no se puede "read".************************************************** **** El error esta copiado tal cual aparece en el mensaje. Espero ke sirva para que encuentren lo que esta funcionando mal. Tambien vale aclarar que ahora cuando crasheas podes volver a entrar enseguida, el pj no keda conectado como antes, y noto bastante menos lag. Una de cal y una de arena................ Jakka |
08-16-2007, 10:46 PM | #9 | |
Count
Join Date: Jan 2007
Posts: 1,321
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Quote:
En el primer caso me parece que siempre pone el mismo mensaje (si el RO crashea, por la causa que sea). En mi caso ayer crasheaba bastante (con errores de todo tipo), mientras que hoy la situación fue aceptable (algún crash, pero nada fuera de lo habitual). P.D. Disculpen mi ignorancia.
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Zelgg, masoca a tiempo parcial. Paz y amor en el foro e infinidad de guerras dentro del RO. |
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08-16-2007, 11:05 PM | #10 | |
Initiate
Join Date: Jun 2007
Posts: 121
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Quote:
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