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Old 07-29-2017, 07:01 PM   #1
Hollow-Ichigo
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It's a great addition which will, I'm sure be improved as time goes on.

The only issue is that players get it as soon as they log on. Why not make it obtainable after being online for 30 mins to an hour. Would encourage people to stay online, instead of logging on and off within a minute.
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Old 07-29-2017, 08:26 PM   #2
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Or after they have completed a specific action like taking 2 forts or killing 20 enemys
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Old 08-17-2017, 12:48 PM   #3
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Or after they have completed a specific action like taking 2 forts or killing 20 enemys
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Originally Posted by Adrian View Post
The reward is to get people to enter the game. If there is something worth staying for, they will.

Maybe you can add this and have the immediate login rewards. Would mean I have something to do after I logged in and got my first reward. Thats what I would then stay for
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Old 07-30-2017, 07:44 AM   #4
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We don't want to encourage fort camping and farming the weaker again, do we? ^^

I agree that giving a reward right after you've logged in is dumb, you should do something for it!

Enemies aren't there all time to complete the task of killing them, mobs, treasures, rocks are. Try to use what you have.

Killing normal mobs would be too boring, but we already have leader mobs, lower their HP and add even new ones / upgrade already existing normal mobs to leaders, suitable for players lv starting from lv30 right until lv60.
Imo it's more than enough to enable only a few ones for each 5 lv, so lv 30-35-40-45 etc., you can make them challenging too so you may need one or two ally (or enemy > hint*hint*> open field fight > whining for allies in realm chat for help > generating fort wars > more invasion ) as well to take them down.
Give tasks for killing 10-15 of them, you can use the realm task table for it, you also could add some collecting tasks for those who would choose something else than fighting, like : find 10 treasures / rock / mag, or collect some crafting material suitable for your lv, that way you could even improve your power sources, so I'd find it useful as well
Just a few ideas.

PS: giving gold as a log-in reward isn't really tempting, since gold has not that much of a use yet, still. Maybe it'll change in the future.
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Old 07-30-2017, 12:08 PM   #5
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why complain it should be this or should be that.

why not just accept it for what it is and get on with playing.making the player perform certain actions or a time frame,is just a stupid idea no offence intended.

its a bonus plain and simple.a reward for playing the game.

you guys make it sound like its a quest,its not.
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Old 07-30-2017, 06:03 PM   #6
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Quote:
Originally Posted by Dumberest View Post
why complain it should be this or should be that.

why not just accept it for what it is and get on with playing.making the player perform certain actions or a time frame,is just a stupid idea no offence intended.

its a bonus plain and simple.a reward for playing the game.

you guys make it sound like its a quest,its not.
What's your point? It's a simple suggestion to keep people online. Take it easy.
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Old 07-31-2017, 01:46 PM   #7
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Quote:
Originally Posted by Hollow-Ichigo View Post
What's your point? It's a simple suggestion to keep people online. Take it easy.
Methinks "Take it easy" IS the current plan. Log in, net the reward. If there are not already enough reasons to stay & play atm, then a lil' gold, mags, etc won't be nearly enough incentive to really encourage those otherwise inclined to actually do so, right? (stands to reason) Making the log-in reward into some kind of lengthier quest/endeavor, & most who've come back recently just won't even bother to log in to start with, & that more-than-kinda' defeats the intended purpose. "Get them on" is the plan, but keeping them on? .... NGD's game, RO-gameplay & the online-playerbase has to do this end of it all by itself. It either can, does & will, or it won't ... it is what it is ... & will be what it will be ... end-of-story.

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