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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Initiate
![]() ![]() Join Date: Apr 2008
Location: Delaware USA
Posts: 211
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I've looked around to try and find the right place for this topic if it's not for General Discussion it can be moved.
but anyway here is my question. after the long years of my banned I have never given up on regnum online this game was one of the first online games I played when I started online video gaming and I have been keeping a watch on it development progress and one of the biggest concerns I have is the speed of which new content and changes are added to the game. its a lot slower compared to many other online games on the market and I'm hoping if NGD could tell me why? I'm simply asking what seems as an important question if the devs don't want to answer they can delete this post. |
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#2 |
Initiate
![]() ![]() Join Date: Apr 2014
Posts: 108
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I am quite sure the reason behind it is the small amount of people fully dedicated to Regnum Online. NGD is a big company, don't get me wrong, but those at RO are just a few.
Kind Regards. |
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#3 | |
Banned
![]() ![]() ![]() ![]() Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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#4 |
Master
![]() ![]() ![]() Join Date: Sep 2008
Location: Stockholm
Posts: 541
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I think the art work behind RO is amazing, and it's a very valuable asset.
What NGD could try is porting some of that content into existing proprietary engines like Unity or Unreal. It would be nice if engine would support GNU/Linux. By leveraging engine maintenance to some other company, players would benefit from code always having latest up to date with recent technology graphics, that uses most optimal OpenGL/Vulkan calls. Engine bugs would be fixed by external company, while NGD could focus all efforts at adding content in a much simpler way than it is possible with custom engine. These proprietary engines have tools that are clickable and require very little or no coding at all to add advanced content. Of course its a learning curve, but they have already some experience with other game TimeWatch. I think it's an option worth considering, because these days only very big players can afford maintaining their own engine. And it's much more cost efficient to re-use existing engine. At least it's worth investigating. RO switched engine once already. |
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#5 |
Apprentice
![]() Join Date: Jul 2011
Location: Germany
Posts: 99
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They just updated the old engine, not switched it to a completly new one.
And that was when there were still more then two people coding on the game. I can only imagine that recoding the whole game for another engine is not something that can be done easily. |
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#6 | |
Pledge
Join Date: Sep 2018
Posts: 27
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It would not be a trivial task to convert the code to any other engine. It could be done -- but the cost/benefit ratio is relatively high. |
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