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Questions to the Community Guides and how-to play threads posted by other users |
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09-07-2007, 03:00 PM | #1 |
Master
Join Date: Dec 2006
Location: Israel - The safest place on earth !
Posts: 379
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What the new skills do ?
The client was updated today : http://www.regnumonline.com.ar/index...subsec=4&cl=20
there are some changes that I couldn't yet try out. 1. what is that blood drinker (conj) ? 2. what is dirty fighting (archer) ? 3. what is Escapist (archer) ? 4. what is Confuse (archer) ? 5. Darkness (warlock) ? 6. anything else I missed ? What are all of those skills do ? |
09-07-2007, 03:47 PM | #2 | |
Master
Join Date: Mar 2007
Location: Stockholm, Sweden
Posts: 341
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Quote:
Blood drinker is a spell that allows the summon to get health back by its dmg. All it does is give the summon back a portion of the dmg as health.
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Hollowpoint - Conjurer - RA Omnislash - knight Yoda - Barb - Horus My MMORPG Is put on a hold for a unknown period of time |
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09-07-2007, 04:26 PM | #3 |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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Escapist, as far as I'm aware, gives you a speed boost whenever an enemy player comes too close to you. The major downside to it, IMO, is that it has a relatively short duration (can't remember the exact numbers right now) so you have to time it really good and cast it pre-emptively when the enemy is about to catch you. I haven't been able to test it since the only time I ever increased my evasion high enough to get that spell was in the experimental server and there weren't any enemy around to chase me :P
In short, it's a good spell to have if you love surviving more than you love hurting people. I would love to see how it works when a barb tries to run you down - onslaught vs escapist Edit: Just had a look into it in the experimental, you get +40% speed boost with a cooldown of 90. At lvl1 the duration is 20 sec, lvl5 up to 60. Probably not worth advancing further than lvl3 (40 sec). The best part about it is that even at lvl5 it only consumes 135 mana! Sonavugun! Last edited by amade; 09-07-2007 at 04:56 PM. |
09-07-2007, 04:42 PM | #4 |
Initiate
Join Date: Aug 2007
Posts: 218
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Darkness (replaced death stench) :
The objective can not be target of positive spells. second necromancy spell.
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Brammie |
09-07-2007, 10:15 PM | #5 | ||
Count
Join Date: Jun 2007
Posts: 1,246
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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09-08-2007, 12:48 AM | #6 |
Apprentice
Join Date: Aug 2007
Posts: 72
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Does anyone know if Dispell Magic can remove Darkness?
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09-08-2007, 01:01 AM | #7 |
Initiate
Join Date: Jan 2007
Posts: 235
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Also, let's say you have escapist lvl 3, which is 40 seconds. An enemy comes in range, so you get 40% boost for 5 seconds. After that occurs, is it possible for it to turn on again during that 40 seconds? Maybe if another enemy comes in range?
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09-07-2007, 05:18 PM | #8 | |
Count
Join Date: Dec 2006
Location: Germany
Posts: 1,655
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2. dirty fighting increases low range damage with the price of -50% range 3. what amade wrote isnt 100% correct. The spell always gives a speed boost for 5 seconds when an enemy comes near. but they spell duration itself extends with higher lvl. I havent tested it myself, but that is what the description says. 4. enemy cannot cast non-damaging powers. So he cant cast buffs or heals. was bugged before. Also wasnt able to test it yet. 5. darkness disables the enemy to recieve buffs or heals or selfheal/-buff. It actually behaves like the bugged divine intervention. 6. maybe |
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09-07-2007, 05:32 PM | #9 | |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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I still can't find anyone suitable on the experimental to help me test it out |
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09-08-2007, 09:17 PM | #10 | |
Count
Join Date: Dec 2006
Location: Germany
Posts: 1,655
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