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Old 11-09-2007, 06:07 PM   #1
padreigh
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Post Hunter: Pet-Tree: Training: bugged?

Just asked me if it works as it should. When capturing a new pet it gains a green number on his head, depending on powerlvl of training (1-4) it gives +5/+10/+15/+20. I am under the impression mob doesnt get +5% but only +5HP when you capture it, if i let it fight against same type of mob, outcomes are always quite close, not as if one got +20%hp. Anybody seen different?
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Old 11-09-2007, 10:25 PM   #2
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Agreed, it seems like the +5% hp passive boost only gives 5 Hitpoints.

Clearly, that's a problem.
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Old 11-10-2007, 12:44 AM   #3
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I haven't noticed this as of yet, but i'll be sure to take notice next time ... thanks for the heads up
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Old 11-10-2007, 12:52 AM   #4
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Quote:
Originally Posted by Valorius
Agreed, it seems like the +5% hp passive boost only gives 5 Hitpoints.

Clearly, that's a problem.
yes thats the problem and that happens with summons too AFAIK.
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko-
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Old 11-10-2007, 08:54 AM   #5
mann2411
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yeah i noticed this the other day kinda stupid and makes you wanna choose the armor rather than the hitpoints i mean +20 is 1/20 of a hit
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Old 11-10-2007, 08:41 PM   #6
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Quote:
Originally Posted by padreigh
Just asked me if it works as it should. When capturing a new pet it gains a green number on his head, depending on powerlvl of training (1-4) it gives +5/+10/+15/+20. I am under the impression mob doesnt get +5% but only +5HP when you capture it, if i let it fight against same type of mob, outcomes are always quite close, not as if one got +20%hp. Anybody seen different?
Mhm i remember times where it worked correctly. Temporary i had it at lvl5 . It added way more then 20 health points.
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