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Old 01-18-2008, 12:39 AM   #1
NightTwix
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vital surrender

ok im fed up with the conjurer spell Vital Surrender.

For those who dont know the spell: The conjurer sacrifices his his life (he appears at the save) and revives in return a certain amount of dead allies (depending on the lvl of the spell).

Its in the game for some months now and i cant recall any situation where this spell was of any use. conjurers are the last men standing anyway and when a fight is lost it makes NO SENSE AT ALL to revive a few remaining fellows.
On the other hand me and a lot of other people died unnecessary because a conjurer casted it.
You lie there and watch the battle and suddenly you are back up in the middle of a gazillion enemies just to give them rp once again!
Without the conj to heal you.

This spell is of no practical use, its only a cheap escapespell for egoistic conjurers

I want to emphasize this: This is a hostile spell! And it has to go!
There is also no way to tune it to make it better. Its broken by design.

and its not the first time i complain about it and im not the only one:
http://www.regnumonlinegame.com/foru...ital+surrender
http://www.regnumonlinegame.com/foru...ital+surrender
http://www.regnumonlinegame.com/foru...ital+surrender
http://www.regnumonlinegame.com/foru...ital+surrender

in other news: this spell is bugged
1) it doesnt give a message in the logfile. maybe thats good cause i would bite the conjurers head off, if i find out who uses it all the time
2) it has an immense range. sometimes i lie very far off from any conj or fort and i still get back up on my feet by this spell
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Old 01-18-2008, 03:31 AM   #2
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I agree....but which spell did it replace in the first place? I forgot.
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Old 01-18-2008, 03:33 AM   #3
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Hey NT,

The best use of vital surrender to screw your freinds is in the pozo. Have a bunch of your freinds jump in after and elf. Kill the elf and then click die. The conjurer waits until someone is dead and then clicks vital surrender. Now you are rezzed again in the bottom of the hole and forced to suicide again. Now after you die the second time you get the added benefit of 10% necro and the conjurer got away with zero becasue they died "helping" their freinds...

Yes, that has happened to me more than once!
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Old 01-18-2008, 03:43 AM   #4
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Quote:
Originally Posted by ByteMe
Hey NT,

The best use of vital surrender to screw your freinds is in the pozo. Have a bunch of your freinds jump in after and elf. Kill the elf and then click die. The conjurer waits until someone is dead and then clicks vital surrender. Now you are rezzed again in the bottom of the hole and forced to suicide again. Now after you die the second time you get the added benefit of 10% necro and the conjurer got away with zero becasue they died "helping" their freinds...

Yes, that has happened to me more than once!
LOL

Anyway, there should be an option one whether or not you are rezzed by it.
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Old 01-18-2008, 10:29 AM   #5
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Quote:
Originally Posted by Necrovarus
LOL

Anyway, there should be an option one whether or not you are rezzed by it.
Yes this would solve the problem i think.
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Old 01-18-2008, 02:17 PM   #6
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For me the problem is up to the conjuror using this spell after all regnum is about playing as a team. If they want to do that at the end of a battle it's really bad for your team and you have to suffer of it.

I already experienced a vital surrender reviving at samal, it was oh my god why didn't i click on the rez button before.
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Old 01-18-2008, 02:23 PM   #7
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Each time you are rezzed, there should be a pop-up menu you have 10s to answer:

"xxxx tries to revive you with (Spell, Level)
Benefits: (hp, buffs given)

Accept / Refuse"

As for Vital Surrender, it did help me ONCE and yet we couldn't win (but I killed 3-4 before dying again). But I do agree this spell sucks and is seriously flawed, I had a replacement proposal: (180s cooldown) Heal Ally area 10, 450-550 mana, in exchange leaves the conjurer with 1 HP, can be cast IN Sanctuary. (value by levels same as Heal Ally)
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Old 01-18-2008, 04:20 AM   #8
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Lightbulb Vital Surrender

Vital Surrender: Vital surrender is working correctly, you dont have to have someone selected. We will add a messenge informing of who was revived. For the moment it wont suffer ajustments. Maybe more ahead in the development.

Regards
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Old 01-18-2008, 05:40 AM   #9
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wow i never knew that rps were so precious to some that they dont even want to try anymore in case of (not losing rps) but letting others gain rps
so theres a few times when its been useless if theres one time when it is useful then itll be a half decent spell course your not gonna know that if you dont try when you get rezzed
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Old 01-18-2008, 07:12 AM   #10
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Quote:
Originally Posted by mann2411
wow i never knew that rps were so precious to some that they dont even want to try anymore in case of (not losing rps) but letting others gain rps
so theres a few times when its been useless if theres one time when it is useful then itll be a half decent spell course your not gonna know that if you dont try when you get rezzed
Vital Surrender is often used as an escape for some conjus when the situation looks bad. It's not the fact that the rezzed people give away rp again, it's that the conj is selfish.
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