|
|
General discussion Topics related to various aspects of Champions of Regnum |
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: Germany
Posts: 1,655
![]() |
vital surrender
ok im fed up with the conjurer spell Vital Surrender.
For those who dont know the spell: The conjurer sacrifices his his life (he appears at the save) and revives in return a certain amount of dead allies (depending on the lvl of the spell). Its in the game for some months now and i cant recall any situation where this spell was of any use. conjurers are the last men standing anyway and when a fight is lost it makes NO SENSE AT ALL to revive a few remaining fellows. On the other hand me and a lot of other people died unnecessary because a conjurer casted it. You lie there and watch the battle and suddenly you are back up in the middle of a gazillion enemies just to give them rp once again! Without the conj to heal you. This spell is of no practical use, its only a cheap escapespell for egoistic conjurers I want to emphasize this: This is a hostile spell! And it has to go! There is also no way to tune it to make it better. Its broken by design. and its not the first time i complain about it and im not the only one: http://www.regnumonlinegame.com/foru...ital+surrender http://www.regnumonlinegame.com/foru...ital+surrender http://www.regnumonlinegame.com/foru...ital+surrender http://www.regnumonlinegame.com/foru...ital+surrender in other news: this spell is bugged 1) it doesnt give a message in the logfile. maybe thats good cause i would bite the conjurers head off, if i find out who uses it all the time 2) it has an immense range. sometimes i lie very far off from any conj or fort and i still get back up on my feet by this spell |
![]() |
![]() |
![]() |
#2 |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
![]() |
![]()
I agree....but which spell did it replace in the first place? I forgot.
|
![]() |
![]() |
![]() |
#3 |
Master
![]() ![]() ![]() Join Date: Jul 2007
Posts: 423
![]() |
![]()
Hey NT,
The best use of vital surrender to screw your freinds is in the pozo. Have a bunch of your freinds jump in after and elf. Kill the elf and then click die. The conjurer waits until someone is dead and then clicks vital surrender. Now you are rezzed again in the bottom of the hole and forced to suicide again. Now after you die the second time you get the added benefit of 10% necro and the conjurer got away with zero becasue they died "helping" their freinds... Yes, that has happened to me more than once! |
![]() |
![]() |
![]() |
#4 | |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
![]() |
![]() Quote:
Anyway, there should be an option one whether or not you are rezzed by it. |
|
![]() |
![]() |
![]() |
#5 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: England
Posts: 1,300
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
![]() |
![]()
For me the problem is up to the conjuror using this spell after all regnum is about playing as a team. If they want to do that at the end of a battle it's really bad for your team and you have to suffer of it.
I already experienced a vital surrender reviving at samal, it was oh my god why didn't i click on the rez button before.
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
|
![]() |
![]() |
![]() |
#7 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: France
Posts: 1,416
![]() |
![]()
Each time you are rezzed, there should be a pop-up menu you have 10s to answer:
"xxxx tries to revive you with (Spell, Level) Benefits: (hp, buffs given) Accept / Refuse" As for Vital Surrender, it did help me ONCE and yet we couldn't win (but I killed 3-4 before dying again). But I do agree this spell sucks and is seriously flawed, I had a replacement proposal: (180s cooldown) Heal Ally area 10, 450-550 mana, in exchange leaves the conjurer with 1 HP, can be cast IN Sanctuary. (value by levels same as Heal Ally)
__________________
![]() |
![]() |
![]() |
![]() |
#8 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Posts: 1,544
![]() ![]() |
![]()
Vital Surrender: Vital surrender is working correctly, you dont have to have someone selected. We will add a messenge informing of who was revived. For the moment it wont suffer ajustments. Maybe more ahead in the development.
Regards |
![]() |
![]() |
![]() |
#9 |
Baron
![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Australia
Posts: 699
![]() |
![]()
wow i never knew that rps were so precious to some that they dont even want to try anymore in case of (not losing rps) but letting others gain rps
so theres a few times when its been useless if theres one time when it is useful then itll be a half decent spell course your not gonna know that if you dont try when you get rezzed ![]()
__________________
Brad - after a year of not playing I have no idea how to play my character, no clue what's going on and have to ask questions every few minutes.... I am the born again noob. |
![]() |
![]() |
![]() |
#10 | |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|