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Old 03-10-2008, 10:00 PM   #1
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Default Serious out-of-balance with hunters

All - I posted this - please read if you get a chance and post your comments. NGD really needs to do something soon or many people will leave.

http://www.regnumonline.com.ar/forum...ewpost&t=20473
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Old 03-10-2008, 11:08 PM   #2
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well, as far as i'm concerned i can't see why a spell should be canceled by hits or other spells hits (other than dizzy spells of course). i find this really annoying and unfair.
but if it's the only thing that can be done to prevent people from leaving the game, i won't mind.

as for not being able to cast camo under SotW, i don't think it's a good idea. if they start doing this, then why not ask for barbarians not being able to to cast areas under unstoppable madness and same with knights and army of one...

before the update it was already very hard to catch hunters with maxed evasion. camo wasn't canceled by hits and casting time was shorter. and archers could cast spells while under SotW.

i think the lag makes people leave the game. i don't think they should leave because of hunters. hunters are really harder to catch than they used to be, they're just... different.

Last edited by Reuhman; 03-10-2008 at 11:24 PM.
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Old 03-10-2008, 11:11 PM   #3
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I don't how this will make people leave?

And you guys call me the the prophet of doom?

Please have a little more faith in NGD!
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Old 03-10-2008, 11:18 PM   #4
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As a hunter, I don't feel as tho I should be able to cast a spell which has a very high evade rate in order to cast another for escaping. I , personally, fell the same as Comp here, the 2 spells should be separated from each other. If you are using SoW, then NO CAMO ..... makes perfect sense to me. Sow is a defensive spell ( according to NGD and the evasion tree ) and Camo is now an offensive spell .... therefore you should not be able to use 1 while in the process of the other.
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Old 03-10-2008, 11:28 PM   #5
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Quote:
Originally Posted by Jedi-x
As a hunter, I don't feel as tho I should be able to cast a spell which has a very high evade rate in order to cast another for escaping. I , personally, fell the same as Comp here, the 2 spells should be separated from each other. If you are using SoW, then NO CAMO ..... makes perfect sense to me. Sow is a defensive spell ( according to NGD and the evasion tree ) and Camo is now an offensive spell .... therefore you should not be able to use 1 while in the process of the other.
then that means no ambush, no confuse, etc. using defensive spells while casting offensive spells is what every class does all the time. if this change has to be done it's only to make hunters easier to catch, let's face it and let's not try to find other reasons when there is none. i won't mind but keep this in mind.
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Old 03-11-2008, 12:30 AM   #6
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If people are going to leave because they don't like the newest patch so be it. Like Hell_bound said, this is a mmo, it is and always will be under development. I guarantee there will be patches you won't like. If you choose to leave because of that, that's your decision. NGD is doing the best they can.
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Old 03-11-2008, 08:57 AM   #7
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Quote:
Originally Posted by Reuhman
as for not being able to cast camo under SotW, i don't think it's a good idea. if they start doing this, then why not ask for barbarians not being able to to cast areas under unstoppable madness and same with knights and army of one...
The point is like for knights to have an army of one lasting 90 seconds... Would be balanced? No one should escape *everytime* the situation goes wrong.

So restore camo as it was, 30 secs are enough. I don't see why the new SotW nerves Marksman and not hunters, indeed while in SotW you cannot cast dmging spells but hunters can cast camo...
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Old 03-11-2008, 09:04 AM   #8
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Quote:
Originally Posted by fean0r
SotW nerves Marksman and not hunters, indeed while in SotW you cannot cast dmging spells but hunters can cast camo...
do this:
1]cast maneuver
2]sotw lvl 5
3]DS
4]use normal shoots

You still can be killing machine with sotw :] btw when i shot to marks (88dmg) and he is shooting to me 350-500 dmg with DS than i think that he doesn't need sotw to kill me
Belive me marks with sotw still can kill i done it this way in last week when Maligna&co ware in save.
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Old 03-11-2008, 09:10 AM   #9
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Quote:
Originally Posted by zielski
do this:
1]cast maneuver
2]sotw lvl 5
3]DS
4]use normal shoots

You still can be killing machine with sotw :] btw when i shot to marks (88dmg) and he is shooting to me 350-500 dmg with DS than i think that he doesn't need sotw to kill me
Belive me marks with sotw still can kill i done it this way in last week when Maligna&co ware in save.
Probably that change done for marksman is right, I'm not saying the contrary
I think a marks with recharged arrows + death sentence is like a gatling gun
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Old 03-11-2008, 09:36 AM   #10
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Quote:
Originally Posted by fean0r
The point is like for knights to have an army of one lasting 90 seconds... Would be balanced? No one should escape *everytime* the situation goes wrong.

So restore camo as it was, 30 secs are enough. I don't see why the new SotW nerves Marksman and not hunters, indeed while in SotW you cannot cast dmging spells but hunters can cast camo...
Guess what when it goes wrong, you fight. You wanna fight a hunter, dizzy him, confuse him, use darkness, or whatever and he won't run. Warlock often starts with a meteor on me because as soon as I'm not dizzy I cast SotW (and choose to fight or escape). I guess they'll have a better chance to fight if they start with darkness. As it has already been said, all you need is using your skill.
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