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General discussion Topics related to various aspects of Champions of Regnum |
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05-24-2008, 05:12 PM | #1 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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logical exploit with the party hats
when we wear the party hats, we lose 80% life
when we take them off, and we have full life we gain 80% life damage done to us with the hat on is 100% heals given to us with the hat on are 100% so from this, if a person has low life in a fort war.. they can go inside or to a conjurer get healed with the hat on take it off and have 100% life.. so from this if a warlock has low life he can put it on use vampire drain take it off and have full life... so from this we can wear it obtain any heal take it off for instant full life... thanks for your time facts are in green conclusions in red Last edited by gamemod; 05-24-2008 at 05:46 PM. Reason: Changed font color. |
05-24-2008, 05:16 PM | #2 |
Initiate
Join Date: Dec 2007
Location: Sweden
Posts: 231
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If this is verified, I really think that the -80% health should be removed. I honestly can't understand why it's there at all..
The only result by removing the -80% from the hats would be that all Uthgars would wear party hats (nobody else would willingly sacrifice a hat with + for a worthless one, right?). |
05-24-2008, 05:33 PM | #3 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Quote:
there is alot you can do with the lethal combo of game mechanics and logic. want to know more? send 50$ to my paypal account so yea... it's verified.. i had the hat since the party at pozo.... everything i imagined.. i tested.. |
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05-24-2008, 05:47 PM | #4 |
NGD·Studios
Join Date: May 2008
Location: NGD Studios
Posts: 508
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Hello DemonMonger,
Thanks for the report. The matter will be checked. Regards.
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gamemod - ngd Studios |
05-24-2008, 07:15 PM | #5 |
Count
Join Date: Jul 2007
Location: France
Posts: 1,416
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If I may suggest something, instead of having -80% health (if you want to make sure people don't use hats in everyday use), make them -80% resistance to damage. Or leave them with no bonus/malus (but it's true that they doesn't fit well with Regnum's world -- jester hats would have been better, some players would have made fine buffoons :P).
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05-24-2008, 07:16 PM | #6 |
Master
Join Date: Aug 2007
Posts: 400
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Um, -80% move speed perhaps? Brainstorm people!
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05-25-2008, 05:40 PM | #7 | |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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Quote:
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05-26-2008, 06:11 AM | #8 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Quote:
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05-31-2008, 08:08 PM | #9 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Hat problem solved
good work.. simple edit in the item code.. there are no more benefits for people wearing hats in combat
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06-02-2008, 05:24 PM | #10 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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or is it.......
warlock vs all
a warlock can put on party hat/remove it to gain instant access to vampire drain and soulkeeper... semi risky exploit |
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