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06-27-2008, 03:35 PM | #1 |
Pledge
Join Date: Oct 2006
Posts: 11
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Game binary crashes.
well i'm starting a new thread since i didn't find any help in the existing ones.
I am suffering constants crashes, which i can be described as random, but pretty often after some time of playing, could be from a minute to fifteen of them, the game binary crashes reporting a SIGSEGV signal, i am no developer so i can not determine who is actually writing outside it's memory map, but it leaves a backtrace behind, which i'll add properly. Most info should be there, but just in case, i'm running debian, with precompiled kernel 2.6.25-2-686 #1 SMP, (though the same problems happened with older kernel versions), i use nvidia's "OpenGL version string: 2.1.2 NVIDIA 173.14.09", installed with module-assist method. cant think of any other info right now, so please let me know if there is anything else to add. this is the only debian station that i have, but i run the game on other linuxes without any problem, it works flawlessly in every other condition.. |
06-27-2008, 03:37 PM | #2 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Try to set "Terrain Detail" to "Off" in the launchers advanced options.
This makes my client 100% crash free, and others reported the same. It seems like the grass is causing the client to crash, especially in Syrtis where there is a lot of grass. Good luck.
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06-27-2008, 03:44 PM | #3 |
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Join Date: Oct 2006
Posts: 11
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It is off, i could attach the game.cfg if its any help.
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06-27-2008, 04:04 PM | #4 |
Baron
Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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Could be an overheating issue, do you crash in other games too? apt-get install tremulous, run that for an hour and see if it shuts down too.
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06-27-2008, 04:18 PM | #5 | |
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Join Date: Oct 2006
Posts: 11
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Quote:
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06-27-2008, 07:23 PM | #6 | |
Baron
Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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Quote:
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Eagles may soar, but weasels don't get sucked into jet engines...
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