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Old 04-08-2009, 02:18 PM   #1
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Default The New Update - NOT DOWNLOADING ISSUES

First: Please don't post downloading issues here - I'm making this to address concerns about how the update changed...please don't hi-jack this..

CONS:
Pet Issues:
Pet wants to leave too much...
Haven't had much issues with the new update yet. My only concern is that pets fall our of range quickly. I understand the need to implement a pet range - so I agree with that - however, I can easily outrun my pet and POOF he disappears.

1. Mobility + SOTW = you loose your pet
2. Running pet gets hung on a tree = loose your pet
3. Onslaught = yup.....guess what - loose your pet

So is it possible this could be calmed down some? I 100% understand with why it's there...so not complaining about that...just tone it down a bit - or make the pet move with you unless told to stay, etc.

Pet Won't Attack Doors:
You tell you pet to attack...or assist...he ignores the requests on doors and won't assist.

PROS:
Pet defend works like a fookin charm...I like this....

EDIT: More Pet Issues:
* If you tell your pet to leave, and your rez him...he doesn't appear.
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Last edited by Solarus; 04-08-2009 at 02:30 PM. Reason: more issues
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Old 04-08-2009, 02:30 PM   #2
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You only get the camo piercing bonus with using a normal hit coming out of camo. If you switch bows under camo, it spoils the bonus. If you have your pet attack out of camo, then attack later yourself, you loose the bonus.

The bonus is not much, but I'm not complaining, its better then no bonus.

Just wondering if this is intended. I would like to see the bonus behave like Onslaught's extra bonus. Meaning it will add to any attack I do out of camo and add in the extra damage.
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Old 04-08-2009, 02:53 PM   #3
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Mobs don't aggro, or go aggro on each other - I saw two Ghosts of Slaughter fighting....
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Old 04-08-2009, 03:03 PM   #4
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Quote:
Originally Posted by Solarus View Post
1. Mobility + SOTW = you loose your pet
2. Running pet gets hung on a tree = loose your pet
3. Onslaught = yup.....guess what - loose your pet

So is it possible this could be calmed down some? I 100% understand with why it's there...so not complaining about that...just tone it down a bit - or make the pet move with you unless told to stay, etc.
You mean that ISN'T a bug? Please tell me where I missed this in the changelog
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Old 04-08-2009, 03:05 PM   #5
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Pet getting out of range - Noticed something:

If you come through the gate and you have your pet in "Follow Me" mode...you'll never loose him. HOWEVER, the moment you attack something and he attacks or assists....from that point forward he falls behind EVEN IF you have specified follow me.
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Old 04-08-2009, 03:55 PM   #6
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I'm sure the testing team reported this kind of issue..

So why has it not been sorted before the patch was released??
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Old 04-08-2009, 05:32 PM   #7
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Compost is actually part of the testing team
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Old 04-08-2009, 06:25 PM   #8
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Quote:
Originally Posted by Miraculix View Post
Compost is actually part of the testing team

this been the case i blame compost for not getting it fixed before it went live
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Old 04-08-2009, 06:36 PM   #9
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you guys are so funny


We are a small team so we cannot fix everything.
If we tried to fix everything you will see much less features every month.

we try to separate showstopping bugs from less important ones.

I am not saying that the bugs that have slipped out are not important.

Crashes happen with hundreds of people in real world scenarios other bugs are also difficult to reproduce here in our office.

sometimes we need to release to meet commercial deadlines.
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Old 04-08-2009, 06:47 PM   #10
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Quote:
Originally Posted by Inkster View Post
this been the case i blame compost for not getting it fixed before it went live
On test server, no crash issues...pet commands worked like they should have, only one who was on with me testing was Mira....I did what I could.
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