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Old 06-02-2009, 01:27 AM   #1
Angelwinged_Devil
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Default Nerfing SM

boy I'm probably gonna get some red karma for it but wtf

nerfing sm? Are you out of your mind? Do you realize what it'll do to new warlocks? Levelling will be a pain and very slow, if the warlock doesnt leech auras in a large group he will have a trouble levelling which means he's totally dependable on others for levelling decently, ask a warlock 45+ to kill some mobs with SPELLS, low cooldown, low mana, good damage spells not to mention the resists he'll get, it'll be ridicuously slow.

The good thing about SM levelling (kinky) is that you do not need a continuous mana source to level, you just keep on hitting things and aren't bound to things like cooldowns you miss a shot? So what it didn't cost you anything you shoot another. It works for single AND group levelling.

Worst thing about this is that to be taken seriously sometimes like in this case I wouldn't need sm anymore, and i don't, I saved 5k for my graduation.

yes sm needs some kind of compromise and change as it is a burden in war, atm I see two solutions:

1. changing the spells so it'll still be the same when levelling but warring will give you some kind of handicap (penalty) when using them, just a quick thought

casting time for magnifications:
0
arcane acceleration, new penalty
-xx% casting time I'm thinking 60 or 80

2. changing (nerfing) sm and giving an alternative to levelling.

Just nerfing sm will make the growth of new warlocks like water in a dry desert, it'll be close to nonexistant because it's such a pain levelling them.
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Old 06-02-2009, 02:50 AM   #2
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Quote:
Originally Posted by Angelwinged_Devil View Post
boy I'm probably gonna get some red karma for it but wtf

nerfing sm? Are you out of your mind? Do you realize what it'll do to new warlocks? Levelling will be a pain and very slow, if the warlock doesnt leech auras in a large group he will have a trouble levelling which means he's totally dependable on others for levelling decently, ask a warlock 45+ to kill some mobs with SPELLS, low cooldown, low mana, good damage spells not to mention the resists he'll get, it'll be ridicuously slow.

The good thing about SM levelling (kinky) is that you do not need a continuous mana source to level, you just keep on hitting things and aren't bound to things like cooldowns you miss a shot? So what it didn't cost you anything you shoot another. It works for single AND group levelling.

Worst thing about this is that to be taken seriously sometimes like in this case I wouldn't need sm anymore, and i don't, I saved 5k for my graduation.

yes sm needs some kind of compromise and change as it is a burden in war, atm I see two solutions:

1. changing the spells so it'll still be the same when levelling but warring will give you some kind of handicap (penalty) when using them, just a quick thought

casting time for magnifications:
0
arcane acceleration, new penalty
-xx% casting time I'm thinking 60 or 80

2. changing (nerfing) sm and giving an alternative to levelling.

Just nerfing sm will make the growth of new warlocks like water in a dry desert, it'll be close to nonexistant because it's such a pain levelling them.
Is staff mastery getting nerfed?

I am a hunter, the so called weakest class, and I can kill a staff mastery conji/warlock. There shouldn't be any fuss about staff mastery... really.

The repair cost for staff mastery mages is crazy.... so staff mastery has the potential to force players to buy many repair hammers or grind for massive gold.

Staff mastery does not dominate in war anymore than a marksman with basic shots + damage bonus.

People have cried when SM was combined with daen ra drops.... Imagine a hunter or marksman with hawkeye/rapidshot/daen ra drops.... can you say 7 arrows per second?

Staff mastery is fine and does not need to be nerfed..... stop whining.
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Old 06-02-2009, 04:20 AM   #3
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Quote:
Originally Posted by DemonMonger View Post
Is staff mastery getting nerfed?

I am a hunter, the so called weakest class, and I can kill a staff mastery conji/warlock. There shouldn't be any fuss about staff mastery... really.

The repair cost for staff mastery mages is crazy.... so staff mastery has the potential to force players to buy many repair hammers or grind for massive gold.

Staff mastery does not dominate in war anymore than a marksman with basic shots + damage bonus.

People have cried when SM was combined with daen ra drops.... Imagine a hunter or marksman with hawkeye/rapidshot/daen ra drops.... can you say 7 arrows per second?

Staff mastery is fine and does not need to be nerfed..... stop whining.
You probably have not seen the people from the german servers with huge wallets and 20 million XP, getting ~70% attack speed, insane damage (can you say all magnifications + epic staff + dragon amulets?), zarkits, tanking forever (steel skin + barrier = 10,000 points of barrier against physical damage), the power to heal themselves, regen their mana and steal what's left of yours...

All in a single class.

But I'm fine with most of it. My issue is with DPS and class roles. Under no circumstances should the ranged DPS of any class exceed that of a marksman. Unfortunately, with the current state of balance and specifically the Staff Mastery tree, a marksman comes in THIRD at ranged DPS (after conjurer and warlock). THIRD at the role he is supposed to be the BEST at.

It's not about if you can take them out or not or how awesome a hunter you think you are or I think I am or bla bla bla my dick is bigger than yours etc etc. It's about simple numbers, Ranged damage over time for conjurer and warlock is way higher than that of a marksman, and this is overriding the designed intention for the role of these classes.

I don't care if you or I or anyone can take them out, it's irrelevant. What is relevant is the intended role for each class and how it is being implemented at the current state of (im)balance.

PS: It will make poor mages grind slower? Good, finally some balance in that field as well. Mages grind faster than any other class anyway.
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Old 06-02-2009, 05:31 AM   #4
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1. Balance should not depend on grinding but on pvp. Do u know how hard has barbs grinding become after 1.0.6, where piercing skill tree has been killed?
2. Lvling a lock without sm is still faster than some other classes. I actually never used it to get mine to 45 and didnt find it particulary painful.

Last edited by Foggia; 06-02-2009 at 05:09 PM.
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Old 06-02-2009, 06:39 AM   #5
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Originally Posted by Foggia View Post
1. Balance should not depend on grinding but on pvp. Do u know how hard has barbs grinding become after 1.0.6, where piercing skill tree has been killed?
2. Lvling a lock without sm is still faster than some other classes. I actually never used it to get mine to 45 and didnt fint it particulary painful.
It is possible to gain 100k-250k xp per hour without staff mastery using a coordinated group + areas. You can't do that with staff mastery. Plus the repais for SM are insane. Leveling a mage is never difficult....
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Old 06-02-2009, 06:57 AM   #6
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Quote:
Originally Posted by DemonMonger View Post
It is possible to gain 100k-250k xp per hour without staff mastery using a coordinated group + areas. You can't do that with staff mastery. Plus the repais for SM are insane. Leveling a mage is never difficult....
How many times have u seen such grinding tactic? Maybe on RA, but on horus its impossible, due to population.

Quote:
Knight vs staff mastery mage = knight has a great chance of winning
Barb vs staff mastery mage = barb has a decent chance of winning
Marksman vs staff mastery mage = marksman has a fantastic chance to win
Hunter vs staff mastery mage = hunter has a fair chance of losing
Again - come to horus. It seems that most RA sm mages dont know how to use SM effectively.
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Old 06-02-2009, 06:59 AM   #7
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I just wanna remind that staff mastery magnifications duration and cooldown are equal. What happened with warrior dmg bonus spells ? (brutal impacts, accurate swings, agile maneuvers)
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Old 06-02-2009, 11:52 AM   #8
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Quote:
Originally Posted by Foggia View Post
1. Balance should not depend on grinding but on pvp. Do u know how hard has barbs grinding become after 1.0.6, where piercing skill tree has been killed?
no it shouldn't, but this is so sever that it'll stop a warlocks growth big time and put them below any other class in levelling speed
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2. Lvling a lock without sm is still faster than some other classes. I actually never used it to get mine to 45 and didnt fint it particulary painful.
I have levelled all classes and I can easily tell you, no. Cooldown is a big enemy here

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Originally Posted by DemonMonger View Post
It is possible to gain 100k-250k xp per hour without staff mastery using a coordinated group + areas. You can't do that with staff mastery. Plus the repais for SM are insane. Leveling a mage is never difficult....
try it with the distance between mobs, if you want to gather them first you might as well use sm, and the repairs aren't that bad if you grind naked , it's the speed I'm interested in.

Quote:
Sorry, but reading posts above sometimes I can not make it clear whether author wants SM nerfing or not. I suggest Asswinged Devil to make a poll here: for and against. If so, I vote against nerfing. If NGD find that some class is weaker than mage because of SM, better make this class stronger some ways and leave poor mages as they are (but more better to return them their MC because other classes are more suffer of MC nerfing than mages themselves).
it says in the end of my initial post ^^ nerfing it at the current state will be bad to warlock levelling
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Old 06-02-2009, 12:01 PM   #9
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Not really. I'm leveling a lock too and did fine without SM. I only use SM when I feel lazy to level.

Leveling a non-SM lock is still much faster than leveling a conjurer on support and faster than knights and hunters.

Cooldown doesn't hurt lock leveling much. The only time it becomes an issue is if you meet one of those super resistant mobs.
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Old 06-02-2009, 06:36 AM   #10
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Quote:
Originally Posted by Miraculix View Post
You probably have not seen the people from the german servers with huge wallets and 20 million XP, getting ~70% attack speed, insane damage (can you say all magnifications + epic staff + dragon amulets?), zarkits, tanking forever (steel skin + barrier = 10,000 points of barrier against physical damage), the power to heal themselves, regen their mana and steal what's left of yours...

All in a single class.

But I'm fine with most of it. My issue is with DPS and class roles. Under no circumstances should the ranged DPS of any class exceed that of a marksman. Unfortunately, with the current state of balance and specifically the Staff Mastery tree, a marksman comes in THIRD at ranged DPS (after conjurer and warlock). THIRD at the role he is supposed to be the BEST at.

It's not about if you can take them out or not or how awesome a hunter you think you are or I think I am or bla bla bla my dick is bigger than yours etc etc. It's about simple numbers, Ranged damage over time for conjurer and warlock is way higher than that of a marksman, and this is overriding the designed intention for the role of these classes.

I don't care if you or I or anyone can take them out, it's irrelevant. What is relevant is the intended role for each class and how it is being implemented at the current state of (im)balance.

PS: It will make poor mages grind slower? Good, finally some balance in that field as well. Mages grind faster than any other class anyway.
First off.... I do not think I am a god here on regnum. I am a player like you, since I took 13 months off it is almost like I have started to "re-learn" the game. We can talk to each other and discuss without cutting throats, yes?

You mentioned that mages are OP once they obtain great items in combination with staff mastery. Any player that obtains these items and has a ranged weapon will reap the same lux. Imagine an archer with son of the wind + rapid shot + hawk eye + godly drops. It will be the same as the staff mastery mages. Mind you, the duration of the attack speed will not last as long as the mages. Perhaps the duration of the spells is the main issue that will need to be looked at for combat purposes. If the duration of the skills was lowered to 60 seconds for all magnifications and cooldowns, and 30 seconds for accelerated attack with a 60 second cooldown (similar to the archers rapid shot), things would be less troublesome.

I feel the real problems are comming due to the introduction of the super items. In conjunction with the long lasting powers this could possible make mages immortals. If NGD left dispell in to cancel enemy players powers + a few other old skills this would be less of a worry, but we cannot change that now.

What is the intended roll of a conjurer?
What is the intended roll of a warlock?

People have their own minds and many times use it to their own gain...
Many conjurers do not revive or heal unless they feel they will get something in return. (xp//rp//gold//items)

There are no set intended rolls when people are involved, for we each choose our own paths.

I have always felt that mages were overpowered, thus I ceased to play as warlock in war. The barriers + health makes them semi godly.

Knight vs staff mastery mage = knight has a great chance of winning
Barb vs staff mastery mage = barb has a decent chance of winning
Marksman vs staff mastery mage = marksman has a fantastic chance to win
Hunter vs staff mastery mage = hunter has a fair chance of losing
Standard Warlock vs staff mastery mage = 50/50 (depends on resist chance)
Standard Conji vs staff mastery mage = 50/50 (depends on resist chance)

Recap on what I said....

If the duration of the powers was 60 seconds for all magnifications...
If the acceleration ability lasted 30 seconds cooldown 60 seconds....
It would be almost too easy to kill them.

Realm vs Realm
The side with the most staff mastery mages wins? I don't think so....

PVP
Thats a different story.....

DPS / Damage Per Second for all classes will be insane with the ultimate drops. This does not stand alone to only staff mastery mages, but crosses over to all classes/sub classes.

You can do things to prevent them from stealing your mana. You must not fight a staff mastery mage the same way you would fight regular players. A totally new setup may even be needed. (shrugs) I would love to join you on Muspell but I cannot.

Let's see what NGD says about staff mastery. Maybe you can make a video of the complaints you have?

Good luck

p.s. you say that mages have everything in a single class. Perhaps NGD will give other classes more useful skills in the future. We can prevent them from draining our mana with the proper setups though. Also, we can prevent / reflect the damages back with other classes.
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