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Old 08-02-2009, 03:02 PM   #1
Thrillem
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Question How can you see how much is left of a Fort door?

I wonder if someone can tell me how can you see how much is left of a fort of castle door when trying to break it down. I click on the door but I dont see anything or is that because I am a hunter?
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Old 08-02-2009, 04:03 PM   #2
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There is an exploit which allows you to do this caused by some insufficient selection validation when turning the HUD off and on. It is not an intended feature.
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Old 08-02-2009, 04:05 PM   #3
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Click on a character -> Press Tab -> Click on the door -> Press tab.

The door will be "called" as that character's name.

Regards

PS: The door's hp wont be "updated" until somebody hits it. So if you select a character with 72% hp and then do what I explained before, you will see the door with 72% hp, but that % wont be true. It will get "updated", as I said, when somebody hits the door.
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Old 08-02-2009, 04:45 PM   #4
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Maybe this is a stupid question, but why do we have to use an exploit to find out the door health? Is it supposed to be a big, dark secret or something? Why not just have the health of the door displayed when you click on it?
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Old 08-02-2009, 05:29 PM   #5
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Quote:
Originally Posted by Acknor View Post
Maybe this is a stupid question, but why do we have to use an exploit to find out the door health? Is it supposed to be a big, dark secret or something? Why not just have the health of the door displayed when you click on it?
You want the truth of the doors health??! You cant handle the Truth!!!??!

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Old 08-02-2009, 07:09 PM   #6
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You want the truth of the doors health??! You cant handle the Truth!!!??!
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Old 08-03-2009, 12:32 AM   #7
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Quote:
Originally Posted by RegnumIrae View Post
Click on a character -> Press Tab -> Click on the door -> Press tab.

The door will be "called" as that character's name.

Regards

PS: The door's hp wont be "updated" until somebody hits it. So if you select a character with 72% hp and then do what I explained before, you will see the door with 72% hp, but that % wont be true. It will get "updated", as I said, when somebody hits the door.
are we clear?
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko-
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Old 08-03-2009, 03:03 AM   #8
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Quote:
Originally Posted by RegnumIrae View Post
Click on a character -> Press Tab -> Click on the door -> Press tab.

The door will be "called" as that character's name.

Regards

PS: The door's hp wont be "updated" until somebody hits it. So if you select a character with 72% hp and then do what I explained before, you will see the door with 72% hp, but that % wont be true. It will get "updated", as I said, when somebody hits the door.
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Old 08-03-2009, 05:33 AM   #9
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knowing how much door hp is left is not really benefitting...is it?

it's not like we could now break the door down more quickly
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Old 08-03-2009, 11:17 AM   #10
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Quote:
Originally Posted by 1bwana View Post
knowing how much door hp is left is not really benefitting...is it?

It benefits both attacker and defender, because it allows you to buff, or target someone on the other side, just before the door tumbles.

When attacking a realm gate, there's a graphic representation of how badly damaged it is, so I'd like to see something similar applied to fort/castle doors, perhaps updating the damage graphics every 10%, so you actually start to see dents, holes and cracks appear in the door the closer you get to breaking it down.
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