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Old 09-17-2009, 05:25 PM   #1
chilko
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Default Combat system test - Amun - Phase 2

Hello,

We have uploaded some fixes to Amun to continue testing the combat system

Fixed
  • Fights between characters of the same realm (coliseum - duel)
  • Bug with warriors able to start casting while in motion
  • Bug With fake combat mode in certain situations
  • Bug with warriors "attacking" corpses

Changes:
  • Initial NORMAL attack of ranged clases requires 50% of the weapon speed if one round was completed during movement
  • If the power has casting time it will stop the character when running (it can be cancelled by starting running again though.
  • Powers without casting get pre-casted for two seconds until being in range.

Trying:

* Retaliation and Low profile have been changed to casting time 0. Please remember that the casting times of many spells may need to be revised and nothing is definitive.

Please,

Continue reporting bugs and suggestions in this thread

Last edited by chilko; 09-17-2009 at 05:52 PM.
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Old 09-17-2009, 05:29 PM   #2
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I think it is very crucial for Conjurers to have their heals and supportive spells at 0 casting time. (Dispell, Regen, Heal, Synergy Bond being the big ones)

It is going to be very hard to even get a couple heals in sometimes, people will adjust, but it is also going to be annoying.
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Old 09-17-2009, 05:34 PM   #3
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Autoswing for warriors does not work.
You have to stop in order to hit sometimes.

Is this intended?
Also, casting non-instant buffs while moving will stop your character slightly but then you automatically start running again which will cancel the buff.
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Old 09-17-2009, 05:47 PM   #4
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Test fort war just now. From a support conjurer's perspective it's downright annoying and a bit boring to play the class. Too much time is spent waiting for a heal to cast, and too much time is wasted waiting for the next spell to cast.

Support spells should be instant. Playing conjurer is hard enough already as it is. Few people even want to play support roles now, and your making it more frustrating for the few that stick to the class' role.
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Old 09-17-2009, 05:47 PM   #5
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Is the double weapon speed when casting instant powers working?
I tried with all offensive instant spells i have and they all take as long as before to get launched.
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Old 09-17-2009, 05:54 PM   #6
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allways decrease , never increase
Just give more speed in onslaugh ( bye exemple 50%) for the charge for the barb
the knight just a little more block
Don't touch at the archer all is good before your update
And for the mage i don't now i don't play one

you 'r realy search a lot of complications for nothing
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Old 09-17-2009, 06:06 PM   #7
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Quote:
Originally Posted by theotherhiveking View Post
Is the double weapon speed when casting instant powers working?
I tried with all offensive instant spells i have and they all take as long as before to get launched.
its not for casting, but for normal attacks
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Old 09-17-2009, 06:55 PM   #8
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Quote:
Originally Posted by chilko View Post
its not for casting, but for normal attacks
i think is not working at all...

first pic on RA second pic on AMUN

the only thing i see is 10% DMG reduction, in both cases i have selected the lion out of range, and waited until the lion came near me.
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko-
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Old 09-17-2009, 05:52 PM   #9
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spells attacks must stop you , you should not have to stop to attack or launch a spell ,

NGD keep it simple , the gameplay was fun and you are destroying it.

if you are doing so for the barb just gives something to barbs don't remove all times , as it seems now warriors will be the next gods and then you will nerf them , and then nerfs again another classes and then and then ...
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Old 09-17-2009, 05:59 PM   #10
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Quote:
Originally Posted by chassor View Post
as it seems now warriors will be the next gods and then you will nerf them , and then nerfs again another classes and then and then ...
I have played warrior (barb) for 2.5+ years now, and i bet I hate these changes as much as you do.

The only good thing I saw with these changes (casting of non-instant skills while moving, that could actually have made fights more dynamic) was considered a bug and removed.

Now the fights are changed into static "who cast what skills and when" fights, where archers can simply stand shooting at each other without moving since that would give them a disadvantage.

Warriors on the other hand will be even more boring to play now.
Fighting never felt so slow like now, it feels like that update long time ago when global cooldown based on weapon speed was introduced.

On top of this - the problem that these changes were to solve is still present, if not worse than before.
I find myself unable to attack 7 times out of 10 as warrior.

So, my take on these changes: it won't improve the fun for anyone but only degrade gameplay quality for everyone, no matter the class.
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